this post was submitted on 28 Jan 2026
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I find my brain extremely happy when a game provides ample opportunity to make connections, like in Dwarf Fortress, where I watch an event unfold, which can stir my creativity and imagination like nothing else. Writing a story out of it is extremely smooth and easy compared to other sandbox games.

I also find myself in love with immersive sims like Desu Ex and Thief, where level design and exploration take a front seat, every map is like a big playground with verticality and branching paths, where you find secrets and lore hidden around every corner in an atmospheric world.

What is immersion to you?

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[–] Acidbath@lemmy.world 2 points 5 hours ago

Don't get me wrong, I am currently playing planescape torment and love it but seeing everyone else's response is actually blowing my mind a bit. I mean like, I love me my disco elysium's and factorio-like games, but the thing that really sucks me in and gives me a shit ton of adrenaline are fps and boomershooters.

Something about chasing people down, watching all corners, and/or running for cover is just addicting.

I really wish I could get the same level of immersion with rpg's but I guess I'm not that type of person ;_;

[–] zecg@lemmy.world 1 points 5 hours ago* (last edited 5 hours ago)

You can objectively measure it by asking a person playing for a fixed amount of time how much time has passed and measuring the discrepancy. Games that lately immersed me the most are Intravenous (1/2) and Riftbreaker. Also, Streets of Rogue coop with kids.

[–] MyNameIsAtticus@lemmy.world 3 points 7 hours ago

Zomboid, for me personally, is one of the most immersive games. It's a life sim with such in depth mechanics i feel like my character is an actual person growing

[–] orenj@lemmy.sdf.org 12 points 17 hours ago

The only quality that matters is that sweet sweet dissociation. When I lose track of time in Rimworld and suddenly its midnight, thats immersion to me. When the controller rumbles in skyrim, thats the opposite of immersion because I feel my own hands touching a controller and am reminded I exist.

[–] justdaveisfine@piefed.social 24 points 21 hours ago (2 children)

Immersion for me is when you can interact with the world in a realistic or internally consistent way.

This sounds dumb, but if you can walk into a bar and order a drink, that's a level of immersion. If you can steal the beer off the shelf so ths bartender can't serve you, that's even more immersive because even the NPCs are bound to world logic.

That's great immersion to me.

[–] Goodeye8@piefed.social 2 points 5 hours ago* (last edited 5 hours ago)

I would add to this that any interaction that happens in the world (as opposed to some kind of a menu) is an instant immersion boost.

For example Vintage Story has ruined crafting for me, at least in other games. Most games crafting is something that happens in a menu: you get the resources, you press craft and you get what you wanted to craft. In vintage story a lot of crafting happens in the game. For example I just finished smithing out my bronze chains for the chain armor and to do that I had to take 2 bronze ingots to a forge, fill the forge with coal, light it on fire, heat up the ingots, take one ingot to an anvil and then voxel by voxel start hammering the ingot into chain. When I run out of the metal from the first ingot (which you will because one ingot is not enough to make one piece of chain) I take the second ingot and place it ontop of the half-shaped chain and finish it up. That entire process uses only two menus, both at the anvil. The first menu lets you pick what you want to make from ingot so the game could show the shape you have to hammer out. The second menu isn't really even a crafting menu, it's just so you could choose what kind operation you want your hammer to do (which way to hammer voxels or to remove voxels from the ingot). I feel like I'm not doing the process proper service so I found a Youtube short that shows the same process but with shears instead of chains.

It's so immersive for two reasons. First reason is that you literally shape the metal into the tool and the second reason is that the process takes actual time. I had to make 20 chains for my chain armor and it took me multiple in game days to make them because chains are very time consuming to make.

Now compare that to what that crafting would look like in most games. You'd have a smithing station, you take your 40 ingots to the station, you choose chains, pick 20 for the amount, press craft and maybe you have to wait a few seconds until all 20 chains are ready. Not only do you not actually make anything, making all that stuff also takes no time in the game because the crafting process is almost completely detached from the rest of the game world.

I no longer find that kind of crafting enjoyable because I've drank the forbidden immersion fruit and now a basic menu just doesn't cut it. I want to see the thing get made. I want to see the effort and time that goes into making those things. It's like you've had a taste of the best coffee ever and then you go to your friends place and they offer you instant coffee. You don't want that cheap swill, you want the coffee Gale made in Breaking Bad.

