this post was submitted on 30 Aug 2024
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(EDIT: Some people asked, so I created a community for the game here too with some useful links on the pinned post: !walkscape@lemmy.world)

Hello there, Lemmy! It's been a while since I last posted here, and a lot has happened since!

First off, we're once again inviting new players to our third closed beta wave. If you're interested to give it a try, you can apply to the beta by following these instructions. If you feel like you want to support the development and want to gain access immediately, you can do so here.

I started this project more than two years ago as a hobby while studying Computer Science in the university. I have ADHD and finding motivation to be active is tricky, but gamification works really well for my dopamine craving brain. I first off tried the games on offer from Google Play, but they all either had horrendous monetisation (MTX, ads, or both) or were too distracting. Especially GPS games usually need you to have the game open all the time while you're trying to enjoy being outside and they also pose privacy concerns.

So that's when I started to think of what would do the trick for me, and combining my life long RuneScape addiction into fitness seemed like the obvious choice. And I'm happy to say that I've definitely been walking nearly three times as much this year compared to last year.

WalkScape in nutshell is a game where everything that happens in the game requires you to walk. So if you want to explore or travel to a location, want to chop some trees, or you want to craft stuff - everything needs steps. You set your character to do what you want, and then go for a walk. The game counts your steps even when it's closed, and you can open it ip when you're taking a break or back home to see your progress and maybe switch what you're doing.

The game doesn't use GPS, so you can walk on a treadmill. And it can track your steps when you don't have internet connection, and only when opening the game needs you to be connected.

Here's what we've added in the last three months since I last posted:

  • Achievement system with almost 50 achievements. And an achievement rewards track, giving you unique items or cosmetics for your progress.
  • Social features. You can add friends in the game and have your personal leaderboards with them.
  • A new underwater realm (that has merfolk!) with a bunch of new locations, more than hundred new items, new crafting recipes, activities and more.
  • Realm reputation system. You can become famous in any of the four fantasy realms we have now and gain rewards for doing so.
  • Job boards & jobs. You can accept jobs that function as miniquests and gain rewards and reputation for completing those. These work as an item sink in preparation for player trading which is what we're working on next.
  • Privacy features. These are all opt-out, so your steps and profile are hidden from others unless you specifically want them to be visible.
  • And a lot more!

As always, I'm happy to answer to any questions or feedback you may have about the game. Also from last post, I know many users here might have GrapheneOS, and the game seems to be running on it fine if you run it sandboxed.

Keep walking, and stay hydrated! ❤️

Some pictures:

Edit: small errors and had the same picture listed twice

Edit 2: I created an official community for the game here on Lemmy !walkscape@lemmy.world after many people asked for it. For official development blogs, I still recommend to check WalkScape Portal as I can't promise we can post them here as well. But we'll see!

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[–] ArchRecord@lemm.ee 1 points 2 months ago (1 children)

I love this and I haven't even used it yet! 😅

A few things:

  • I love the idea of paying one-time to play offline, but it's not currently very possible to do in-app purchases on a ROM like GrapheneOS, which you mentioned in the post as being something users (myself included) have. Will there be a way to pay outside of the in-app purchase dialogue to get access? (i.e. donate through bmac, then link account to app temporarily to confirm) I'd definitely like more of my money to go to you, rather than a play store fee.

    Additionally, will there be a direct APK download at all, or will it only be available through the Play Store? (obviously privacy-preserving frontends like the Aurora Store exist, but it's nice to have an APK download too 😊)

  • Thank you for making privacy the default setting, while still letting users share more if they want to. This is something I always love to see!

I'd 100% sign up for the beta right now, but since my GrapheneOS phone doesn't have the ability to use the Play Store beta features, I'll hold off on that so I don't take someone's spot :)

[–] schamppu@lemmy.zip 1 points 2 months ago

Thank you so much!

Depending on how the legislations now post-DMA go, it might be possible to also handle payments throughout our Portal instead of app stores. The app stores, especially Apple's, has still a bunch of rules in their ToS about this where they might remove the game entirely if you're not using their payment system. Android is slightly more lenient on this regard though.

The cuts Patreon already takes (a whopping 14% in total, after which we then play VAT) already affects us enough that I would definitely love to rather have my own systems, but also they offer a lot of convenience to the users that we couldn't at this point.

