Kaijobu

joined 1 year ago
[–] Kaijobu@discuss.tchncs.de 2 points 2 months ago

That was so much fun!

[–] Kaijobu@discuss.tchncs.de 4 points 5 months ago

Must be due to the epic prison which they enforce as epic invested in its development (which is in their rights, but I really do not like due to how they achieved this in the long time since their exclusivity buyouts).

[–] Kaijobu@discuss.tchncs.de 10 points 6 months ago (1 children)

Something like !upliftingnews@lemmy.world (is this the correct syntax?) ?

[–] Kaijobu@discuss.tchncs.de 20 points 6 months ago (3 children)

More VR games are welcome... however, limiting an already small market by platform exclusivity on Meta Quest really doesn't seem to be a great idea. I'm really sad about this.

[–] Kaijobu@discuss.tchncs.de 1 points 7 months ago* (last edited 7 months ago)

I am so hyped for this title. I really dig its style and theme. Sadly it also has those pre order exclusive rewards, but meh, I can ignore it. 2024.10.11, I'll be ready!

[–] Kaijobu@discuss.tchncs.de 0 points 8 months ago* (last edited 8 months ago) (1 children)

Thank you for your comment! You bring up many arguments regarding their stats I would have added, too, especially that it does cost them per claimed free game.

In my opinion though:

They will use these numbers of higher purchases towards shareholders and publishers. We can see their thought process: e.g. WB Suicide Squad - a game as a service squad loot shooter might potentially bring in a lot of money in the long run, so stop developing singleplayer, go for the player number.

Publishers with their IPs of games might get approached by Tim/Epic, that they should exclusively sell their games on their platform as they have so many active users per month, purchases of this and that high number, with currently x million registered accounts and growing, creating an increased player/customer commitment. And as a player's library grows, their reluctance to commit to this platform decreases. Resulting in more money for the publishers if they follow Epics road, at least in a predicted long run.

They still have their budget to invest in the long term growth by offering free games and buying exclusitivity of third party titles (in the past), more and more though their own published or development supported titles nowadays (better if I ignore their past behavior).

They also increase their influence by introducing Easy Anti Cheat in more and more titles, which only works due to their reach in the market. This is especially troublesome for Linux players but also for those who do not trust Epic's scanning procedure on ones tasks, processes, services and files (when we keep in mind how they scanned certain files in folders in the past).

If you should delete your account or not, I cannot say. Data can be interpreted in many ways, they can be read positively by highlighting certain aspects while neglecting others. The same, of course, the other way around.

I have not used my epic account for many years since their Metro bait and switch action, but still keep it as I still have the developer account from previous projects on the UE4. If I had to interpret the data of my account, I have it since a long time, but am no active user, reducing their commitment percentage of active engaging users with their storefront. And I can only hope the attrition rate increases so their store won't become so attractive to publishers for future titles, reducing the chance of further (time) exclusive games.

[–] Kaijobu@discuss.tchncs.de 1 points 8 months ago

We could have tried to discuss our differing views on that topic, but I will not force you.

[–] Kaijobu@discuss.tchncs.de 1 points 8 months ago (2 children)

Thank you for your elaborate opinion.

May I offer you a reading recommendation to form an informed opinion? I edited the comment with a link. Maybe it might just humor you.

[–] Kaijobu@discuss.tchncs.de 1 points 8 months ago

The last times I checked, probably a year ago, for Monster Hunter World, this didn't work as it only supported 1.x, but your comment made it seem like it can be swapped by a modern implementation. Is this really the case for MHW nowadays? That would be amazing!

[–] Kaijobu@discuss.tchncs.de 3 points 8 months ago* (last edited 8 months ago)

I am missing an equivalent community to "fuck epic". With all the relevant information of why this service is still not a good idea to follow, even by grabbing their games "for free".

Edit: Like this extensive summery: https://old.reddit.com/r/fuckepic/comments/bs4kh6/rfuckepic_for_dummies_a_quick_breakdown/

[–] Kaijobu@discuss.tchncs.de 4 points 8 months ago* (last edited 8 months ago) (12 children)

I am missing an equivalent community to "fuck epic". With all the relevant information of why this service is still not a good idea to follow, even by grabbing their games "for free".

Edit: Like this extensive summery: https://old.reddit.com/r/fuckepic/comments/bs4kh6/rfuckepic_for_dummies_a_quick_breakdown/

[–] Kaijobu@discuss.tchncs.de 4 points 9 months ago* (last edited 9 months ago) (1 children)

I think a better term would be pay to progress. However, it still is quite close to being pay to win, just not competitively in the direct sense.

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