EDIT: I will add that I'm not saying all games should have complex immersive crafting minigames. I'm completely fine with menu crafting in games where crafting is just a means to an end, but when crafting is supposed to be a core concept of the game why reduce it to a simple menu? It's like having exploration a core concept of the game but then all travel happens in a menu.

[–] TalkingFlower@lemmy.world 3 points 11 hours ago

"bound to world logic"

Have to agree, that's why I've spent quite some time in Deus Ex bars. xD

On the other hand, if a game is deep in its subject matter, and I am knowledgeable of it, then I can really appreciate the bound to world logic philosophy, and I can see the effort of modelling it in the game according to that world logic.

[–] KRAW@linux.community 6 points 18 hours ago (1 children)

I've been playing Sekiro lately. While it's not generally on the top of "immersive games" lists, I find it immersive because of how cool the gameplay makes you feel. When you are just completely focused on timing each parry and reading the attacks of your enemy, it makes me feel like I'm actually in the game doing these feats. Combine that with the fact there are few cutscenes and little dialogue, and I'd say it feels pretty immersive.

[–] Goodeye8@piefed.social 3 points 16 hours ago

Sekiro has the most immersive sword combat I've experienced, which is weird considering how simplistic the fundamentals of Sekiro are. But the visual representation of the fight is what makes it immersive. You're not just flaying your sword around and the enemy isn't just tanking slashes like they're made of steel. Most enemies use their weapons to block your attacks and in the same vein you use your sword to block their attacks. Combat mostly revolves around breaking posture which creates an opening you use for the killing blow.

[–] Quazatron@lemmy.world 5 points 18 hours ago

I can get immersed in incredibly simple games, like Baba Is You. I have simple rules to follow and a world that conforms to those rules. I can tune out reality and immerse fully in the game.

The main thing is that I don't need hi-res realistic 120 fps graphics for this to work, I don't know if this is because the way my brain is wired or because I was raised in the 8 bit era and imagination was a significant part of that immersion.

[–] snooggums@piefed.world 8 points 21 hours ago

It is entirely subjective of course.

When I can be entirely focused on a game and interacting with the game or things that happen don't break that focus. Sometimes this can mean confortable controls, worlds that have natural barriers, and options to interact that cover what I am trying to do.

Limitations on interactions, characters being inconsistent, and finding it hard to do the things that I feel should be possible in the game are immersion breaking or may even keep me from being immersed. Introductions that are obviously telling you how the game works are not immersive, but if they feel like part of the game they can be immersive.

Helldivers 2's boot camp is immersive because it feels like things you do in boot camp with a healing dose of in world propaganda. Expedition 33's into was immersive because it was doing in workd things and barriers didn't stand out even if the pathing was obviously restricted for game reasons because things were happening! Both games continue to be immersive, but they are also examples of games that are immersive from the first moment the game starts and they keep it up from then on.

[–] Zephorah@discuss.online 6 points 21 hours ago

A good story with solid world building.

DA Origins. ME trilogy. Dishonored 1 & 2. D&D games always have some of that with complex character building to make up the difference when the story is less than stellar.

Like fun fiction, only you participate instead of reading.

[–] caut_R@lemmy.world 1 points 14 hours ago (1 children)

For me it‘s management stuff. What occupies my brain the most is Crusader Kings 3, always something interesting to do, I can always burn 6 hours on a session easy. There‘s always something to think about but it‘s also pausable.

In 3D games, I need it to be stutter-free and smooth. I instantly see stutters (also because OLED screens flicker when there‘s a stutter) and it instantly takes me out. That’s probably my sole grievance with PEAK - the frequent stutters that take me out of it. I also need good sealing in-ears to shut out my surroundings. Oh, and no TAA blur…

I have a pretty broad interest in game genres, so I can get immersed even in silly stuff like the Henry Stickmen Collection - it just can‘t be sad or dark.

[–] TalkingFlower@lemmy.world 2 points 13 hours ago

Same here, Vicky 2 was my old love, and I love the loop of looking after politics, economy and military. These days, I am playing Aurora 4x, and there is SO.MUCH.TO.DO.

[–] NutinButNet@hilariouschaos.com 6 points 21 hours ago

Immersion for me is when you cross NPCs engaged in something that has either no relation or no involuntary relation to the playable character.

