MentalEdge

joined 1 year ago
[–] MentalEdge@sopuli.xyz 5 points 11 months ago (2 children)

Yeah but this is about sony fucking patenting the concept, which is dumb as hell.

[–] MentalEdge@sopuli.xyz 5 points 11 months ago (1 children)

He doesn't need to prove that which is widely know and easily confirmed by anyone who bothers to check, that you're willfully ignoring that so you can call his correction an opinion, doesn't work.

[–] MentalEdge@sopuli.xyz 6 points 11 months ago (3 children)

You're just volunteering to get down-votes at this point.

Either admit you took a stance where there was no ground to stand on, or if you're too proud for that, walk away.

[–] MentalEdge@sopuli.xyz 3 points 11 months ago (5 children)
[–] MentalEdge@sopuli.xyz 3 points 11 months ago* (last edited 11 months ago) (5 children)

I agree. In that sense that first comment is completely off the rails.

I'd personally like to see changes like not having the ranking system torpedo your evaluation because of a single underperforming team-mate.

A lot of current systems go hard on negative reinforcement, and spread it around like candy on halloween along with gleefully engaging in collective punishment.

[–] MentalEdge@sopuli.xyz 8 points 11 months ago* (last edited 11 months ago) (1 children)

I don't think the majority of people find that balance. And I think ranking systems are designed to exploit that. Who doesn't want to boast that people play their game the most? And wouldn't more playtime also lead to players to spending more?

I'm not agreeing with everything the original comment said, but the idea that we should be designing games to at least not make it worse, is something I resonate with.

I don't think they hate competitive games, nor do I. The opposite, people who think about how to make things better, even if their ideas are bad, are the ones who have gotten into things deep enough to start seeing the cracks.

We live in an age of vices, it's not just games, everything around us is demanding we spend our time on things, and all of it is trying its best to keep us from noticing we're acting on impulse, and taking back control.

That you and me are able to do it, is not a reason to refrain from helping those who can't.

The fact is, games exploit people in a myriad of ways, and that only a small minority is able to resists is not proof that nothing needs to be done, it's reason to do more.

Especially when the biggest demographic, by far, is children.

[–] MentalEdge@sopuli.xyz 11 points 11 months ago* (last edited 11 months ago) (13 children)

I've seen "competitive" games turn level-headed friends into seething piles of swears. They aren't having fun, they admit to not having fun, they acknowledge that they hate it... But they keep going because ranks, clout, commitment....

Games should have stakes, but modern ranking systems are designed to addict the exact same way that loot-boxes and other similar mechanics do. They hook and pull in deeper and the only way I've seen friends quit is when it gets so bad they go cold turkey. And only then do they look back at months or even years of playing a game, and see nothing but a waste of time and money.

But it works! These systems pull players into the grind like they're getting paid to play, even when they are hating every second.

I love some of these games, but I only learned to maximise my enjoyment of them once I began playing them casually. And it's such a pity that my friends who haven't learned the trick of not taking it so seriously, burn out on them, while I just keep going and having fun. I run out of people to play with on a regular basis because of this.

Just one factor of the design of these systems is that they have you feeling like you have to consistently win, in order to be worth something. And as that is obviously an impossibility, it leads to every loss taking three times more than what a win is able to give.

[–] MentalEdge@sopuli.xyz 5 points 11 months ago

Asus EEE Pad Transformer TF101

That whole line of products was before it's time, I really wanted one of the phone/tablet combos, but man were they expensive.

[–] MentalEdge@sopuli.xyz 8 points 11 months ago (1 children)

I already have the LCD, but the OLED has me seriously considering retiring it far earlier than I usually do with my electronics.

I've had a gaming laptop for years but I think I did more gaming on the deck in the first six months than I ever did on my laptop. The suspend mid-game, actually using it away from a power plug...

The Deck announcement made me try linux on my desktop again, too, just to see if Valve's claims about proton could be true... And I have yet to boot back into windows.

[–] MentalEdge@sopuli.xyz 4 points 11 months ago (1 children)

I don't think so, but you should be able to create an install usb, same as for linux, boot into that, and access recovery tools. From there, you can definitely run chkdsk, done it before though I don't recall every step.

[–] MentalEdge@sopuli.xyz 1 points 11 months ago* (last edited 11 months ago) (3 children)

"But some people just have a shitty work ethic" is not the counterargument you think it is.

As for the difference in what a big business can afford vs a small one, that's tough. But if you fall behind on the expenses of doing business, you should simply be charging more. If you still can't afford something, while charging a fair (both to customer and proprietor) price, then you don't get just handwave it off and hire someone for less than they're worth.

A lot of "mom and pop" shops stay in business for decades and finally bite the dust because they refuse to adjust prices that should be orders of magnitude higher due the ever-decreasing worth of money itself.

Instead they try to match prices with giant companies, while providing three times better services because they actually care about both customers and employees in a way corposhits "optimize workflows" too hard to even afford considering.

If you're a boutique business, charge like one.

[–] MentalEdge@sopuli.xyz 0 points 1 year ago* (last edited 1 year ago) (1 children)

I've only used steamVR headsets myself, but there is OpenHMD which enables at least some functionality on headsets such as the CV1.

The hard part is the 6DOF tracking. Gyros and accelerometers are easy, but constellation or SLAM tracking is another matter entirely, and all the existing code for that stuff is proprietary so it has to re-implemented.

Outputting an image signal, also easy, accounting for the optics on a given set to correct for lens distortion, hard.

I think the CV1 or the PSVR HMDs are the furthest along, and I don't see any WMR HMDs supported I'm afraid.

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