But overall it would be great if we could provide a direct payment system straight from Portal, as we could price that one also significantly cheaper than using Google's or Apple's systems when we don't need to pay their cuts. It's something I really want to do to be able to make the pricing as affordable as possible, and everything depends on if it's both feasible and allowed by the app stores. But can't promise this, as there are a lot of factors in play whether it's feasible to provide our own systems and if it's allowed by the biggest stores.

When it comes to direct APK downloads, maybe if we can get a good pipeline for those. I think the most realistic option is that we'll pick the one for an "extra release pipeline" that we can automate most easily to our current systems. Could be Aurora Store, F-Droid or some other depending on what kind of automation options they offer.

[–] Knives@lemmy.world 1 points 2 months ago (1 children)

I just got admitted into the beta a few days ago. It's been really fun so far and has helped motivate me to walk every day. Do you have any guidance on what to do for the early game at the moment? Also I know you've addressed smart watch support is coming eventually. Is there an idea of when? I forget to bring my phone around with me at times.

[–] schamppu@lemmy.zip 1 points 2 months ago

If you're OK with spoilers, check out wiki and map tool. Also our Discord has a plenty of people who are really helpful on giving eaely game tips.

My personal recommendation would be to unlock enough achievements for 20AP to unlock Adventurers' Guild, and then farm enough of their tokens there to get some chests. Their chests have great tools for new players. Then, unlocking GDTE and then Syrenthia.

Smart watch support currently is dependent on Google's process on Health Connect. They're killing Google Fit API, which was our plan for smart watch integration. Health Connect as of now is too buggy to use, but likelt will get better before the end of the year according to Google.

Thank you, and have a fun time walking ❤️

[–] antlion@lemmy.dbzer0.com 0 points 2 months ago (1 children)

I never played RuneScape, but I did just delete Pikmin Bloom. What if players cheat their steps? How will you detect the difference between that, and a Pacific Crest Trail thruhiker who legitimately walks 60,000 steps day after day, and over 1,000,000 steps per month?

Anyway your game sounds cool. I had an idea for a one player game while I was hiking the PCT - kinda like the Oregon trail, or dope wars, but it would be a simulation of the Pacific Crest Trail and the steps would be 1:1. So you’d have to walk 7 million steps to beat the game, and obviously make decisions along the way about food and water, weather, resting, hitchhiking, etc. But there will be long stretches of the game where you just look at a new vista, or look at the location, eat food, camp.

Anyway the reason I’m commenting is I wanted to tell you why I quit playing a walking game. I quit after a backpacking trip of 7 days with no service. When I came back, the game had nothing to do for my ~150,000 steps. No confetti or prizes. If I was actually playing it for any achievements it would be a setback to be offline for 7 days.

So yeah, if you have any players of your game who do serious miles in one day, or one week, or whatever, you should pile on the rewards. Because at the end of the day that’s all I want out of a game like that. An automated micro-recognition that I kicked ass. So I can relax my tired legs and use all my hard earned digital loot.

[–] schamppu@lemmy.zip 1 points 2 months ago

We already have an anti-cheat in the game and it's being developed further, although not exactly a priority at this point of Closed Beta. But it's shown great promise of detecting cheating. In can't disclose how it's working, as that would make circumventing it easier.

There are already a bunch of activities in game that have been designed for people who hike and gain a lot of steps during it and don't have service. Also, the offline game mode will not require service at all, so it's possible to manage it even while hiking. In addition to the current activities, we also have special "Adventures" planned that can take tens of thousands of steps without needing to open the game.

Combat system also will pretty much work as "piling up the rewards" in addition to the core gameplay. You gain combat points for each step you take, and there will be a large cap to those. Then you can play the combat system and spend those points and gain a ton of combat progress fast if you've got a lot of points saved up.

Thank you for the feedback!

[–] jjjalljs@ttrpg.network 0 points 2 months ago (1 children)

Mildly interested. Concerned about monetization. I don't do subscriptions or microtransactions, and "pay once and you're good" is pretty rare, probably in part because there's ongoing costs to running a server and in part because lol most people will charge as much as possible. But that's why the only MMO I play is guild wars 2. You buy the game and you're good. They sell expansions every couple of years.

Also you should mention lemmy on your site where you mention discord and reddit.

