MrFinnbean

joined 9 months ago
[–] MrFinnbean@lemmy.world 3 points 2 hours ago (1 children)

And im giving you a context "why everyone does it".

There is also plenty of other benefits in releasing cinematic trailer. First thing of course is to get knowledge of the game out there and create intrests, but it also:

Helps devs to gauge the intrest in their game, See how people react and if necessary change things early in the production, If company is in stock market, it necessary to make clear to the public they are doing something, If they have financial backers its easy to give them reassurences by telling how many times the trailer has been watched and commented. Especially important if they have nothing else going on that quater or financial year, Youtube statistics also give devs insight to their fanbase as they see who are the people watching it, and that helps them gauge things like need for localization

The part about moanin isint necessary about you, but more general thing. Sorry if it felt like attack towards you.

[–] MrFinnbean@lemmy.world 4 points 6 hours ago* (last edited 6 hours ago) (3 children)

There is real world reason why everyone does it.

Graphics are usually one of the last things that get finished in games. There is no sense spending hundreds of hours and thousands if dollars to make character models and levels pretty, when there are bound to be changes in both.

Teaser trailers basic gist is to show people "hey we are making this, follow us for more", cinematic trailers are world building and showing the overall theme. Also if the public has bad reaction they still have time to make changes to the game.

Down the line when the devs are confident that aspects of the game wont go trough any more major iterations they can start to show gameplay.

Inherently all trailers are just marketing and the very fact you are commenting something here says that they have succeeded.

Moaning about cinematic trailers is like asking a cheff to show the steak while the animal is still grasing on the meadow.

[–] MrFinnbean@lemmy.world 14 points 1 day ago (1 children)

I get where you are coming from, but cinematic trailers are not pointless.

Its easy to think that they are garbage meant to just invoke hype, but under the surface they are also meant to convey the story and set the setting.

Like now we know the game is going to be gritty, vicerall and even vulgar. Also looking at it, there is something connectin overconsuming and hedonism to suffering. I know that sounds something i might be intrested in so i will know in the future to look in to this game. And if somebody sees this and feels its not for them they know to stear clear from the game.

You really cant make the same impact using just the in game assets and engine larian is known for and in game development game can change a lot in short time. Basically if they show some gameplay mechanic in a trailer and post it on the internet they are tied to that mechanic and cant remove it. Untill things like ui components are set in stone, and abilibities they show are sure to be included, showing them has little to win and lot to loose.

What really pisses me off are trailers that try to trick you to think cinematic moments are done ingame engine. Or when the cinematic trailer does not match the games vibe (looking at you, dead island trailer)

[–] MrFinnbean@lemmy.world 19 points 1 week ago (7 children)

Every time news like this come up, I cant but think how big conglomerates get more power and what does it entail for us consumers.

Cant wait telling to my grandchilds about the great corporate wars and how "Tudum-company" and evil mouse-company fought in -38

[–] MrFinnbean@lemmy.world 5 points 2 weeks ago

It really depends of the implementation for me.

I completelly understand that if you take a mission where you kill a merchant, you loose the option to purchace from them or miss their questline etc. Its a story point where your acts changed the world.

But if you miss some unique loot item from dungeon you can go trough only once, because, it was too well hidden or it was behind some convoluted puzzle that you missed, im pissed.

[–] MrFinnbean@lemmy.world 1 points 3 weeks ago

Did momma not love you? Or did daddy love you too much?

[–] MrFinnbean@lemmy.world 1 points 4 weeks ago

Uh. Mutation card system? Crafting system while not unique but extracting legendary mods is differend to many games where you just farm drops untill you get the perfect roll. Power armor is also something i havent really seen done that well outside of bethesda. Also they enviromental story telling in map big as FO76 is top notch. I understand if you have trendy hate for Bethesda. I dont especially like they releasing skyrim every few years or how they made the planets in Starfield, but i get the feeling you are not sharing your own opinions. Just yelling stuff you have hears in the internet.

About portal. Valve saw an idea, bought it out and gave it a new shine. They did a good job recocnizing talent but it was as much innovation from Valve as Adobe shows when they buy new shiny software.

