I can't remember the last time I bought a game more expensive than $20. If you price it higher, I will just pirate it. Fuck your greed, you could have had 20, but now you'll get nothing
Games

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£70 for a game was never justifiable. In the last 5 years these have been my most expensive purchases:
£27 Eriksholm: The Stolen Dream (Finished it - Superb game!) £50 Assassin's Creed Shadows (Played 6hrs - REGRET! Won't ever spend that much on a game again) £26 Manor Lords (Played 4 hours - REGRET!) £28 No Rest For The Wicked (Played 8hrs - Will play more) £28 Tower Simulator 3 (Played 19hrs - Superb game!) £34 X-Plane 12 (Played 8hrs - REGRET!)
Now... people who PRE-purchase games for £70... That's truly mind boggling.
My parents paid about that much for a SNES copy of Earthworm Jim back in the mid-90s. It was disgusting then and it's disgusting now, despite the fact that, adjusted for inflation, that would be £140 today. I mean I don't feel like we're getting a 50% discount when a game costs 70 fuckin' quid nowadays.
There's really no reason to spend that anyway, not on PC at least. IsThereAnyDeal.com and the slightly questionable loaded.com (formerly cdkeys.com) give decent discounts even on day one (and Steam itself will eventually have it on sale, of course). Loaded isn't like G2A, which is a credit card thief's wonderland. It's more like when your uncle Jim crosses the border with 40 cartons of cigarettes secreted in the wheel wells of his truck because they cost 400% less over there. I can live with that level of mischief when it comes to AAA games that take the absolute piss with their prices and their hostage DLCs. EA, Ubisoft and Rockstar have not caused me a millisecond of lost sleep when I get their games for £3 six months after release from a code that was originally bundled with a new GPU. With how extremely easy it is to pirate games (something I haven't done in nearly 20 years), I don't feel like those larger AAA companies are meeting us half way, to say the fucking least.
I've got 150 games in my backlog. I am happy to wait a year or longer until a hundred dollar buggy piece of shit game becomes a polished, discounted 25 dollar game.
Or at least a discounted buggy piece of shit game that might be worth trying, they don't fix most of those nowadays. Although sailing the high seas would probably the best course of action for such games.
I will admit, I've only ever paid that amount for three games ever. Voices of the Void, EOD Tarkov and the Founders edition of Soulframe, and the only reason I did that was to support the devs.
Making $100 a baseline cost for a brand new game, where the AAA companies have decided "oh you can do patches to fix bugs in the first couple of weeks without losing too much money." Is the standard (which came first, the chicken or the egg?) is absolutely ludicrous.
I remember when Gran Turismo 4 was an expensive game because it was 40. But that worked right out of the box; you pay for it, put the CD in and bam. Fully working game. That you own. Forever.
Meanwhile speculation grew from a 2025 report by gaming industry advisory company Epyllion that the next Grand Theft Auto will be the first game to be priced at $100, paving the way for others to either follow suit or at least contemplate a price hike.
I guess I have to wait a few years till it gets down to 30€ or so. That's manageable.
They've monetized GTAV so thoroughly via Online that they've given the game (including single player) away for free because they still made a profit off of it.
Charging $100 for a sequel they'll definitely monetize even worse is the epitome of greed.
I fully expect gacha mechanics in the sequel.
Pull for Niko Bellic! Only available for one month! 0.1% drop rate, but pity triggers at 150 pulls!
$100 today is about $40 in 1990. In those days games were made by a handful of people or even a single individual in one of two years of development. Chris Sawyer started work on the 1994 classic Transport Tycoon in 1992 and wrote the entire codebase in x86 Assembly. The price isn't really that crazy considering the comparatively massive undertaking that is GTA6 development.
Having said that, it's rare nowadays for any AAA game to release anywhere near its best state, so it tends to be worth it to wait even if money isn't the concern.
GTAV has made over ten billion dollars, one billion of that in its first three days. They would have earned more than double its entire lifetime development costs (estimated at ~200-250 million) if they'd charged a twentieth of what they did.
I get one full priced game maybe once every two or three years. Most of the time, Steam sales are my friend.
I never justified it. Cheaper indie games have always been here.