this post was submitted on 29 Oct 2024
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Neon Koi was developing a mobile action game. Firewalk Studios recently launched and quickly delisted Concord.

top 19 comments
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[–] lazycouchpotato@lemmy.world 37 points 3 weeks ago (1 children)

A dumpster fire of a situation. 8 years of development, $400 million reported budget, game shut down after 2 weeks and now the studio closed.

AAA gaming is a hot mess right now.

[–] ampersandrew@lemmy.world 18 points 3 weeks ago* (last edited 3 weeks ago) (1 children)

Both the development time and the budget have come in at a variety of different numbers with people refuting them, and I'll bet several of those figures depend on how you count. The range is now somewhere between 4-10 years, and $50-$400M, which is an absurd amount of variance, but even at 4 years and $50M, it's still probably too long and too much money to spend on a game that you don't know is going to find a substantial audience.

EDIT: Kotaku is reporting that the acquisition was $200M and did not cover all development costs, which lends credence to that report from Colin Moriarty claiming $200M pre and then $200M post acquisition for the figure of $400M.

[–] lazycouchpotato@lemmy.world 2 points 3 weeks ago

Greatly appreciate the followup!

[–] A_Union_of_Kobolds@lemmy.world 15 points 3 weeks ago (1 children)

Concord/Firewalk is gonna be a running joke for years to come

[–] Jackthelad@lemmy.world 13 points 3 weeks ago (1 children)

I guess Concord isn't coming back as free-to-play then.

[–] ampersandrew@lemmy.world 4 points 3 weeks ago (1 children)

If it did, it would have just been throwing good money after bad.

[–] Glide@lemmy.ca 2 points 3 weeks ago (1 children)

But isn't it featured in the list of games being given a short film via Secret Level? I kind of assumed the goal was to promote it via that episode and re-release the game around the same time.

[–] ms_lane@lemmy.world 6 points 3 weeks ago (1 children)

Nothing to say they won't - it's actually pretty uncommon for the studio developing a live service to be the one supporting/maintaining it long term.

[–] Cort@lemmy.world 2 points 3 weeks ago

Fewer than 700 concurrent players means that they probably weren't making enough money to keep the servers running, let alone bug fixes, or even development.

[–] Zizzziirronn@lemmy.world 12 points 3 weeks ago (1 children)

The Titanic was $200m. These mofos sank two.

[–] SomethingBurger@jlai.lu 4 points 3 weeks ago (1 children)

And there won't even be a movie.

[–] formergijoe@lemmy.world 1 points 3 weeks ago

Concord's getting an episode on Secret Level

[–] Aermis@lemmy.world 9 points 3 weeks ago

I was wondering why people were leaving the offices today ask solemn. Turned out the 2 floors above me were leased by firewalk. More room for the other gaming studio we're building out who was sub leasing them I guess.

[–] Mobile@leminal.space 5 points 3 weeks ago
[–] blindbunny@lemmy.ml 5 points 3 weeks ago (1 children)

Damn and I thought lawbreakers was bad

[–] JoMiran@lemmy.ml 6 points 3 weeks ago (1 children)

Lawbreakers was at least a good game.

[–] Katana314@lemmy.world 4 points 3 weeks ago

The funny thing is, I hear that Concord at least worked on a basic level. It was visually high fidelity, guns worked, and it wasn’t terribly buggy, which is more than a lot of popular releases can say. But, of course, it offered nothing new and the character design was terrible.

[–] vane@lemmy.world 4 points 2 weeks ago

I wish they open source all of it without support and documenation - just dump it into public space - make a torrent or push all to github but they will probably delete all and turn off the lights.