"Global elite" - I can hear that dog whistling from all the way over the Atlantic.
DdCno1
But what about...
Imagine the Papal States never dissolving and becoming a nuclear-armed power in the 20th century, using the threat of nuclear annihilation to maintain their independence and increase their global influence.
That would be an interesting alternative history scenario.
He didn't have the resources and determination of the Chinese state behind him.
Both reported numbers that were nowhere close to what Qualcomm promised. How not close? Above 50% this time but one used the term “Celeron” to describe performance.
There is no harsher way to describe the performance of a CPU. Ouch.
Startpage is pretty good.
Very interesting. Lots of news websites are operating on a very similar principle, with the user having to either accept all cookies or pay for an expensive subscription that allows them to opt out of tracking cookies. I've always thought that this couldn't possibly be legal.
If you think you are impervious to this, then I got news for you.
The problem in both cases is that people remember these artistic depiction as real, even if there's a disclosure.
You can make the camera blind with a sticker or one of those slidey cover things, although it's much more annoying since that fad of cut outs for cameras has started.
Also, like I said in the other comment, my phone isn't attached to my chest like a body cam and constantly in a position to film everything in the room. If the NSA wants to see my feet, the ceiling or my face, they are free to do so.
Sure, but at least my phone doesn't have a wide-angle lens that could be constantly filming everything, because it's attached to my chest.
That's not how this works. You can comparatively easily scale up art departments, but you can not do the same with engineering and design. It's also much less difficult to find competent artists in their respective niches than programmers and designers. Art skills can be far more easily taught and to a wider variety of people regardless of their inherent talent than software engineering and game design at the required level. Especially in the area of software engineering, game studios also have to compete with other fields with inherently better work/life balance, which is far less so the case with e.g. texture artists, modelers and animators.
Art can also be produced sequentially in large numbers and making more of it at a certain high enough level of quality makes a game appear more valuable to consumers. It's practically guaranteed: Spend more on art, have more stuff you can impress people with, a more enticing value proposition. You can spend a fortune on game design and programming, but that's invisible and there is far less of a guarantee that it'll work out in the end (see: the phenomenon referred to as development hell), let alone attract customers.
Try marketing a game on mechanics and design instead of graphics. Most people pay maybe 15 to 30 seconds of attention to promotional material at best before making a purchasing decision. The vast majority of gamers do not read reviews, let alone whining essays about how some journalist doesn't care about graphics (which have been written since the 1980s - there's nothing new under the Sun). You can wow customers with fancy trailers and gorgeous screenshots, but you can not explain why your game that you spent 100 million on game design alone on has better game design than that blockbuster with individually modeled and animated facial hair.