I think of games like Elder Scrolls or Cyberpunk or Read Dead Redemption 1 & 2 where you can be walking somewhere and come across something in progress. Most immersive is when you can ignore the situation entirely if you choose to. Even more would be ignoring it and you never seeing it mentioned again in your playthrough. I’m not sure I can name any game that does this, in my experience. But I would love to play a game like that where I am on my way to something/somewhere and something interesting is happening and I have to make a choice to either experience this now before I never can ever again in this playthrough or keep going where I’m going. Kind of like real life and you see something crazy on the street going to work. If you don’t stop and look at that now, you will never see it again in your life unless it was recorded. You get a consequence of either missing out on work but seeing something crazy cool or the consequence of missing out on something crazy cool but making it on time for work.

I also find myself most immersed when the devs create a world that feels lived in and with things that don’t have official explanations. I think RDR1 & 2 have done this so well. I’m a player who likes to go off the beaten path and explore anything and everything. Coming across a random hatch in the middle of a grassy meadow but is never explained in game is so fascinating to me and I’ll spend many minutes trying to find any clues about what this is in the area. Very much like the real world and walking through an alley and finding a burned out car or something that just doesn’t get seen often but gets you wondering about the backstory and checking the nearby area for clues to see what may explain how this got here.

[–] Drbreen@sh.itjust.works 3 points 19 hours ago

For me I know I'm deeply immersed when my emotions are engaged. For example, if I actually feel good or bad or guilty about my decisions, actions etc. Latest game that has me hooked emotionally is Kingdom Come Deliverance 2. I feel terrible if I go around killing randoms for no reason. Or if I killed someone during a mission because it was easier to achieve my goal - I'm like that guy didn't NEED to die in order for me to get X. I think it has to do with the that NPC's do have a life within the world and their own personalities.

[–] cybervseas@lemmy.world 4 points 20 hours ago

Immersive games, I don't know exactly what makes them immersive for me, but they're the games I turn off any other videos, music, and distractions. To get totally into. Some games:

  • The Shadowrun Trilogy
  • Disco Elysium
  • Morrowind

I think it's games where there's interesting stuff to read and think about. I know I preferred Disco Elysium on it's initial release, when only some of the dialog had voice acting.

[–] Coelacanth@feddit.nu 4 points 20 hours ago (1 children)

Immersion is tricky, because it is an incredibly subjective thing. At the end of the day, what immersion means (I think) is that the "veil" separating you from the game is incredibly thin and transparent. Think of it as wearing glasses: if a game is un-immersive the lenses are dirty and scratched. You can still see whatever is in front of you, but you're constantly aware of the fact that you're wearing glasses. An immersive game is like wearing perfectly pristine glasses: you forget you're wearing glasses at all and can just take in what's in front of you.

An immersive game to me is something that successfully manages to both suspend disbelief and sustain the illusion of a living world, letting you mostly forget that it's a pre-programmed game you're interacting with. I always found something like the STALKER games great for this, with their dynamic A-life AI scheduling really selling the whole living world feeling.

[–] TalkingFlower@lemmy.world 2 points 13 hours ago* (last edited 13 hours ago) (1 children)

Stalker is great, I have some good stories in EFP with some rando NPC have a journey together, but he died to a Monolith trap in The Red Forest meat grinder, that was one of the most terrifying battles I've had when there are mutants from the south, they are advancing from the North, seemingly shooting from every direction, I hop from a tree to another desperately looking for cover, found a pile of corpses around the campfire in the forest, I barely got out alive, only then I realized my companion did not follow me. The AI can really range from stupid to insanely good.

[–] Coelacanth@feddit.nu 2 points 5 hours ago

I didn't realise you were an Anomaly enjoyer! I love that game too, between the mood and the atmosphere, the hunger/thirst/sleep system along with the FDDA animations and of course Alife I think Anomaly is one of the most immersive games for me.

I've actually been working on a mod lately that uses AI to produce dynamic dialogue for NPCs in Anomaly, which leads to even more immersion.

[–] Dyskolos@lemmy.zip 3 points 19 hours ago (1 children)

So much has already been well put, except one thing that reaaaaallly help MY immersion:

Sfx & especially music. Thinking of "life is strange" or "cyberpunk 2077" or the good old witcher.

[–] TalkingFlower@lemmy.world 1 points 13 hours ago (1 children)

The soundtrack of Caves of Qud really does it for me, so alien and immersive, the graphics weren't much of a problem.

[–] Dyskolos@lemmy.zip 1 points 4 hours ago

Haven't played that one but am intrigued now.

And yes, gfx are indeed the least important factor of a great game. Yet it seems like the one most money is pumped into 🤷‍♂️