One thing I took away from the article was I wish developers would stop with the whole matchmaking, company run server stuff and let us host our own like in the 90's or at the very least make the server software available when you sunset.
Games
Welcome to the largest gaming community on Lemmy! Discussion for all kinds of games. Video games, tabletop games, card games etc.
Weekly Threads:
Rules:
-
Submissions have to be related to games
-
No bigotry or harassment, be civil
-
No excessive self-promotion
-
Stay on-topic; no memes, funny videos, giveaways, reposts, or low-effort posts
-
Mark Spoilers and NSFW
-
No linking to piracy
More information about the community rules can be found here.
While this sounds like a good idea, in the modern landscape of PvP games, it would never work.
Current player expectations for PvP games are now "click play, get into game". Every layer of friction filters out players who don't want to go through the hassle of being able to just play the game they bought.
It seems easy for you because you played multiplayer games in the 90s, but anyone born after that era will have to learn to filter through a megalist of servers with names like "BoB's L33t S3rv3r".
But let's play devil's advocate and say the devs could still add the self-hosted servers to their game in a couple different ways.
If devs added it to accompany the default matchmaking, there's now the problem of their player base being siphoned away from the main matchmaking pool, which further destroys the default player experience.
If devs added self-hosted servers as a way to supplement their own matchmaking servers (e.g. officially hosted servers + player hosted servers), the player experience can now wildly vary depending on which server you connect to, especially since devs can't guarantee the same experience on random Joe's home ISP connection and server hardware.
There's no winning for the devs. While your sentiment is valid, the practicality of doing it is not feasible anymore.
The sunsetting idea is good though and I wished that happened more too.
Deep rock galactic is player hosted and that's not really an issue. It's only pve though.
Excuse me, what? And have good games actually survive over decades if people are interested in them? Surely not!
Or be able to create a mass of talented devs and admins through hosting and modifying said servers and games like they did?