this post was submitted on 18 Nov 2023
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[–] cantstopthesignal@sh.itjust.works 5 points 1 year ago (1 children)

Halflife 3 is going to be amazing you guys

[–] Gork@lemm.ee 3 points 1 year ago

Valve can't count to 3 though.

Expect after the Steam Deck 2 for its successors to be Steam Deck 2: Episode 1 and Steam Deck 2: Episode 2.

[–] Hubi@feddit.de 3 points 1 year ago (2 children)

Interesting spin on the "A delayed game is eventually good, but a rushed game is forever bad"-quote.

[–] MeatsOfRage@lemmy.world 1 points 1 year ago* (last edited 1 year ago) (2 children)

These quotes are from a time when games were stamped into hard plastic and circuitry. No Man's Sky and Cyberpunk are two examples of games with rocky launches that are both amazing now. Saying a game is forever bad simply isn't true anymore provided the makers stand behind the product.

[–] pleb_maximus@feddit.de 3 points 1 year ago

But they don't most of the time. If you aren't very lucky like with No Man's Syk or Cyberpunk, you are stuck with an abandonend pile of garbage. And even with those games, it would have been better for everyone involved if they were what they are now from the start.

[–] SkyezOpen@lemmy.world 1 points 1 year ago

But the damage is lasting. NMS will always be known for the absolute shitshow it was on launch. Props to them for eventually delivering, but the game will never be as iconic as it could have been. Like compare bg3's reception of "holy shit it's so good" vs NMS's "oh it's finally good now."

[–] Decoy321@lemmy.world 1 points 1 year ago

Lol that quote is literally in the first sentence of the article.

[–] spudwart@spudwart.com 3 points 1 year ago
[–] tryplot@kbin.social 2 points 1 year ago

suck is forever

I should call her

[–] seiryth@lemmy.world 1 points 1 year ago

Not sure why we're arguing this quote with the same two games over and over. Nms and cyberpunk are great games, but they're a rarity.

Game Dev crunch is a plague in th industry, we suffer as consumers who cop bad releases on release. The whole industry could learn from its roots and delay things for a better initial product.

Defending the current practice of redevelopment in post is almost consumer gaslighting.

This is true, but gamers are so impatient. I am in early access with my Virtual Reality Theme Park and have been busting it for 3 years as a solo dev, and of course it is not a full Theme Park yet. What does exist has put me into the top 10 on the Meta Quest App Lab store, but I get bounced out of the top 10 now and then as I will get 3* saying new rides are not coming fast enough. People are so impatient just like shareholders.