this post was submitted on 18 Sep 2025
128 points (91.0% liked)

Games

42407 readers
713 users here now

Welcome to the largest gaming community on Lemmy! Discussion for all kinds of games. Video games, tabletop games, card games etc.

Rules

1. Submissions have to be related to games

Video games, tabletop, or otherwise. Posts not related to games will be deleted.

This community is focused on games, of all kinds. Any news item or discussion should be related to gaming in some way.

2. No bigotry or harassment, be civil

No bigotry, hardline stance. Try not to get too heated when entering into a discussion or debate.

We are here to talk and discuss about one of our passions, not fight or be exposed to hate. Posts or responses that are hateful will be deleted to keep the atmosphere good. If repeatedly violated, not only will the comment be deleted but a ban will be handed out as well. We judge each case individually.

3. No excessive self-promotion

Try to keep it to 10% self-promotion / 90% other stuff in your post history.

This is to prevent people from posting for the sole purpose of promoting their own website or social media account.

4. Stay on-topic; no memes, funny videos, giveaways, reposts, or low-effort posts

This community is mostly for discussion and news. Remember to search for the thing you're submitting before posting to see if it's already been posted.

We want to keep the quality of posts high. Therefore, memes, funny videos, low-effort posts and reposts are not allowed. We prohibit giveaways because we cannot be sure that the person holding the giveaway will actually do what they promise.

5. Mark Spoilers and NSFW

Make sure to mark your stuff or it may be removed.

No one wants to be spoiled. Therefore, always mark spoilers. Similarly mark NSFW, in case anyone is browsing in a public space or at work.

6. No linking to piracy

Don't share it here, there are other places to find it. Discussion of piracy is fine.

We don't want us moderators or the admins of lemmy.world to get in trouble for linking to piracy. Therefore, any link to piracy will be removed. Discussion of it is of course allowed.

Authorized Regular Threads

Related communities

PM a mod to add your own

Video games

Generic

Help and suggestions

By platform

By type

By games

Language specific

founded 2 years ago
MODERATORS
top 40 comments
sorted by: hot top controversial new old
[–] Rhynoplaz@lemmy.world 161 points 5 days ago (1 children)

I clicked it, so you don't have to:

After testing random people with various computer programs that asked them to rotate objects, they found that some people were able to complete the tasks with inverted or non inverted controls, despite the fact that they had claimed to prefer the opposite. The researchers claim that some people's brains are just wired to perform better one way or the other despite how they originally learned.

[–] slazer2au@lemmy.world 72 points 5 days ago (5 children)

Makes sense. Some controls work better when inverted.

I always use inverted when flying but anything ground based is non inverted.

[–] Korhaka@sopuli.xyz 8 points 3 days ago

Not even sure what counts as inverted for flying, push the stick forwards = dive, pull it back = climb. Pretty sure that is normal for flight sims though because that is how you fly a plane. Space sims end up going with the same kind of input usually.

[–] sugar_in_your_tea@sh.itjust.works 5 points 3 days ago* (last edited 3 days ago)

I always use inverted.

I first played flying simulators as a kid, and inverted makes a ton of sense. 3D shooters weren't really a thing yet, so when they became a thing, I kept using inverted controls and it was comfortable.

I can switch, but it takes some getting used to, and my error rate is higher.

That said, when I use a mouse, I want up (forward) to go up, and down (backward) to go down, so the inverted controls are only for controllers w/ joysticks.

[–] TimeSquirrel@kbin.melroy.org 33 points 4 days ago (2 children)

As someone who uses scissor lifts a lot, I wish the manufacturers standardized on one way. Some have you push the joystick forward to descend, others will raise the platform when doing the same. I've damn near smashed some things in the ceiling going the wrong way for a second.

[–] Hawke@lemmy.world 16 points 4 days ago

I count myself lucky to have only used a scissor lift from one manufacturer and I still have to check the control panel every time. And even then I screw it up sometimes.

