This is unfortunately typical of visual novels. The line level sentence-to-sentence prose is rarely even adequate, and often what they choose to describe is already shown as an image on the screen. The best ones, I feel, simply omit the prose and have only dialogue, and if they choose to describe an already-visible image, the description ought to tell what isn't already available as visual information.
Gekkonen
joined 1 year ago
There were already some rumors about bad working conditions during the Dark Souls titles, now more with Elden Ring: https://www.ign.com/articles/elden-ring-developers-compare-working-at-fromsoftware-to-playing-dark-souls
Even with some negative accounts, other FromSoftware employees said working at the studio has been a great experience. One employee even likened it to FromSoftware's own Dark Souls, saying, "There's a lot of struggle to get things right, but if you get over the hump it is very satisfying. It's just like you defeated a boss in Dark Souls."
I'm not sure if we should be approaching work like Dark Souls.
The second half is worse indeed, but still worth playing.
As the typical RTS enjoyer who only plays singleplayer, this type of paragraphs make me less and less interested in this game.