this post was submitted on 21 Aug 2025
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Not a shadowdrop, but it's only two weeks away. Sweet.

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[–] alehel@lemmy.zip 4 points 1 hour ago

Nice to see that it's launching on GOG.

[–] ZoteTheMighty@lemmy.zip 0 points 2 hours ago

That trailer looks so good, it would have been worth it to wait all these years just for the trailer.

[–] neon_nova@lemmy.dbzer0.com 1 points 4 hours ago

That’s amazing news! I recently replaced hollow knight and have a long flight coming up in October, sounds like the perfect game to play.

[–] hal_5700X@sh.itjust.works 2 points 5 hours ago* (last edited 5 hours ago) (2 children)

Seven years of hype, it never going to live up too. Team Cherry did this to themselves.

[–] NigelFrobisher@aussie.zone 5 points 2 hours ago* (last edited 2 hours ago)

Team Cherry: Make no announcements for six years

Fans: Why are they overhyping this game?!

[–] alehel@lemmy.zip 1 points 1 hour ago

They've barely mentioned it. Any hype is from the fanbase.

[–] pyre@lemmy.world 10 points 9 hours ago (2 children)

never got why they following is so massive. one of these super popular games that never really clicked for me. i mean it was fun but also felt run of the mill; i didn't understand what's so special about it.

[–] dinckelman@lemmy.world 15 points 8 hours ago (1 children)

The atmosphere. The fluidity yet sharpness of combat. The emotional attachment to the story. The absolutely gorgeous level designs.

No game will be for everyone, and it's okay if this one isn't for you

[–] pyre@lemmy.world 6 points 8 hours ago

of course. i commented mostly to hear what people specifically like about it.

[–] chaogomu@lemmy.world 6 points 8 hours ago

The gameplay loop was solid, but not completely original.

But the lore of the world was interesting and was dolled out fairly well. Neat little chunks of lore that felt like a reward when you get them.

Add in great art and music, and you have a game that you can build a fan base on.

Add in the free expansions and fan friendly developer, and you get a robust fan base.

Which leads to expectations for the sequel.

[–] NigelFrobisher@aussie.zone 1 points 6 hours ago
[–] fdnomad@programming.dev 58 points 15 hours ago (4 children)

The Eldenring and Silksong communities' collective mental health deteriorating bottomlessly up to the release date announcements will forever be one of my favourite parts of internet history.

[–] NuXCOM_90Percent@lemmy.zip 18 points 15 hours ago (7 children)

Nah. Us Soul Boy Beta... anyway the Souls fans had it easy. It was the Armored Core sickos that REALLY popped the fuck off when 6 was announced.

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[–] ClassyHatter@sopuli.xyz 38 points 15 hours ago (2 children)
[–] Hadriscus@jlai.lu 4 points 10 hours ago (2 children)

Would you happen to know whether the "platinum" rating on protonDB is applicable the GOG version as well ? I'm gradually switching to Linux and would like to do as much as possible there (including games). Cheers

[–] carotte@lemmy.blahaj.zone 4 points 4 hours ago

so far, I haven’t encountered a game marked platinum on protonDB where the GOG version didn’t also work

and really, unless the steam and GOG versions of a game are radically different, i don’t see why the Linux compat should be different

the only way protonDB will fail you is if a game is on GOG but not steam; protonDB (frustratingly) only lists steam games

[–] popcar2@programming.dev 3 points 10 hours ago

Yes, it should work just fine. Use something like Lutris or Heroic Game Launcher.

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[–] popcar2@programming.dev 43 points 15 hours ago (1 children)

It looks fantastic, I'm glad they took their time with it and didn't cave to release it early.

Bloomberg also did an interview with the team which is a good read.

[–] PhilipTheBucket@piefed.social 7 points 4 hours ago (1 children)

This interview is really phenomenal. Among other things, they talk about why it took so many years to release the game.

“We’ve been having fun,” Gibson said. “This whole thing is just a vehicle for our creativity anyway. It’s nice to make fun things.”

The lengthy production wasn’t the result of development challenges or obstacles, they said. They just needed all these years to ensure that Silksong was exactly the game they wanted to make.

“It was never stuck or anything,” Gibson said. “It was always progressing. It’s just the case that we’re a small team, and games take a lot of time. There wasn’t any big controversial moment behind it.”

“I think we’re always underestimating the amount of time and effort it’ll take us to achieve things,” Gibson said. “It’s also that problem where, because we’re having fun doing it, it’s not like, ‘It’s taking longer, this is awful, we really need to get past this phase.’ It’s, ‘This is a very enjoyable space to be in. Let’s perpetuate this with some new ideas.’”

The longer development lasted, the more pressure Gibson and Pellen felt to ensure that everything was as fine-tuned as possible. They’d already spent four years on it — why would they rush now? The more time they spent polishing some parts, the more time they needed to apply it consistently across the rest.