[–] mrgoosmoos@lemmy.ca 1 points 3 days ago

that seems like an actual safety concern that should have been regulated long ago, wtf

[–] Professorozone@lemmy.world 9 points 4 days ago (1 children)

Well that's nice for dynamic people like you, but for dolts like me it will just mess me up trying to switch back and forth.

You people would have an aneurysm if you saw what I did with the rest of the controls to maintain consistency.

[–] slazer2au@lemmy.world 8 points 4 days ago

Most games have seperate controls for each transport type and of the ones I have played flying controls come as inverted.

[–] biscuitswalrus@aussie.zone 4 points 4 days ago

100%. Exactly the same.

[–] Yawweee877h444@lemmy.world 63 points 5 days ago (7 children)

Invert Y-axis gang unite!

Make Y-axis INVERTED Default Again

[–] moobythegoldensock@infosec.pub 7 points 3 days ago (1 children)

Seriously, on older games pushing up to look forward was the default. It was only later that they decided to call it inverted.

I just don’t get why anyone would use non-inverted. Why would I tilt my head forward to look up?

[–] aliceblossom@lemmy.world 4 points 3 days ago (1 children)

I think the core of this dispute is the intuition of each person of what exactly they're moving and how they're moving it.

Like I have never once considered, until just now by reading your comment, that the stick could controlling my characters head. I've always intuitively thought that I'm controlling "the point in space that my character is looking at."

Changing this makes one way make more sense than the other. Like, despite my preference for non inversion, I would fully concede that if I were to imagine the stick controlling the head directly that inversion makes plenty of sense.

[–] sugar_in_your_tea@sh.itjust.works 1 points 3 days ago (1 children)

Yup. I started w/ flight sims, so the controller controlling the airplane made sense. When I transitioned to FPS games, the controller controlling the head made logical sense. I'm not the character, I'm controlling the character, so why shouldn't the character work like a plane?

[–] harmbugler@piefed.social 1 points 2 days ago

Well, put your hand on your head like you would a mouse. If you push forward what happens? You look down. There's no "correct" way here.

[–] muhyb@programming.dev 20 points 4 days ago (1 children)

Also hate "natural" scroll on PC.

[–] MaggiWuerze@feddit.org 9 points 4 days ago (1 children)

With a mouse, yes. With a trackpad? No

[–] sugar_in_your_tea@sh.itjust.works 3 points 3 days ago (1 children)

Nope. Down to go down, up to go up. Always.

The explanation I've heard for your trackpad argument is that the trackpad is "grabbing" the page or whatever, but I've never made that connection. Trackpad gestures to me are equivalent to the scrollwheel, they're just a different way of interfacing with it. The only thing that "grabs" the page is my finger when it's on a touch screen.

[–] MaggiWuerze@feddit.org 2 points 3 days ago (1 children)

Yeah and trackpads are basically remote touchscreens

[–] sugar_in_your_tea@sh.itjust.works 4 points 3 days ago* (last edited 3 days ago)

They're not though. A trackpad processes relative inputs, while a touchscreen processes absolute inputs. If I touch the corner of my trackpad, it doesn't produce a click on the corresponding corner of the screen like a touchscreen would. Likewise a touch and slide doesn't drag stuff, it moves the cursor relative to where it was.

It's much more similar to a mouse. In fact, if you just imagine your finger is a mouse, you've just described all of the functions of a touchpad except gestures, and gestures are just replacements for the buttons (two tap for right click, two finger slide for scroll wheel, etc).

[–] kittenspronkles@lemmy.ml 10 points 4 days ago (1 children)

I used to play inverted then started gaming on pc. Now when I use a controller its like neither is good for me - my brain will sometimes think inverted and other times non-inverted mid play session

[–] wellbudyweek@lemmy.ml 6 points 4 days ago (1 children)

I find that for me this happens especially often in 3rd person camera control. And I think it has to do with the distance between the camera and the controlled actor.

