Inspired by https://lemmy.world/post/45118004
What do you think is a good sweet spot for Achievements?
I think it's nice to have a few easy one (even if it's just to let the person know that the game HAS achievements), and some that just make progression sense (like, an achievement for completing a stage or a quest or a story etc.)
And I think it's nice to have some challenging ones. Especially ones that create certain limits like "use on X weapon" or "only have X resource" etc. But I don't love Achievements that are tied to purchases (like an Achievement for buying the game in Early Access or so). Also not a super fan of speed run achievements but to be fair, that's purely because I just hate the whole speed running thing.
Also don't like it when games that are very long have multiple ending-related achievements as they just smack of trying to artificially increase replayability. In similar vein, don't like achievements that you can fail at the last second.
I suppose I like achievements that reward dedicated playing over raw skill (call me casual then).