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Epic Games developer Psyonix has published a sneak peek at an updated version of Rocket League running in Unreal Engine 6, revealing a first look at its new logo.

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[–] dil@lemmy.zip 3 points 3 hours ago

I miss the og system of getting a reward each game.

[–] Damarus@feddit.org 8 points 12 hours ago (1 children)

They could've done something about smurfs, griefing, or the terrible chat filter. Instead Psyonix brings updates that nobody asked for.

[–] DisasterTransport@startrek.website 2 points 2 hours ago* (last edited 50 minutes ago)

People have beem asking for an engine update for quite a while. There are certainly more pressing issues, like the ones you highlighted, but UE5 has been a request since Psyonix still had a soul.

[–] Kolanaki@pawb.social 49 points 1 day ago (1 children)

When the fuck did Unreal get a 6th engine iteration? 🤨

[–] 9tr6gyp3@lemmy.world 17 points 17 hours ago

Apparently this was the UE6 announcement as well.

[–] StillAlive@piefed.world 69 points 1 day ago (5 children)

Is this game still as popular? I have not played it since August 2019 when Epic removed it from Steam.

[–] Soulifix@piefed.world 1 points 5 hours ago (1 children)

It has seen better days. But, Psyonix shot themselves in the foot by taking exclusivity with Epic and even allowing themselves to be bought out by Epic.

I play every blue moon, but I can't care anymore since it's too easy to get banned and Psyonix sucks the cocks of not only Epic Games, but elitist players.

[–] abaddon@lemmy.world 1 points 2 hours ago (1 children)

How is it easy to get banned?

[–] Soulifix@piefed.world 0 points 1 hour ago

Easy, just quit a few casual matches and they'll escalate the time they'll bar you from entering any game mode.

That's how bad. Add in a few words from their arbitrary unknown list of words you can't say and you'll find it permanent.

[–] Bananskal@nord.pub 12 points 21 hours ago (3 children)

They never removed it from Steam? I've been playing it on there since 2015. If you bought it there, you have it. Even works on Linux with Proton.

[–] oopsgodisdeadmybad@lemmy.zip 2 points 5 hours ago (1 children)
[–] Bananskal@nord.pub 3 points 1 hour ago

I know what Epic did, and I know what they're referring to, but the game is not gone, it's just not purchasable. And this person obviously owns it because they were playing before Epic made it free to play. So I don't know what the issue is for them.

[–] RogueBanana@piefed.zip 10 points 14 hours ago (1 children)

Removed from Steam store so unavailable for purchase. Those who bought it prior will retain access until Epic says fuck you.

[–] Bananskal@nord.pub 3 points 13 hours ago

Right. If you bought it there you have it there. And the person I replied to obviously bought it there, so it shouldn't be removed for them. Context, right?

I doubt Epic will remove it from Steam though. That'll be the day they really kill their user base.

[–] StillAlive@piefed.world 6 points 17 hours ago (1 children)

It needs an Epic account for online play, right?

[–] Bananskal@nord.pub 4 points 16 hours ago

Granted, yes. But after you hook that up, you basically don't have to touch Epic again. No re-logins ever required. 👍

[–] criss_cross@lemmy.world 21 points 1 day ago

I stopped when they kept banning me for quitting a game because it would not connect my friend either.

[–] Rugnjr@lemmy.blahaj.zone 11 points 1 day ago* (last edited 1 day ago)

Idk dude I'm still playing it on steam pretty regularly? Ive got some weird auto-generated username which I guess comes from an epic account made for me but I never had to do anything it just works fine

[–] turkalino@sh.itjust.works 4 points 20 hours ago* (last edited 20 hours ago) (1 children)

It’s still decently popular with an active esports scene. It had a resurgence just a couple months ago when some big variety streamers like Jynxzi and critikal played it.

If you bought the game on Steam before it was removed, you can still play it through Steam (it’s what I do)

[–] StillAlive@piefed.world 4 points 17 hours ago

But you need Epic account to play it, right?

[–] mastertigurius@lemmy.world 37 points 1 day ago (5 children)

I can't really see how Rocket League needs this. The game already looks good enough and runs smooth as butter on most systems. Do I really bother to look at individual blades of grass and scratches on the side of my car when I'm charging at breakneck speed towards the opponents' goal?

[–] 9tr6gyp3@lemmy.world 11 points 21 hours ago (1 children)

UE3 is already 22 years old. It has been end-of-life for 11 years.

As someone with 4500+ hours into this game, its time to move on from UE3.

[–] Bananskal@nord.pub 9 points 20 hours ago

From what I understand, it's a nightmare to develop in. And it shows, because Psyonix will release update after update, year after year, and every single fucking time, there will be a new bug in something that isn't remotely relevant to the release notes.

