Kings quest 8. Universally panned as a "bad Kings quest game" and I agree, It's a terrible entry to the kings quest series. But when you look at this quirky adventure game from a modern perspective you can see it was really ahead of it's time. It has an unmatched vibe and atmosphere.
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I rented Superman 64 as a kid, never knowing it was a universally hated game. We had fun with the weird multiplayer mode where you fly around in weird pod things. I remember flying through the rings too. The whole game makes zero sense in hindsight.
I really enjoyed Mass Effect: Andromeda.
I will continue to defend Andromeda. Yes it has its flaws, but no more than the original trilogy. It could’ve been the start of a cool new trilogy.
Might and Magic 6-8. Thought it's the best game ever during my childhood. Turns out it was pretty bad. Still like it (nostalgy)
E.T.
Yes really. I played it all the time as a kid and didn't think it was any more difficult or abstract than the rest of the 2600's catalogue. Granted, we kept the manual, which made a huge difference in understanding and enjoying its bizarre logic, but still. I had no idea it was so hated until at least a decade later.
it was actually way ahead of its time, for a game. One small bug (the workaround for which was in the manual) ruined its reputation. But I genuinely think it was a good game.
Also written in 6 weeks by one guy. Freaking impressive
what console version of Sonic unleashed did you play? i have heard that the wii version is probably the best because, despite the motion control gooberness, it cuts out maybe tons of annoying open world busywork and overly long levels due to the Wii not having enough storage space or whatever
The PS2 version, which i think is kinda the same as the Wii version. It was my first PS2 game ever too.
Super Mario Sunshine. I thought it was just hard as a kid. Come to learn it’s fucking broken.
I’ve just learned about it right now. I loved it but I thought that it was a skill issue, I’m not a great player overall.
Wait, people hate it? I still do nostalgia playthroughs occasionally, one of my favs for GC.
There were so many issues
- Final boss was lame and level leading to it was slow and tedious completely killing the momentum
- Camera system was wonky
- Rocket nozzle barely got any play
- Jet nozzle was too difficult to control to be useful outside of specific racing segments
- Pachinko machine physics were fucked
- The lily pad level was unfairly difficult
- There was no way to track which blue coins you found. Like even a grey coin marker for already collected coins would have been super helpful.
- The reward for getting blue coins was pathetic
- Yoshi was criminally underutilized. The whole juice mechanic was used like twice.
The whole thing just felt rushed. Like there was another third of the game that they didn’t get to make.
If I remember right, both Legend of Zelda Windwaker and Mario Sunshine were either rushed to an end or released early, leading both to come out unfinished. I the details on why are hazy, but I think they were pushed to try and make up for poor sales of the Gamecube at large or to make up for other gaps in the schedule.
Dying Light 2. It was definitely different than the first game, but I enjoyed many of the changes. My buddies and I spent a lot of time just running around killing Volatiles, and having a blast while doing so. But apparently a lot of the changes were deeply unpopular with fans of the first game.
The first Call of Duty game I played was Ghosts, and it may have coloured my perception of what the series is about. Bombastic popcorn munching action that goes in one ear and straight out of the other. I was like "eeeeh it's okay". After playing some older ones I was like "well I'm sure it was groundbreaking at the time". (Hm. Did I ever finish MW2? And I think I put Black Ops 2 on hold after the first mission. Loved Advanced Warfare tho!)
Dead Space 3. Sure, it has some issues, but I didn't realize how much others actively disliked it until I tried talking to people about it.
Dead Space is one of those series where the first 2 games set the expectations UNBELIEVABLY high. So high, in fact, that the developers were actually terrified they couldn't live up to the legend, and were terrified they were gonna make a bad game that ruined the series. But they were gonna try their damndest.
And then EA executives came along, and they saw that """all the rage""" those days was in Co-Op action shooters a-la Resident Evil 5/6 and Army Of 2, or Gears of War, and they DEMANDED that Dead Space 3 be """more like that""", or else. So they did it, and were also forced to shove microtransactions into the game with crafting materials.
The end result? Dead Space 3 was an... alright 3rd-person action-horror co-op shooter. Not great, not terrible, but... alright. An above-average shade of mediocre, certainly worth playing on its own merits, both mechanically and plot-wise, but not much more than that. A perfectly OK game.
And an absolutely TERRIBLE Dead Space game. Previous installments sold millions on multiple platforms. DS3... didn't, and it ended up killing the studio.
dead space 3 took Isaac and Ellie from the previous games, made them kinda stupid bimbos, and put them into a high school slasher with a love triangle. they also had to sell 5 million copies to be considered profitable by EA, which was more than the previous two games' sales combined
Sonic Adventure 1. I love the hub worlds and how the stories of the different characters intertwine in the shared areas. And I love the variety of characters and being able to freely choose which one to advance (unlike Sonic Adventure 2...)
Same here, I always liked SA1 more than SA2. I remember being so amazed that you could pick any character to play next and then you'd find out, in any order you chose, how their stories would intersect with one another. SA2 felt like a downgrade without that. I also liked the art style of the first game over the second one.
SA2 just wasn't as satisfying for me. There was too much rail grinding, which isn't much fun when overused, because you're barely controlling anything.
Fallout 3. The criticism is absolutely fair*, but it was the first RPG I ever played and I'm still very fond of it.
* I never got the 'metros are hard to navigate' criticism, I never had that issues. Most of them are pretty linear.
Not going to lie, I like it quite a bit more than New Vegas. I understand several criticisms that people have, but 3 was by far the better experience for me.
So, I'm an ardent 'New Vegas is the best 3D Fallout game' person.
But... Fallout 3 is not a bad game.
It is fun, it is enjoyable. It has solid game mechanics, it has a good number of well written characters and questlines, it is fun to just explore and find crazy shit.
It has flaws, yes.
But it is far from bad.
It just isn't as good as New Vegas, which imo, basically just did everything FO3 did, but better, had a better overall storyline, refined and improved on all the gameplay mechanics, added in new gameplay features/elements.
It also had some big gameplay departures from 1 & 2. I'm not talking about being an FPS (although no longer having to worry about accuracy was pretty significant) but the fact that putting on different clothing magically made you more intelligent, and that it was a lot easier to do everything.
In FO3 you can pick all the locks, hack all the computers, pass all the conversation checks, and take on hordes of enemies all by yourself. In FO1+2 you had to pick the couple of things you were good at and not be able to do the other things until your next run.
i dont think new vegas had better exploration. fo3 is still pretty unmatched in that. so many unmarked gems in fo3
Indigo Prophecy
Played it when it originally released in the US and I loved it as a pre-teen who had no fucking idea what was happening in the story.
Came to find out no one had any clue what was happening in the story regardless and people thought the game was a mess.
A lot of people didn't like Assassins Creed Odyssey, but I loved it. Only AC I've played since 2.
Destiny 2.
Started playing the first game day one but stopped for several years. Picked up 2 when I found out it was ftp right after beyond light came out and bought all the dlcs available until after lightfall. I was at work and a customer asked what games I play. Said D2 and someone else said "why would you do that to yourself?" I thought hard about that for awhile and realized all I do is grind and don't really have that much fun with it. It was more like a second job. And lightfall was a garbage dlc. That was also a major contributer to me quitting.
My biggest issue with Destiny 2 is that I paid $60 for it and then it soon went free to play and I had absolutely nothing to show for that $60 I paid.
Edit: oh yeah and that original $60 campaign was removed from the game by the time I went back to check out what was new. There was straight up less content available for me after not playing for a year. I felt so ripped off that I wrote the game off.