this post was submitted on 16 Oct 2024
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So this won't be a common issue, but just an example of "the future" Microsoft flight simulator is going to stream in almost all assets, textures, simulation results etc... they have a recommended bandwidth of 50mbs but I believe someone tested it and its more like 180 so just playing that game would mean you're blowing through a data limit, it's not something you could ever just download and just have on your local system.
I would also Imagine streaming video is quite high on the consumption of limits. I have no idea what the rates are on a video call type thing most people who work from home have to deal with, but that can't be all that low as well.