DarthKaren

joined 1 month ago
[–] DarthKaren@lemmy.world 2 points 2 days ago

What we need is an mmo where you can make a difference. What do I mean by that? How would that work?

For start, the "you're the hero" thing, where 12981891961899 other mother fuckers are in the background doing the same exact thing, or getting the same exact speech as your are, needs to go. Just make me a regular dude that is adventuring. Just like DnD tt.

How do you affect the world then? In DAoC, there were NPC raids on cities. You could go in and kill the leader, then the whole group would disband and run back to their village across the river. There were other similar events like this throughout the world. We need stuff like that. NPCs, or even players if you choose PvP, that affect the world. Instead of staying in one spot and just roaming a set path, they should be attacking the cities that they are mad at or revolting/gathering to revolt against. Make it so they can actually take territory. Take over cities. Assault capital cities. Even just randomly wander on a not set range. What I'd give to play an mmo where I have the chance to be randomly jumped by (level appropriate) NPCs. Even outside of a place they're normally found.

This adds dynamic change to the world. It's not a static area. It makes it so that beginner zones are abandoned as soon as most level out of them. You need to make sure NPCs don't take over the city because you need that flight path/horse route/etc.

We could even have animal infestations. People aren't killing farmer bill's rats? They take over the farm and whatever he supplies isn't available in the local city's stores.

There are so many things that can be done with NPCs to make the world feel alive and more dynamic. Again, I'm not the hero here. I'm just an adventurer, a normal mercenary, that is trying to keep the enemy in line or the rat population from getting out of control.

[–] DarthKaren@lemmy.world 5 points 1 week ago (1 children)

IIRC, when the remaster was in the works, they were asking for files from the community as some of the cut scene videos from OG were lost. I think there are a few low def ones in there still because no one had them. There's also an issue with the Nod ending theme song. I only have it because I had the game on Saturn and you could play them like regular CDs once you got past the information tracks. So I burned it in .flac.

[–] DarthKaren@lemmy.world 2 points 3 weeks ago

These guys. Greg the garlic farmer is their 4th wall breaking guy.

[–] DarthKaren@lemmy.world 3 points 3 weeks ago (2 children)

I'm anxious to see it as well. I would love to see something like this implemented into games, and focused solely on whatever game it's in. I imagine something like Skyrim but with a LLM on every character, or at least the main ones. I downloaded the mod that adds it to Skyrim now, but I haven't had the chance to play with it. It does require prompts for the NPC to let you know you're talking to it. I'd love to see a natural thing. Even NPCs carrying out their own natural conversations with each other and not with the PC.

I've also been watching the Vivaladirt people. We need a 4th wall breaking npc in every game when we get a llm like above.

[–] DarthKaren@lemmy.world 3 points 3 weeks ago (4 children)

I ran a campaign by myself with 2 of my characters. I had DS act as DM. It seemed to handle it all perfectly fine. I tested it later and gave it scenarios. I asked it to roll the dice and show all its work. Dice rolls, any bonuses, any advantage/disadvantage. It got all of it right.

I then tested a few scenarios to check and see if it would follow the rules as they are supposed to be from 5e. It got all of that correct as well. It did give me options as if the rules were corrected (I asked it to roll damage as a barbarian casting fireball, it said barbs couldn't, but gave me reasons that would allow exceptions).

What it ended up flubbing on later was forgetting the proper initiative order. I had to remind it a couple times that it messed it up. This only happened way later in the campaign. So I think I was approaching the limits of its memory window.

I tried the distilled locally. It didn't even realize I was asking it to DM. It just repeating the outline of the campaign.

[–] DarthKaren@lemmy.world 4 points 3 weeks ago (6 children)

I've spent all week working with DeepSeek to write DnD campaigns based on artifacts from the game Dark Age of Camelot. This week was just on one artifact.

AI/LLMs are great for bouncing ideas off of and using it to tweak things. I gave it a prompt on what I was looking for (the guardian of dusk steps out and says: "the dawn brings the warmth of the sun, and awakens the world. So does your trial begin." He is a druid and the party is a party of 5 level 1 players. Give me a stat block and XP amount for this situation.

I had it help me fine tune puzzle and traps. Fine tune the story behind everything and fine tune the artifact at the end (it levels up 5 levels as the player does specific things to gain leveling points for just the item).

I also ran a short campaign with it as the DM. It did a great job at acting out the different NPCs that it created and adjusting to both the tone and situation of the campaign. It adjusted pretty good to what I did as well.