Metro Exodus. Opening up the map was a mistake. The linear levels were fine, that gives you tight pacing and you always know what's next. The confined underground spaces were part of the soul of that series. I only played maybe 8 hours of Exodus and can't be bothered to play more.
Games
Welcome to the largest gaming community on Lemmy! Discussion for all kinds of games. Video games, tabletop games, card games etc.
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Video games, tabletop, or otherwise. Posts not related to games will be deleted.
This community is focused on games, of all kinds. Any news item or discussion should be related to gaming in some way.
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We are here to talk and discuss about one of our passions, not fight or be exposed to hate. Posts or responses that are hateful will be deleted to keep the atmosphere good. If repeatedly violated, not only will the comment be deleted but a ban will be handed out as well. We judge each case individually.
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Video games
Generic
- !gaming@Lemmy.world: Our sister community, focused on PC and console gaming. Meme are allowed.
- !photomode@feddit.uk: For all your screenshots needs, to share your love for games graphics.
- !vgmusic@lemmy.world: A community to share your love for video games music
Help and suggestions
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Language specific
- !JeuxVideo@jlai.lu: French
Dragon age 2, Mass effect 3
ME3 is particularly bad cause most of the game is exactly as it should have been, and then the ending is pure unadulterated trash.
I was a Siren main in Borderlands.
Every new game in the franchise made me hate Lilith more. I think I may have cheered at the end of BL3.
Resident Evil 2 Remake left me very disappointed. The moment-to-moment gameplay is good, great even! But the complete lack of soundtrack (despite the original game having a lot of iconic tracks), two thirds of the story being cut, and the characters just acting as imbeciles for half the screentime was upsetting. Worst offender was Leon leaving a man to die inside his cell because "I have to speak with the chief first". Like, what? You don't even know if the chief is alive, and even if he was, you don't know where he is, and you don't have the certainty that you can get back in one piece to free the poor guy from jail. You really want to leave him like that at the mercy of whatever monster lurks inside?
Don't get me started on 3 Remake.
couldnt even finish 3, 2 was alright, 4 was obviously the best out of the remakes.
It was not rubbish, but what Xrd did to my main character, Zato, irreparably damaged my relationship with any future Guilty Gear game, and Strive just finished off whatever hope I had left.
And to be clear: I'm not talking about power level here—fuck that. I'm only talking about how much fun I had with the character, and still do in Guilty Gear Plus R.
Lords of the Realm III
1 was great, though the economy was overly complicated. 2 fixed all the issues of 1 and made combat more fun. 3 removed everything I liked and replaced it w/ a weird realtime RTS system.
I spent a ton of time on LotR II and it's expansion. I distinctly remember finding the box for 3 a few years later and just being confused that they didn't seem to know what was good about their game.
Had a complicated time trying to get 2 running a few years ago, I think I ended up setting up a Win95 VM specifically for it. But now it looks like they're just on GoG and Steam. Might have to grab it there.
I know The Division 1 flirted with seasons, but I hated TD2's season pass crap.
A future prediction as I won't be buying it - Subnautica 2.
Gonna be controversial but Monster Hunter World for me. Don't get me wrong, I liked the game a lot at first and put 100+ hours into it. But it marked the departure from the silly, cozy, slightly under-the-radar franchise to something that's just too big for my tastes. I feel like each entry is trying to top its predecessor in new mechanics, bigger maps and stuff and end up getting lost in the sauce.
I started playing on PSP with Freedom 2 and Freedom Unite and moved over to 3DS when the games came out for that. The games were never unpopular per se, especially in Japan where they've been a staple since the PSP days, but they always felt a little more niche and unknown. They felt more focused, more streamlined, tighter. All the new combat mechanics added in newer installments definitely help the fluidity of the gameplay and add a lot of fun and variety. But that's it for new additions that I'd miss when going back to older titles. These huge open-world-esque maps just don't cut it for me.
Rise would likely have been last MH that I could enjoy since it's a good mix of classic MH with good QoL features added in to make the game more modern, but even that one didn't quite catch my attention for too long.
I don't know, I feel like Monster Hunter kinda lots its charme in chasing industry trends of open world games and more realistic graphics and physics in favour of character, silliness, and focus.