Couldbealeotard

joined 1 year ago
[–] Couldbealeotard@lemmy.world 2 points 5 hours ago

I thought it was a great idea for official statements. Kind of like a new type of RSS feed.

Local transport companies can advertise delays, meteorology organisations can advertise natural disasters, police can post active missing person alerts, etc.

But it seems like it is just vapid narcissists thinking other people give a shit about their random thoughts.

[–] Couldbealeotard@lemmy.world 13 points 5 days ago

If you start with the second one you won't know what's going on and feel like you've missed a bunch of important story.

This is how it felt after playing the first one as well. Half Life 2 is almost an unrelated game. The plots of the two barely line up.

[–] Couldbealeotard@lemmy.world 9 points 2 weeks ago (5 children)

Because touch screens are cheap and put the onus of design onto the programmers of apps.

[–] Couldbealeotard@lemmy.world 5 points 3 weeks ago (4 children)

Self host and buy the albums

[–] Couldbealeotard@lemmy.world 8 points 3 weeks ago

It matters because you can get used games for sometimes a tenth of the price they charge on the digital store.

[–] Couldbealeotard@lemmy.world 5 points 1 month ago

New tab tools.

You can even do a trick to make it your home tab

[–] Couldbealeotard@lemmy.world 13 points 1 month ago (2 children)

I used to have this magic basket. I would put dirty clothes in, and later those clothes would turn up clean

[–] Couldbealeotard@lemmy.world 1 points 1 month ago

I plan to live forever or die trying

[–] Couldbealeotard@lemmy.world 1 points 1 month ago* (last edited 1 month ago)

The sequel Fade to Black was too clunky to enjoy. I never played the remake but I hear the remake is getting a sequel, so I might pick it up.

[–] Couldbealeotard@lemmy.world 1 points 1 month ago (2 children)

My favourite was Flashback. Kind of the spiritual sequel to Another World. I had the SNES version. I think it's my all time favourite video game.

[–] Couldbealeotard@lemmy.world 3 points 1 month ago (4 children)

It wasn't the tank controls per se. It was the tile based actions. Tomb Raider was basically a 3D Prince of Persia game. If you're running and you press the jump button, the character would jump the next time to got to the edge of the current tile. It was a very deliberate and measured way to plan your moves.

[–] Couldbealeotard@lemmy.world 3 points 1 month ago (6 children)

They did that with Tomb Raider, but ironically the obtuse controls were pivotal to the game design.

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