I miss the og system of getting a reward each game.
Games

Welcome to the largest gaming community on Lemmy! Discussion for all kinds of games. Video games, tabletop games, card games etc.
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They could've done something about smurfs, griefing, or the terrible chat filter. Instead Psyonix brings updates that nobody asked for.
People have beem asking for an engine update for quite a while. There are certainly more pressing issues, like the ones you highlighted, but UE5 has been a request since Psyonix still had a soul.
When the fuck did Unreal get a 6th engine iteration? 🤨
Apparently this was the UE6 announcement as well.
Is this game still as popular? I have not played it since August 2019 when Epic removed it from Steam.
It has seen better days. But, Psyonix shot themselves in the foot by taking exclusivity with Epic and even allowing themselves to be bought out by Epic.
I play every blue moon, but I can't care anymore since it's too easy to get banned and Psyonix sucks the cocks of not only Epic Games, but elitist players.
How is it easy to get banned?
Easy, just quit a few casual matches and they'll escalate the time they'll bar you from entering any game mode.
That's how bad. Add in a few words from their arbitrary unknown list of words you can't say and you'll find it permanent.
They never removed it from Steam? I've been playing it on there since 2015. If you bought it there, you have it. Even works on Linux with Proton.
You know what they meant.
I know what Epic did, and I know what they're referring to, but the game is not gone, it's just not purchasable. And this person obviously owns it because they were playing before Epic made it free to play. So I don't know what the issue is for them.
Removed from Steam store so unavailable for purchase. Those who bought it prior will retain access until Epic says fuck you.
Right. If you bought it there you have it there. And the person I replied to obviously bought it there, so it shouldn't be removed for them. Context, right?
I doubt Epic will remove it from Steam though. That'll be the day they really kill their user base.
It needs an Epic account for online play, right?
Granted, yes. But after you hook that up, you basically don't have to touch Epic again. No re-logins ever required. 👍
I stopped when they kept banning me for quitting a game because it would not connect my friend either.
Idk dude I'm still playing it on steam pretty regularly? Ive got some weird auto-generated username which I guess comes from an epic account made for me but I never had to do anything it just works fine
It’s still decently popular with an active esports scene. It had a resurgence just a couple months ago when some big variety streamers like Jynxzi and critikal played it.
If you bought the game on Steam before it was removed, you can still play it through Steam (it’s what I do)
But you need Epic account to play it, right?
I can't really see how Rocket League needs this. The game already looks good enough and runs smooth as butter on most systems. Do I really bother to look at individual blades of grass and scratches on the side of my car when I'm charging at breakneck speed towards the opponents' goal?
UE3 is already 22 years old. It has been end-of-life for 11 years.
As someone with 4500+ hours into this game, its time to move on from UE3.
From what I understand, it's a nightmare to develop in. And it shows, because Psyonix will release update after update, year after year, and every single fucking time, there will be a new bug in something that isn't remotely relevant to the release notes.
It's gotta be spaghetti all the way down, I imagine.
On PC, this would enable modders and map builders with more tools. Plus UE4 is EOL and afaik won't be receiving updates, while the game will.
Rocket League supported modders and mappers before, even having Steam Workshop support. Since Epic got involved, they've only cut down on mod/map support.
Rocket League uses UE3, so even older.
Is UE5 still being maintained? If not, I can imagine that it's easier for the team to migrate to UE6 than to keep it UE5 running. Just trying to find a reasonable explanation.
Rocket League uses Unreal Engine 3, not UE5.
Nanite, Lumen... Both flagship UE5 features, IMO, haven't realized the potential (we've been sold by Epic), stutter struggle plagues UE5 titles.
The Witcher 4 is supposed to collaborate and stretch UE5's legs in Open World and (sigh) foliage rendering (!!!).
And instead of fixing all of that, Epic is working on UE6? Lol, feels bad for all the developers who tried/are trying to make UE5 work.
Whether they call it Unreal Engine 5.9 or 6 doesn't really matter in regards to fixing UE's issues. At some point they'll make the version jump.
That's not to say they'll definitely fix the issues in UE 6 though. I guess we'll see.
Epic doesn't think its a problem. Epic treats bad performance in UE5 like Nintendo treats JoyCon drift. Except in this case, a lot of performance problems in UE5 come from dveelopers not changing the default values of a lot of technologies, or being lazy and using technologies they dont need to use but they are the default or are easier to use than the technology that is a better fit for their use case. Epic causes a lot of it throught their implementation in the engine, but developers absolutely could be doing more to mitigate it.
Like, sure it might be easier to use the handle of a saw to hammer in a nail because it is already in their hand, but if they would just reach over to the toolbox and grab the hammer, its going to be a much better tool for the job.
I think Epic is moving more and more toward making Unreal Engine a film tool. If you're spending days pre-rendering elaborate scenes, performance is a non-issue.
I find it crazy how UE5 games released early in the engine's life run way better than UE5 games released in the last 2 years, since the addition of Lumen in things.
Not only that, but every game using Lumen has an extremely weird white pattering effect over anything meant to be reflective, and a general kind of haze over everything else.. Turning it off instantly improves performance and makes the game look less ugly. I thought maybe this was just my PC getting old, but I see the same ugly bullshit in PS5 games built on UE5 now, too.
When time is money, you'll likely be "lazy" with some of your development decisions, too.
This might not be about the game but to 'sell' the new version of the engine to other developers/development teams, basically as a tech demo.
I've been playing Rocket League for years, just because it's a good way to hang out with a friend who likes it.
For probably the past year, I've been playing it in Linux. But recently, suspiciously at about the same time that they added the anti-cheat software, Rocket League has become barely playable in Linux, at least for me.
I don't really see the need for either anti-cheat or an engine update. I only anticipate that it will make it run even worse in Linux.
I disagree. Why would you not need a anti-cheat in a competitive game. As long as it's not intrusive it's fine.
I've been running it on Linux for a few years now. The performance is better than Windows.
The anti cheat feature might not matter to you, but at higher ranks it ruins the game to run into bots at every corner.
I just need them to do the "Authenticating" bit much faster. 3 seconds was already way too long to be joining a match, but now with the authentication step it can sometimes be upward of 15 second, which is an eternity in RL play.
I can still play it perfectly fine with 80+ FPS on Steam Deck.
I haven't played it in awhile, but it also ran great on my steam deck through heroic