Juniors need to start somewhere!
Games
Video game news oriented community. No NanoUFO is not a bot :)
Posts.
- News oriented content (general reviews, previews or retrospectives allowed).
- Broad discussion posts (preferably not only about a specific game).
- No humor/memes etc..
- No affiliate links
- No advertising.
- No clickbait, editorialized, sensational titles. State the game in question in the title. No all caps.
- No self promotion.
- No duplicate posts, newer post will be deleted unless there is more discussion in one of the posts.
- No politics.
Comments.
- No personal attacks.
- Obey instance rules.
- No low effort comments(one or two words, emoji etc..)
- Please use spoiler tags for spoilers.
My goal is just to have a community where people can go and see what new game news is out for the day and comment on it.
Other communities:
As a dev (but not a game dev), this can be either good or bad, depending on how the team is grouped, and what their development flow is.
Half new devs means, half of them are veterans, which would also include team leads and the managers, who will plan, review and test whatever those devs are doing, so if their workflow is solid, other than some slowdown in development speed, it shouldn't cause much issue.
Depends entirely on who the veterans are. If the majority of the veterans have only a year under their belt, this can be disastrous.
Hehe, a very valid point, but I am assuming they won't give their most hyped game to such a new team.
But then again, it's a Ubisoft AAA game, so even with all experienced devs, I don't have very high hopes for it. They make great smaller games (Rayman, PoP: The Lost Crown etc) but then they decide not to make any sequels.
I mean of course they are. Giant corporations treat employees like a disposable commodity. Enjoy your first and last shot at the big time boys!
Then, hopefully, move on to making actually good indie titles with your own or at least a smaller studio.
EA, Ubisoft, Blizzard, they don't care about making good games. They care about separating gamers from their money, as efficiently as possible.
I worked at Ubisoft for a while, they were the only place that would hire me out of school. They basically never have layoffs, but the pay is lower than most of the competitors. As a worker, it was a great place if you wanted a stable income, vs having more fun working at an indie studio but losing your job is anything goes wrong.
Why would we care about this. Seems like it is unimportant
Is that unusual?
Copious use of AI will fix that.