Nice QR code, but I won't fall for it, you won't rickroll me!
Games
Welcome to the largest gaming community on Lemmy! Discussion for all kinds of games. Video games, tabletop games, card games etc.
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Related communities
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Video games
Generic
- !gaming@Lemmy.world: Our sister community, focused on PC and console gaming. Meme are allowed.
- !photomode@feddit.uk: For all your screenshots needs, to share your love for games graphics.
- !vgmusic@lemmy.world: A community to share your love for video games music
Help and suggestions
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- !AutomationGames@lemmy.zip
- !Incremental_Games@incremental.social
- !LifeSimulation@lemmy.world
- !CityBuilders@sh.itjust.works
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- !WorkersAndResources@lemmy.world
Language specific
- !JeuxVideo@jlai.lu: French
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OMG it's wild that you would say that because I'm actually reading (listening to really) Snow Crash by Neil Stephenson as I'm making this! If you've never read it a pretty big plot point is a Brown Note image that looks like noise but that will scramble people's brains if they have enough of an affinity for computer languages.
Awesome book, but man that's a pretty major spoiler lol
I feel like it was in the first 3rd or so? To me that counts more as setup than anything else. The rest of it has been more of the implications, how it works, and what to do about it, which I would consider more to be spoilers.
Maybe... It's been a long time since I read.
There was a short story I read a while back that also featured that plot point, but I don't remember what it was called.
Only that I found it after reading into inspirations for The Laundry Files by Charles Stross.
Is it anything like Anathem (if you've read it)? I loved Anathem, but his other books looked very different.
Nope! My partner just happened to read it lately and recommended it.
no loops where you can return to a point without retracing your original path
The downside of not having little floating islands in a maze is you can solve them by always going right (or left).
I wonder if the fatigue mechanics would make that a less desirable strategy, but in either case idk if I want it to be that hard. In particular I'm trying to make part of figuring it out sort of realizing what those rules / constraints are, but in a way that just gets you to the solution faster rather than eliminating a total brute force solution which would require less thinking but would definitely take longer.
Depends on the context of the game. If you have clues, maps, items, mechanics that would assist an adventurer then having a maze with islands would be rewarding for the invested player.
I.e. leaving footsteps in the sand, or being able to paint walls, or leave breadcrumbs, or finding a old incomplete map
yeah idk if they'll ever include that much detail in the game, and if I try to do all that I'll be working on this for weeks and my partner is already pissed about having done both the laundry AND dishes this weekend... but I definitely appreciate the ideas! Maybe something to try after a few more generations of lifesim games!
Haha. This isn't evil.. if you want evil ideas let's talk about moving walls when the player isn't looking
I've been playing the blue prince recently, it's put me into a mood :)
So pleased to have seen this on my feed. Loved doing mazes as a kid.
(Also you might want to look at !lifesimulation@lemmy.world)
Oh thank you! I couldn't find a sub for it but that makes sense now that I see it.