I had fun with back 4 blood. It was shame they stopped the support for the game so early. Also most people i see bitching about it played it at the release time when it was very unbalanced or tried to jump on the higher dificulties too early without ever learning how to really play the game.

Also about the map mutations in general. Its not a problem to be solved. Reason why some maps are so popular for example in CS or CoD is because people have learned the maps and enjoy playing the game in a way where they can antipiciate the opponents movements and know how to play the game on "high level". Some people enjoy more random maps more for the opposite reason. Its not a problem, its a preference. You are right that it makes it harder for the noobs to jump in to the games, but that is something many companies are trying to fix with match making.

I used alien as a example because it has similiar director behind the scenes as left for dead has. You know. The another big reason why the levels feel fresh. Id argue even that the director does more for the game feeling different than the small mutations in the level layout.

About valve vr.. you were talking about innovation. They did not create the vr. They arguable made a great game and pushed it to the limit what can be done right now, but in its self there is nothing inherently innovative in the mechanics, except they are very well executed.

I found it pretty obnoxius that you raise yourself above the "normies". Especialy when im feeling like most of your opinions come from other people and from gaming echochambers instead of you thinking things yourself. Personaly i have started gaming before windows was a thing and it has been one thing i can always get passionate about.

Another thing i find obnoxius is how people always think "big game companies bosses are incompetent" i bet most of the people in those position know much more about the markets than you and i. Their sole job is to try and generate money. Maybe its easier to think they are some cartoon level evil morons, but they are hitting their marks more times than not and we really only hear about the royal fuck ups.

And your quip about the star field. Bought it pretty late after the release on pc and on purpose tried to avoid any reviews before i finished the game. And im glad i didint. The game was not awsome, but it was not as bad as internets opinion was. Reading review can screw your perspective and make you focus on the minor inconviniences that you would ignore or not think about if somebody would not have brought those on the top if your mind.

Try sometime to test completely unknown game to you from either a demo or use the steam return policy and after you have your own opinion see if you agree with the reviews.

[–] MrFinnbean@lemmy.world 2 points 4 weeks ago (1 children)

Sorry. I forgot the /s

[–] MrFinnbean@lemmy.world -1 points 4 weeks ago* (last edited 4 weeks ago) (8 children)

I was with you until your last sentence.

Fallout 76 is better now. The monetizing is little ew, but there are lots of content and they fixed a lot of the big caveats i had with the game.

Id put that game just under a Noman sky and Cyperpunk 2077 as a game that turned around.

Also valve did not origaninally make portal. Its roots came from Kim Swifts senior project. Valve gave resurces to add the shine, but the concept did not originate from Valves offices.

They did not invent vr stuff either. First vr stuff crude as it was comes allthe way from the 60's in the 90's Sega had their Sega vr in some arcade racings games and oculus rift from Carmack + team was first modern style vr set on the markets.

Lots of games use similar mechanics than left for dead to make the maps and spawns feel different.

Here few from the top of my head: Vermintide 2 (maybe 1, havent played that) Pay day 2 Back 4 blood Ane could argue Alien isolation is similar because it has same kind of game director controlling the game. Remnant 1 & 2 Gunfire reborn.

  • games like Helldives 1 & 2 and deep rock galactica where the whole map is generated.

One could argue even most extraction shootters do that because the exctraction zones change place.

Yeah all wants just catcha games. Thats why games like Clair Obscur, Death Stranding and now Dispatch have done so poorly/s

[–] MrFinnbean@lemmy.world 2 points 4 weeks ago

I dont thing owning a gun is something people should be aspiring.

[–] MrFinnbean@lemmy.world 1 points 4 weeks ago (2 children)

I really dont understand when people say gun privilige. Like owning a gun is something people should aspire towards.

Guns should be responsibilities, not privilieges.

[–] MrFinnbean@lemmy.world 7 points 1 month ago (4 children)

The Elden Ring.

The open world just did not do it to me. I enjoy much more tighter game world like in the previous souls games.

Most of the side bosses were unintresting and if you found them too late you were completely overpowered.

view more: next ›