Bethesda also kept them from getting a fat payout so the devs are very unlikely to help.
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Bethesda just kept them to their original contract and didn't pay anything they weren't required to. I mean, it would have been a nice "thank you" for almost meeting their goals. But they didn't.
i believe it was sawyer who said he blames himself for that because he did not pivot the team to work on bug fixing until it was way too late
The promised bonus was dependent on what rating the game got from Metacritic. If it got an 85 or better, they got the bonus. It got an 84 and specifically lost points due to the rampant bugs. BioWare was responsible for bug testing and QA according to the contract.
it's still an asshole move though, only a soulless corporation would ever clutch to the "well actually" of a single point of an average of reviews to deny a whole bonus
even if they were cheeky like "oh you were one point short so the bonus will be 5% less than we promised haha" it'd have been better than a binary yes/no
Or they really wanted it to be 90%+. Maybe the 85% was already giving them 5% leeway.
Doesn't sound like they'll necessarily be honest about the situation either then.
I find the idea that all old games need remasters/remakes very disrespectful tbh. Artists worked hard on those games back in the day. I can justify improvements to performance but updating visuals such as lighting and textures to be prettier or more realistic often misunderstands what the original game was going for.
While I understand your reasoning (although I don't necessarily think that remasters/remakes are bad) I am not a fan of Bethesda's current visual style for Fallout compared to Fallout 3/New Vegas in general so in this caae I'd fear they would change some really iconic designs. Oblivion afaik did it well but New Vegas and 3 fans are VERY protective of their precious games so I'd expect a lot of wariness and criticism. Plus, yeah, performance updates would be the biggest factor to include especially considering how bad New Vegas runs without mods but knowing Bethesda I would not be too hopeful lol. I'd still kill for a remaster but I'll remain sceptical.
I've been playing a lot of Diablo 2 Lord of Destruction lately, and the graphics are a huge part of what makes the game feel like it does. The remaster is really good, but it doesn't really hit the same vibe. What the old game (and a loooot of other old games) needs is a whole buttload of quality of life features. Something different mods have done a very good job of taking care of for Diablo 2.
so people have to reverse engineer the game and try to make a remaster ig?
Or they can just play the original and stop making the world a worse place to live for everyone else
Ah yes because F:NV was such a technical masterpiece. What a ragebait statement.
I mean hardly, but neither has any of Bethesda's own games. The New Vegas team did what they could with the broken tools that Bethesda makes, and they managed to craft a fantastic narrative, something Bethesda will never come close to delivering.
Cool but the narrative doesn’t have anything to do with technical expertise like Avellone is claiming. It was way more buggy than Fallout 3. and some of us are old enough to remember that.
A reminder as well that Avellone had very little to do with the parts that people love about F:NV or even the original Fallout games.
Less that they lack the technical expertise to remake it completely, but they lack the technical expertise to remake it cheaply and quickly without the source code. At that point they might as well make a new fallout game.
That’s not the claim of the article though. Avellone is ragebaiting in a desperate attempt to stay relevant. It’s an absurd claim to make in context - especially from a game/narrative designer who has not worked with Bethesda since the original game came out.
Just like trading in rocket league. So sad.