“There’s a level of finish that has to be met throughout the entire game,” Pellen said. “All the way the systems interact, all the hidden work that pops up later on. It’s multiplicative. As you add stuff, the process of tying it all back together just increases.”

Gibson and Pellen say they’re happy that the game is finally coming out — and even happier that they will get to keep working on it, which they still find enjoyable even after seven years. They haven’t burned out or shown any desire to take a break. Instead, they’re already making big plans to add extra content to Silksong in the months and years to come.

This is, of course, what work is supposed to be. But we have lost the way.

[–] NigelFrobisher@aussie.zone 4 points 4 hours ago

“Feels like we’re going to ruin their fun by releasing the game,” Pellen said.

[–] Renacles@lemmy.world 6 points 10 hours ago

Holy crap, it's happening!!

[–] chiliedogg@lemmy.world 23 points 15 hours ago (2 children)

That's so close it should've just announced the day it released and blown all our minds.

[–] simple@piefed.social 23 points 14 hours ago (2 children)

Apparently they have to notify Kickstarter backers in advance to prepare all the game keys, people are speculating that's why it wasn't a shadowdrop

[–] Duenan@aussie.zone 3 points 5 hours ago

I'm a kickstarter backer for Hollow Knight.

They have updated us with a kickstarter update.

They'll be sending us surveys soon to choose our platform of choice for the game keys leading up to the release date.

[–] taiyang@lemmy.world 7 points 14 hours ago (1 children)

I thought it was gonna be a shadowdrop to, but yeah that makes sense. Two weeks might as well be today given how long we've all waited!

[–] ouRKaoS@lemmy.today 3 points 5 hours ago

Two weeks is essentially a rounding error at this point

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[–] CaptDust@sh.itjust.works 19 points 15 hours ago (1 children)
[–] Diplomjodler3@lemmy.world 10 points 15 hours ago (1 children)
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[–] frank@sopuli.xyz 12 points 15 hours ago (1 children)

The movement looks great! I cannot wait

[–] Suck_on_my_Presence@lemmy.world 8 points 15 hours ago

I was thinking that too. Her animations are awesome

[–] NuXCOM_90Percent@lemmy.zip 10 points 15 hours ago (1 children)

Welp. That put the kibosh on my "I should replay Hollow Knight, huh?"

[–] NigelFrobisher@aussie.zone 1 points 4 hours ago

NowI have a hard deadline for my replay of Bloodborne.

[–] Skullgrid@lemmy.world 6 points 14 hours ago* (last edited 14 hours ago) (7 children)

OK, never played hollow knight. this seems to be a "sink one million hours into it and git gud" game, and I have an arcade stick that I've been dying to use constantly on a game with.

Does hollow knight use both analog sticks? can this be played with a standard 1 stick, 8 button arcade stick?

[–] psx_crab@lemmy.zip 2 points 3 hours ago

You can do it without analog stick iirc, it's very much designed for dpad.

[–] dual_sport_dork@lemmy.world 2 points 8 hours ago

It's a melee oriented Metroidvania. Think Ori And The Blind Forest but with more insects and inexplicable frilly faux-Victorian edifices, and less pokey combat. You could play it on a SNES pad if you wanted to. I got to 100% on it back when using a cheap wireless keyboard from my couch.

I don't know about you, but Hollow Knight's main contribution to my household is that my wife and I still call any filigree wrought ironwork benches we see "save points."

[–] BunScientist@lemmy.zip 3 points 9 hours ago

both sticks

no

1 sticks 8 buttons

yep, actually I use 9 keys but one of those is quick cast which really good for quick combat but it's not actually needed since you have the same thing on the regular spell button, just a tad bit slower

[–] CaptDust@sh.itjust.works 10 points 14 hours ago (1 children)

It uses the second analog to pan the camera vertically. It's not critical, but sometimes you will want to look around before you jump off a ledge.

[–] BunScientist@lemmy.zip 2 points 9 hours ago* (last edited 9 hours ago) (1 children)

you can do that by holding the left stick for a while, you dont even need the right one unless you are in a hurry

[–] CaptDust@sh.itjust.works 1 points 9 hours ago

I was not aware! That's good to know

[–] JPAKx4@lemmy.blahaj.zone 4 points 11 hours ago

Yeah, bind two to up/down on rstick and you'll have plenty

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[–] Suck_on_my_Presence@lemmy.world 8 points 15 hours ago (2 children)

I guess it's time to dump another 20 hours into trying to remember how to play Hollow knight and to see if maybe this time I can actually beat it

[–] ZoteTheMighty@lemmy.zip 1 points 2 hours ago

I'm ready to bet you got lost in those mines without crystal heart. Amirite?

[–] crank0271@lemmy.world 8 points 15 hours ago (1 children)
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