It's gotta be spaghetti all the way down, I imagine.

[–] naught@sh.itjust.works 12 points 1 day ago* (last edited 1 day ago) (2 children)

On PC, this would enable modders and map builders with more tools. Plus UE4 is EOL and afaik won't be receiving updates, while the game will.

[–] doublah@sopuli.xyz 9 points 14 hours ago

Rocket League supported modders and mappers before, even having Steam Workshop support. Since Epic got involved, they've only cut down on mod/map support.

[–] Bananskal@nord.pub 13 points 20 hours ago

Rocket League uses UE3, so even older.

[–] placebo@lemmy.zip 11 points 1 day ago (1 children)

Is UE5 still being maintained? If not, I can imagine that it's easier for the team to migrate to UE6 than to keep it UE5 running. Just trying to find a reasonable explanation.

[–] 9tr6gyp3@lemmy.world 17 points 21 hours ago

Rocket League uses Unreal Engine 3, not UE5.

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[–] tinsuke@lemmy.world 31 points 1 day ago (2 children)

Nanite, Lumen... Both flagship UE5 features, IMO, haven't realized the potential (we've been sold by Epic), stutter struggle plagues UE5 titles.

The Witcher 4 is supposed to collaborate and stretch UE5's legs in Open World and (sigh) foliage rendering (!!!).

And instead of fixing all of that, Epic is working on UE6? Lol, feels bad for all the developers who tried/are trying to make UE5 work.

[–] PonyOfWar@pawb.social 23 points 1 day ago* (last edited 1 day ago)

Whether they call it Unreal Engine 5.9 or 6 doesn't really matter in regards to fixing UE's issues. At some point they'll make the version jump.

That's not to say they'll definitely fix the issues in UE 6 though. I guess we'll see.

[–] RightHandOfIkaros@lemmy.world 16 points 1 day ago (3 children)

Epic doesn't think its a problem. Epic treats bad performance in UE5 like Nintendo treats JoyCon drift. Except in this case, a lot of performance problems in UE5 come from dveelopers not changing the default values of a lot of technologies, or being lazy and using technologies they dont need to use but they are the default or are easier to use than the technology that is a better fit for their use case. Epic causes a lot of it throught their implementation in the engine, but developers absolutely could be doing more to mitigate it.

Like, sure it might be easier to use the handle of a saw to hammer in a nail because it is already in their hand, but if they would just reach over to the toolbox and grab the hammer, its going to be a much better tool for the job.

[–] qarbone@lemmy.world 1 points 13 hours ago

I think Epic is moving more and more toward making Unreal Engine a film tool. If you're spending days pre-rendering elaborate scenes, performance is a non-issue.

[–] Kolanaki@pawb.social 13 points 1 day ago* (last edited 1 day ago)

I find it crazy how UE5 games released early in the engine's life run way better than UE5 games released in the last 2 years, since the addition of Lumen in things.

Not only that, but every game using Lumen has an extremely weird white pattering effect over anything meant to be reflective, and a general kind of haze over everything else.. Turning it off instantly improves performance and makes the game look less ugly. I thought maybe this was just my PC getting old, but I see the same ugly bullshit in PS5 games built on UE5 now, too.

[–] ampersandrew@lemmy.world 10 points 1 day ago

When time is money, you'll likely be "lazy" with some of your development decisions, too.

[–] Mora@pawb.social 10 points 1 day ago

This might not be about the game but to 'sell' the new version of the engine to other developers/development teams, basically as a tech demo.

[–] BillyClark@piefed.social 7 points 1 day ago (3 children)

I've been playing Rocket League for years, just because it's a good way to hang out with a friend who likes it.

For probably the past year, I've been playing it in Linux. But recently, suspiciously at about the same time that they added the anti-cheat software, Rocket League has become barely playable in Linux, at least for me.

I don't really see the need for either anti-cheat or an engine update. I only anticipate that it will make it run even worse in Linux.

[–] Eyck_of_denesle@lemmy.zip 4 points 15 hours ago

I disagree. Why would you not need a anti-cheat in a competitive game. As long as it's not intrusive it's fine.

[–] Bananskal@nord.pub 6 points 20 hours ago

I've been running it on Linux for a few years now. The performance is better than Windows.

The anti cheat feature might not matter to you, but at higher ranks it ruins the game to run into bots at every corner.

I just need them to do the "Authenticating" bit much faster. 3 seconds was already way too long to be joining a match, but now with the authentication step it can sometimes be upward of 15 second, which is an eternity in RL play.

[–] PonyOfWar@pawb.social 8 points 1 day ago (7 children)

I can still play it perfectly fine with 80+ FPS on Steam Deck.

[–] 0ops@piefed.zip 4 points 1 day ago

I haven't played it in awhile, but it also ran great on my steam deck through heroic

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