In case you seriously wonder: the problem is not cables being slow, but rather Australia being super damn far away from the places servers are normally located in, which means that on top of all the delay the equipment brings in, it just takes time to propagate a signal there. It's one of those edge cases when the literal speed of light is not enough, and it's a hard physical limitation.
You can't circumvent it with Starlink, as you still have to move the signal between, in this case, Asia and Australia, plus up and down to the height of Starlink satellites, plus delays of the ground station, at least two satellites (actually more), another ground station, and all the switches and routers on your way there.
Fair criticisms!
I didn't closely follow Starlink-related news recently, but regardless, on such a high distance and such a low height I expect the very curvature of the Earth being a problem with direct transmission of signals from one satellite to the other. May be wrong again, though, didn't calculate.
Also fair on speed of light. However, even if we don't count travelling up, down, and extra equipment, and take 33% improvement at face value, this turns 80-150ms ping into 53-100ms, which is still clearly not good enough for competitive gaming.