this post was submitted on 16 Oct 2025
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[–] ampersandrew@lemmy.world 81 points 4 months ago (3 children)

In case you care about the things I care about:

What is the end-of-life plan?

Project Rebearth let's you play on a 1 to 1 replica of planet earth. that is only possible when data gets streamed over the internet, even in a single player mode. This also means that servers need to be maintained, which costs money. I cannot maintain these services until the end of time but since you are buying the game, you have the right to an end-of-life plan so you know what you're getting into. I have the ambition to keep the official game server live for 3 years. this is roughly up until the year 2029. Depending on the active player base at that time, this may be extended. I plan to allow for custom game servers about a year after the game release. When the official server terminates, you will still be able to connect to full-featured community servers with the game you bought and paid for.

[–] BlameTheAntifa@lemmy.world 31 points 4 months ago (2 children)

I’ll buy it just to support this ideologically. The graphics look like one of those old TTRPG map maker programs, which I love.

[–] ampersandrew@lemmy.world 25 points 4 months ago

I applaud the dev for having this plan, but talk is cheap, and my interest in this game can't start until the private server is available. I get that you want people to congregate in the official server, but they'll do that naturally anyway.

[–] Zoomboingding@lemmy.world 7 points 4 months ago

Yeah, it looks like a multiplayer Dungeon Draft, which is awesome. I hope people don't just meticulously recreate major cities, but rather use the opportunity to reimagine what our settlements could look like.

[–] Agent_Karyo@piefed.world 5 points 4 months ago (1 children)

I wonder if it would be possible to make a single-player release for EOL.

[–] ampersandrew@lemmy.world 12 points 4 months ago (1 children)

The single player release at EOL sounds like spinning up your own local server and connecting to it.

[–] joyjoy@lemmy.zip 4 points 4 months ago

This is basically how Minecraft works since 1.3.

[–] Dionysus@leminal.space 4 points 4 months ago

Plan to != Commits to

I'll wait until the self server software is released

[–] datavoid@sh.itjust.works 15 points 4 months ago

I won't lie, I'm kind of disappointed. Was expecting a lot more bears.

[–] FishFace@lemmy.world 9 points 4 months ago (3 children)

Intriguing. I wonder after what length of time the world will "fill up" and it'll be hard to find anywhere to start fresh? I guess this is something that the dev tries to tune consciously. In a similar vein, I wonder whether it will be best as a single player to start near someone else (to trade with them) or far away from others (to avoid bumping into each other)

[–] joyjoy@lemmy.zip 4 points 4 months ago* (last edited 4 months ago)

It would be interesting if the way the devs choose to approach this is to implement some sort of decay and natural disasters to clear out old settlements and let other players move in.

Or we can just do what history did and form clans and kingdoms to start wars over land.

[–] other_cat@piefed.zip 1 points 4 months ago

If the dev does indeed allow for custom servers, I imagine if the 'main' server fills up, someone could join a fresh/empty server and start anew?

[–] NuXCOM_90Percent@lemmy.zip 1 points 4 months ago (2 children)

Intriguing. I wonder after what length of time the world will “fill up” and it’ll be hard to find anywhere to start fresh? I guess this is something that the dev tries to tune consciously. In a similar vein, I wonder whether it will be best as a single player to start near someone else (to trade with

Basically never.

Using steamdb for concurrent steam users, there are currently 31M people online. Even if we take the peak for every day in October (assume it is about 40M each day), 40*31=1240 or 1.2 billion people.

The world population clock says we are at 8.2 billion with vast swathes of uninhabited and low population density land. Yes, we have some ridiculously dense population centers but much of that is based on resources and human interaction which would be similar constraints in a video game.

So the "meme" places and whatever is defined to have the best resources will be full up. But they will never run out of space even if this becomes a global phenomenon where everyone connects so they can wank about how pop culture in the 80s was the best.

[–] FishFace@lemmy.world 7 points 4 months ago

I'm not sure what world population has to do with anything. It's a city builder - players are building cities, not people.

[–] Cethin@lemmy.zip 1 points 4 months ago* (last edited 4 months ago) (1 children)

Like the other comment says, players build cities. A quick search says there are 81 cities with over 5m people each in the world. Most city builders we're building at the scale of these large cities, so that means over 81 players would be over the population we have in the real world. If there are thousands of players, yeah, it's going to get tight. If there are tens of thousands, there's not enough space.

[–] Agent_Karyo@piefed.world 1 points 4 months ago

But those 81 cities take up a tiny portion of global land area.

A quick Excel import of the table from Wikipedia suggests that the "urban area" for those 81 cities is 190 K KM(2).

Total land mass on early 148.94 M KM(2).

So the world land could hold ~63,400 such cities.

It would likely take many years to build a city like Guadalajara (#81 on the wikipedia list).

[–] meldrik@lemmy.wtf 2 points 4 months ago

Sounds like a really awesome game!