[–] schamppu@lemmy.zip 1 points 2 months ago (1 children)

We don't have an official community here (at least, not yet). And I'm quite hesitant to add one, as we already have our hands full with Discord, Reddit and WalkScape Portal communities.

When it comes to monetisation, the model we've planned is what seems both the fairest and most sustainable when compared to any other alternative, which is why I chose it as our plan. You can either buy it once to gain access to the offline "ironman" mode, or pay an affordable monthly subscription to play the online mode - both of which will be free to try out, so you'll know if it's worth your money before paying anything.

Going with single purchases only isn't as sustainable for an online game. It's much harder to keep it supported and expanding it long-term (and pay for servers) if we're relying on single purchases, and it would tie us into needing to plan expansions that bring extra revenue to keep things running. By having an affordible subscription, we can keep content coming rapidly without needing to consider what kind of expansion pack and price tag do we need to put these new features behind, which I feel is much better from both game design and player perspective.

Microtransactions and ads are something I've clearly stated we'll never be doing, as those also compromise game design and are predatory or come with privacy concerns.

[–] cows_are_underrated@feddit.org 0 points 2 months ago (1 children)

I really like the thoughts put into the game. However, I personally think, that micro transactions aren't necessarily a bad thing, if you do them right. As an example for this I would call Helldiver's. You can pay to get faster progress, but it isn't necessary by any means. You can unlock everything with a reasonable amount of grinding.

[–] schamppu@lemmy.zip 1 points 2 months ago (3 children)

But this game is tied to fitness and also has competitive elements to it. Imagine you can buy yourself faster progress here, when it's all tied to physical activity. It would completely ruin the game and any competitive aspects in it, and devalue the feeling of achieving things in it, if players with bigger wallets gain advantage. When there's only an affordable subscription, there's a ceiling to spending and no one can gain unfair advantage by paying more than others.

Microtransactions overall pretty much always compromise game design. Games usually make the grind or progress much slower than what would be actually good to drive the purchases of MTX.

I'm also personally very against MTX and ads, I think they're the worst invention in gaming and I hate when game design is now revolving around what kind of mechanics can make people open their wallets as often as possible instead of what's fun and cool.

[–] watersnipje@lemmy.blahaj.zone 1 points 2 months ago (1 children)

I’m really glad to have found a fitness app made by someone with the exact same opinion as me on app monetization. I’ve been using the app since March and will happily pay for the subscription. I’m really happy to see this openness, and the fact that you still repeat this promise.

[–] schamppu@lemmy.zip 1 points 2 months ago

Thank you! The very first post I ever posted to r/WalkScape covers this and I promised that there will be no ads and no MTX, and we're going to keep what we've promised. That's also why I've turned down every investor and publisher, as those could compromise this by having a stake at the company.

[–] jjjalljs@ttrpg.network 1 points 2 months ago (1 children)

I agree with your ideas on micro transactions here. They create a lot of temptations to make the base game worse. "Your inventory holds 12 items but for a very reasonable price you can hold 6 more!" may seem harmless but it also sucks. The game is objectively and arbitrarily worse without that transaction.

Purely cosmetic skins are a little better, but you end up taking advantage of people who buy more than they should.

[–] schamppu@lemmy.zip 1 points 2 months ago

Exactly my thoughts! I was just approached at Gamescom by somebody who was pitching me to put limits to the inventory in order to sell expanded inventory space. He said it's cool, as it's just selling "utility" to the player. I think it's designing your game to be annoying so people would pay more for it, and I like to put game design over anything else. As a game developer, I'm proud of designing things well and would feel disgusted by intentionally designing crap just to make more money.

Also I think the best cosmetics in games are those you earn through gameplay, which is why all of the cosmetics (which there are a lot in WalkScape) are earned by putting hard work inside the game. And also the players are proud to put the rare cosmetics on their characters to flex that they've achieved something. I think that's a lot more cool than just being able to pay real money for it.

Not to even talk about what you just mentioned here. All kinds of MTX, be it cosmetics only, really take advantage of people who can't limit their spending. They'll pay a lot more than they should and it encourages unhealthy spending habits.

[–] cows_are_underrated@feddit.org 0 points 2 months ago

But this game is tied to fitness and also has competitive elements to it. Imagine you can buy yourself faster progress here, when it's all tied to physical activity. It would completely ruin the game and any competitive aspects in it

Okay, you got a point there. Can't argue against this.