this post was submitted on 24 Oct 2024
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[–] henfredemars@infosec.pub 20 points 4 weeks ago (3 children)

I wonder how it feels putting all this work into these protections only for your game to get cracked anyway.

It’s almost like this strategy doesn’t actually work.

[–] taladar@sh.itjust.works 11 points 4 weeks ago

I imagine it must feel pretty good if you are a soulless greedy asshole without any morals to sell a useless product and still get paid for it.

[–] Katana314@lemmy.world 5 points 4 weeks ago (1 children)

Very common misconception; they’re really only aiming to block pirates in the first few weeks of release, when they lose the most sales to pirates. Quite often, that happens just as planned.

If you wanted to argue, we can shortcut the logic: If this stuff never worked, there’s no way publishers would pay for its license. It’s sure as hell not free.

[–] Saledovil@sh.itjust.works 4 points 3 weeks ago

A big question is, how many sales are actually lost to pirates, or, how many pirates would have bought the game if they couldn't pirate it. The answer is neither zero, nor all of them, but I don't know what the actual answer is.

[–] Saledovil@sh.itjust.works 3 points 3 weeks ago

The reason why DMR tends to get cracked is that the concept is inherently flawed. If the entire game runs on your machine, then everything needed to run the game has to be on your machine at some point. DMR is security by obscurity.