SuddenDownpour

joined 1 year ago
[–] SuddenDownpour@sh.itjust.works -3 points 4 months ago (1 children)

If you genuinely think this didn't happen, you haven't been paying attention during the last month. Like there haven't been hundreds of people doing this shit:

https://sh.itjust.works/comment/12559334

At this point i feels like it’s all republican trying to do a psyop telling people not to vote.

In response to a fucking meme stating a reasonable concern, which honestly is pretty telling of the mental state of some people. This is just an example I could google from memory, but this behavior has been rampant.

[–] SuddenDownpour@sh.itjust.works -4 points 4 months ago (1 children)

My more liberal friends haven’t liked Biden basically since the start. He was just the only option against Trump, whom they hate (a wonderful position our duopoly has put us all into). I will never be a fan of anyone that cheerleads for politicians though. It’s cringe to me. They work for us, not the other way around.

By "hardline dems" I don't mean "more liberal" or "more leftist", I mean the "You criticized the official party line? Behold, I will immediately misrepresent what you said and paint you as an enemy". They're actually preventing their own party from becoming more effective.

 
[–] SuddenDownpour@sh.itjust.works 1 points 4 months ago

On that, I agree.

[–] SuddenDownpour@sh.itjust.works 1 points 4 months ago (2 children)

This will be great for the workers, but I don't think it will necessarily fix the issues in Bethesda's organization when it comes to game development (and it won't make them worse either).

Given what we know from Starfield, Bethesda is really lacking when it comes to planning: they aren't doing a good job at establishing a compact vision for the final product which also results in having issues to establish an agile workflow to get from start to finish. In the best cases, this results in ludonarrative disonance where the story isn't really supported by the mechanics of the game (example: Fallout 4's story incentivizes the player to hurry up and look for their son, but they assign a lot of resources into making sandbox mechanics such as those related to base building); in the worst cases, this results in teams returning the ball to each other all the time because they aren't properly coordinated to build things in the way other teams of the studio needs them, which loses a lot of time and becomes even more glaringly obvious the larger the project is.

The silver lining is: this problem isn't so noticeable when the designers have the template of Oblivion in their minds and they're making Skyrim, but it was going to be completely exposed when making the jump to a new IP (and thus a new universe), with a new engine, with some large design jumps such as ceding ground to dynamically created areas; so ES6 doesn't have to be as much of a low point as it has been Starfield, as long as they're conservative in their design choices. I'd vastly prefer the leadership of Bethesda to be completely reorganized, which would allow them to innovate by taking well measured risks, but I don't have much hope for that scenario.

[–] SuddenDownpour@sh.itjust.works 19 points 4 months ago (2 children)

The fine line between being put on a podium for being gifted (and thus getting bullied), being severely mistrusted because your genius shows up inconsistently (and not getting diagnosed ADHD), and getting victimized by a teacher because you unintentionally brought light on their own mediocrity (because you're autistic).

[–] SuddenDownpour@sh.itjust.works 29 points 4 months ago

Certified House stunt.

[–] SuddenDownpour@sh.itjust.works 9 points 4 months ago

To be fair to anon, they're asking sincerely if you take them at face value. A lot of people just don't know why others just fall down that rabbit hole.

[–] SuddenDownpour@sh.itjust.works 8 points 4 months ago

Those working conditions aren't even good for companies seeking long-term growth. If you want to produce 5 years long projects that are high quality enough to storm the market, you need people who stays healthy and doesn't get burnt, which requires consistent long-term humane conditions, or else you're destroying whatever talent you had in your hands and will end up with a mediocre product.

Capitalism already has enough problems on a vacuum, but its current dominant version of prioritizing profits in the next quarter over literally anything else is disastrous.

 

Palworld has brought back a Pandora's Box that Pokemon let open in Black/White: Does Team Plasma have a point? Is the player in Pokemon/Palworld an evil entity just for playing?

Some preliminary context for those unaware. Pokemon Black/White's version of an evil team was Team Plasma, which argued that Pokemon trainers were evil for capturing Pokemon and forcing them to fight alongside them. While the game gave us the character of N, who is honest and sincere in his ideas and intentions, Team Plasma is presented as an hypocritical boogeyman that wants to force all other trainers to free their Pokemon, but secretly this is only a ploy to make sure no one can oppose them when they attempt to grab power for themselves.

Palworld has its own take on the idea: out of the different hostile factions, we find early on the Free Pal Alliance, which similarly argues that capturing pals and forcing them to do your bidding is evil, and we find again that their leader really commits to the idea, but her underlings are constantly attacking pals in the wild and sometimes even putting them in cages.

Perhaps surprisingly, the Pokemon fanbase was very defensive of this idea, often repeating the arguments provided by the games that captured Pokemon like the companionship anyway, dismissing the fact that wild Pokemon violently resist being captured unless you force them into submission to accept the Pokeball. The fact that you forcibly push them into a situation where their previous freedom to choose not to associate with you gets overwritten by a newfound willingness to obey means that they're being effectively brainwashed - if we were to apply our real life standards to this situation we would say without a doubt that the situation is exploitative and we're wiping our ass with the idea of consent. Palworld is even more "in your face" about this, given that the brainwashing mechanic of Pokeballs/spheres does not only work on the mons, but on humans as well. The general reaction of the Palworld community seems to be acknowledging that it's fucked up, but nonetheless jumping straight to the fact that the Free Pal Alliance are hypocrites as a whole or even calling them a parody of PETA.

My position here is: should these games even address the ethical dilemma? Once you put the ethics into the game's narrative, the designers are basically forced into going to "Yes, but" territory, since acknowledging the ethical issue leads you to the conclusion that the game only allows you to play as a morally dubious character at best, but given that that would be unwise from a marketing pov (at least for Game Freak), the narrative ultimately has to twist the argument into some sort of fallacy (The Pokemon actually want to be captured/The Free Pal Alliance is full of hypocrites anyway), which in my opinion is actually the heinous design decision, since you're pushing the player into twisting the moral dilemma in a way, thus training moral hypocrisy, rather than the much healthier position "Yes, capturing Pokemon/Pals is evil, but it's a game so no actual sentient creature is being harmed".

Both Pokemon Black/White and Palworld hint at the idea of human-Pokemon/Pal association out of free will through the character of N and the Free Pal Alliance, who do not capture their creatures, but rather they choose to cooperate with them out of real free will, but this option is mechanically impossible for the player (save, arguably, for rare exceptions where Pokemon freely join you through through scripted events). This ends up cementing the ludonarrative dissonance where the player has to justify themselves into thinking that what they're doing is morally acceptable, despite being presented with actually ethical in-lore alternatives that they just do not have access to. It is understandable that, from a game design perspective, the Pokemon/Palworld developers do not want to spend significant effort into reworking the mechanics of Pokeballs/spheres, which are already effectively fun for their gameplay loops, but that leads them into the position where Team Plasma and the Free Pal Alliance have to become caricatures of their actual ideas, which on the other hand is a waste for their respective lores.

Anyway, I hope you enjoyed my rambling. My Chikipis have already laid all the eggs I need for baking cakes, so I'm off to butchering them for meat, bye.

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submitted 10 months ago* (last edited 10 months ago) by SuddenDownpour@sh.itjust.works to c/memes@lemmy.ml
 

I will take no questions, thank you.

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