Excrubulent

joined 2 years ago
[–] Excrubulent@slrpnk.net 3 points 22 hours ago* (last edited 22 hours ago)

I'm curious about how they handle retracting the quote in an open source federated model where the behaviour of other instances can't be ensured. Does the instance hosting the quote simply refuse to honour the quote link?

And I suppose if an instance uses a hostile workaround like simply embedding a copy, that would be seen as a bad mark against the instance which could lead to defederation?

I'm not saying it's impossible, just interested in the specifics.

[–] Excrubulent@slrpnk.net 46 points 6 days ago* (last edited 6 days ago)

Right but the specific issue with the Pinto was that it would explode into flames on a rear impact, so this is the appropriate metric.

Like deaths from other accidents would skew the numbers anyway because 70s cars were death traps compared to today, but even in that context, the Pinto's explosions were alarming.

Beating it on that isolated metric is a very special kind of achievement.

[–] Excrubulent@slrpnk.net 8 points 6 days ago

They know that liberation is a threat to them.

[–] Excrubulent@slrpnk.net 8 points 1 week ago

It's not. Why do you want it to be? It's one of the most enduring social media monopolies, and it should be brought down. The more they lose revenue, the more they are forced to squeeze, the more they enshittify, the more people are pushed to make and use alternatives, and the stronger those alternatives get.

Honestly once youtube's network can be usurped by something like peertube, I think that might be the ballgame for centralised social media. It is the hardest one to topple because of bandwidth costs, which means once it goes the case for needing a corporation to fund our networks kind of collapses with it.

[–] Excrubulent@slrpnk.net 17 points 3 weeks ago (2 children)

The enshittification is carried over from other products. They're meta, so anything they launch is partly along the path already, because they can artificially boost the launch numbers with cross-platform promotion, and because everyone already knows what assholes they are, they're starting off with a lot of goodwill lost.

Basically, just slapping a new name and a new account creation process on some new features in their social network, is not enough to make it a new network.

[–] Excrubulent@slrpnk.net 0 points 3 weeks ago (3 children)

Picking MMO servers, really? Which MMO is that? I'm genuinely asking - I've never played many MMOs, but every one that I've known has had a single persistent world.

[–] Excrubulent@slrpnk.net 7 points 3 weeks ago

BJ saw it in 60s US, and you know what he did?

He got to work.

[–] Excrubulent@slrpnk.net 12 points 3 weeks ago (5 children)

I just looked it up, very positive reviews and very cheap. No mention of boobies in the feature list but it has this:

Key features:

  • First Ever Open-World Paris

Thank god, FINALLY someone did it.

[–] Excrubulent@slrpnk.net 3 points 3 weeks ago

I don't know that they've ever been profitable. They might be a loss-leader in some way, feeding into google's ad ecosystem somehow, or maybe it was always just theoretically profitable in the future in some ill-defined way that allowed the money to keep flowing. Who knows.

All I know is, if they follow the pattern the rest of them have, they aren't going to be sustainable long-term.

[–] Excrubulent@slrpnk.net 10 points 3 weeks ago (3 children)

That is very true, and I think some kind of archive is going to be important eventually. I think to get around the hosting costs, one method could be for peertube instances to form a union of instances for collective purchases, because the cost goes down with scale.

With a large enough group you could even split hosting among different providers to prevent a monopoly from forming in the hosting space.

[–] Excrubulent@slrpnk.net 14 points 3 weeks ago (3 children)

Honestly youtube barely has it currently. The vast majority of creators make very little on the platform and rely largely on supporter donations, merch and sponsorships, which could work on any platform.

By squeezing creators out of every penny they can, youtube has forced people to find other options abd made themselves less and less relevant. I guess that's enshittification for you.

You can also gate access to certain videos on peertube, so a nebula-like model might also work eventually.

[–] Excrubulent@slrpnk.net 2 points 3 weeks ago* (last edited 3 weeks ago)

I have not but that does sound good. Although I'm thinking something a lot more grounded and realistic, like ARMA style maybe.

 

I can't explain it, something about the freedom of acquisition takes the pressure off and lets me just launch it and try it out.

Maybe it's easier to pay some money and hit "install", than it is to find a torrent, download it and go through the install process, so there's a selection bias there.

Maybe it's the fact I downloaded it exactly when I decided to and not when a sale happened or it was in a bundle.

But even then, when I decide I want something right now and I pay full-price, something about that just puts a psychological barrier in between me and enjoying the game. Like now I have to validate the purchase, and if I want a refund it has to happen within 2 weeks, and within 2 hours of play (for steam). It's just an unpleasant feeling.

Even worse is the subscription model. I absolutely hate the pressure of having to try all the games I put on my list before the end of the month so I don't have to renew to keep trying them, that just feels like wasted money. But then about a week into the month I'll lose my energy for trying new games and I'll let the sub lapse and never try a bunch of the games I wanted to. It's the worst way to pay for games, even if on paper it's the cheapest for trying a bunch of them legally.

Very occasionally a game will come along that I know I want and will happily pay for immediately, and usually that means I'll give it a decent try.

The best experience for me is pirating a game and loving it so much I then buy it, that guarantees I'm going to play it a lot. The latest game that happened to me with was A Dance of Fire and Ice. I bought it like 5 times, once each for me and my two kids, and twice on phone, and I was completely happy to. I even built a custom rhythm controller for it.

Funny story though - the pirated version of ADOFAI puts savegames in user folders, but the steam version puts them in the game folder, so it merges the progress between users. So for that reason, the pirated version is better. I can't explain the discrepancy.

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