Think driving a car, and the camera moving up close to the car when you're under something like a bridge which would otherwise clip the camera. At that point my preference for camera controll switches from 'orbit object' mode to 'aim' mode so to say.

Does that make sense?

Yeah, that screws me up too. For first person games, joystick forward to look down makes intuitive sense to me, because I'm controlling the axis of the head (comes from airplane sims). For third person games, now I'm controlling the camera, and it's not so clear.

Invert Y-axis gang!

There's fewer and fewer people who use inverted controls, I've found. Makes sense, I'm old and it just became muscle memory for me after playing Goldeneye til my thumbs bled back in the day. It's more of a pain in the ass now, since non-inverted seems to be the norm and I always have to hunt to change it any time I fire up a game with camera controls.

For me it's from flying remote control airplanes and it has a name - Mode 2.

[–] lazynooblet@lazysoci.al 1 points 4 days ago

I wish Genshin Impact supported invert :(

[–] Multiplexer@discuss.tchncs.de 13 points 5 days ago* (last edited 5 days ago)

Fascinating read.
I liked learning about the "Simon effect", only knew about similar, non-spatial ones (colours)...
And I might give non-inverted controls a try, although being a die-hard inverter.
At least it will be some brain stimulus to keep me from cognitive aging too fast. Like changing the mouse hand from right to left and back again once in a while.
And at best I will become the unbeatable Über-Player, because in truth I am a hidden non-inverter! ;-)

[–] capuccino@lemmy.world 5 points 5 days ago (2 children)

Why do they mean by "inverted controls? I remember that in some SNES games you could literally invert your controls and play with ABXY as if it were your D-Pad, and your D-Pad as yours ABXY buttons.

[–] Truscape@lemmy.blahaj.zone 18 points 5 days ago (1 children)

Usually it refers to joystick directions being reversed (common for flight simulators) or the "Southpaw" control methods on console controllers (designed for lefty users).

[–] Hawke@lemmy.world 3 points 4 days ago* (last edited 2 days ago) (2 children)

I’ve never seen a flight sim with reversed controls. They all work like a real plane joystick from what I’ve seen.

[–] UnpledgedCatnapTipper@piefed.blahaj.zone 12 points 4 days ago (1 children)

Yeah, that's inverted controls. Push the joystick up to go down, and down to go up.

[–] Hawke@lemmy.world 1 points 4 days ago* (last edited 4 days ago) (1 children)

No… push forward to go down, pull back to go up.

That’s standard joystick operation, nothing inverted about it.

[–] UnpledgedCatnapTipper@piefed.blahaj.zone 12 points 4 days ago (1 children)

For airplanes yes, for literally any other application no, that's inverted.

[–] kuribo@aussie.zone -2 points 4 days ago* (last edited 4 days ago) (1 children)

Yeah but the same principle applies to the camera in a third person game. It’s pivoting around the character - it’s a pitch rotation, same as a plane.

[–] samus12345@sh.itjust.works 15 points 4 days ago

The above principle works for third person, too - if you're conceptualizing moving a "handle" behind the camera rather than being in the camera itself, it's inverted.

[–] XeroxCool@lemmy.world 1 points 4 days ago (1 children)

Not a true sim, but Ace Combat 7 novice controls are non-inverted. I feel like Far Cry 5/6 and definitely Fortnite put the non-inverted pitch control on the planes, which were not the focus of the game. I assumed other plane-including games did the same.

[–] FigMcLargeHuge@sh.itjust.works 2 points 4 days ago* (last edited 4 days ago)

Il-2 Sturmovich for the Xbox 360 didn't have the correct controls, I messaged the devs and they said they would work on it. Still waiting...

[–] Bronzebeard@lemmy.zip 14 points 4 days ago (1 children)

In an fps:

Inverted: push thumbstick forward to look down

Non Inverted: push thumbstick forward to look up

Third person games as well.