The same can be said of every job, I agree 👍
Games
Video game news oriented community. No NanoUFO is not a bot :)
Posts.
- News oriented content (general reviews, previews or retrospectives allowed).
- Broad discussion posts (preferably not only about a specific game).
- No humor/memes etc..
- No affiliate links
- No advertising.
- No clickbait, editorialized, sensational titles. State the game in question in the title. No all caps.
- No self promotion.
- No duplicate posts, newer post will be deleted unless there is more discussion in one of the posts.
- No politics.
Comments.
- No personal attacks.
- Obey instance rules.
- No low effort comments(one or two words, emoji etc..)
- Please use spoiler tags for spoilers.
My goal is just to have a community where people can go and see what new game news is out for the day and comment on it.
Other communities:
The industry has created this problem. They’re the ones who got players used to abundant patches and expansions. It’s not fair to blame them now.
This is why indie devs are the gamers savior. The thought of rushing art is absurd and only usually leads to bad outcomes. If it’s only done for the $$$, it becomes evident pretty quick. Looking at you EA :/
Sometimes I wonder if big studios are even capable of creating truly good games. Might be that they realize the end result will be mediocre anyways so they may as well put in less effort for quick cash.
I trust a studio like SuperGiant to take as long as they need to create a masterpiece but I simply don't believe EA could do the same with all the time in the world.
Sounds like this guy has a good publisher.
This article is about manor lords, an indie solo dev who released their game into early access and in 2.5 months hasn't released a groundshaking perfect version. Whoever is complaining about the speed of development should be ignored.
As for others who have yet to release a game but are being pushed by the publisher to hurry up and get it out are an entirely different matter.
For the article, I like to look to games like terraria, which took quite a long time between patches, and honestly said they were completely done patching the game and the patched it a few more times. People may lose interest for a bit, but each large patch will bring people back as long as it was a good game.
Those working conditions aren't even good for companies seeking long-term growth. If you want to produce 5 years long projects that are high quality enough to storm the market, you need people who stays healthy and doesn't get burnt, which requires consistent long-term humane conditions, or else you're destroying whatever talent you had in your hands and will end up with a mediocre product.
Capitalism already has enough problems on a vacuum, but its current dominant version of prioritizing profits in the next quarter over literally anything else is disastrous.