this post was submitted on 26 Oct 2024
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[โ€“] missingno@fedia.io 5 points 3 weeks ago (1 children)

The slowdown problems you experienced may be relegated to the Switch version, because...it's the Switch.

It's a 2D puzzle game. It's not doing anything the Switch shouldn't be able to handle. Champions never had any problems. Even the Wii was perfectly capable of running 20th, and not much has actually changed since then.

Like, I know the Switch is not the beefiest system ever, but this is not a game that should need a PS5 Pro or whatever.

You may not like playing against bots, but you'd also hate playing against absolutely no one.

That's the current state of every platform but Switch.

I'm well aware that crossplay isn't trivial, but it's too important to not be a priority. If you're making a multiplayer game and you want it to have a playerbase, crossplay is vital to keep your game alive. A publisher the size of Sega has the resources to get it done.

I don't know that some new game is going to solve the player acquisition problem without a new gimmick.

Does simply being content-complete count as a gimmick? It's something we still haven't seen yet in the west. I think 20th and Chronicle had a ton of great things to offer new players. Chronicle's JRPG story mode might be the most innovative onboarding experience any puzzle game has ever seen.

Too bad the west never saw it.

[โ€“] ampersandrew@lemmy.world 2 points 3 weeks ago

The Switch should be able to handle it unless the game was coded in some toolset where performance wasn't a priority, because it's only Puyo Puyo. Then suddenly it's on a low spec platform where performance matters.

And it's not that cross play is non trivial; it's that it's an ongoing expense in most cases. To justify an ongoing expense, you're going to need ongoing revenue, which Puyo Puyo probably isn't going to bring in.