Natanael

joined 1 year ago
[–] Natanael@slrpnk.net 2 points 7 months ago

They're are multiple open source options like n2n

[–] Natanael@slrpnk.net 1 points 7 months ago (2 children)

ZeroTier can be a fully self hosted VPN. You set up a server locally, port forward only the VPN service, and then everything else you run is accessible through it for the people you give access to.

[–] Natanael@slrpnk.net 1 points 7 months ago (4 children)

If you set up port forwarding for file shares you must keep setting it up again for every new service.

If you set up a VPN once then you're simply done. Every new service you set up is available directly.

[–] Natanael@slrpnk.net 2 points 7 months ago (1 children)

Some kind of name system surely.

[–] Natanael@slrpnk.net 1 points 7 months ago (14 children)

That's not even the type of setup you should use. Use a VPN of the type designed for games and IoT stuff, like ZeroTier, n2n, and more. Then you set up a local file share using something like Samba, only accessible by the people who can connect to your local network via the VPN.

The public facing VPN code will be MUCH more hardened against attack than your typical sharing tool with port forwarding.

[–] Natanael@slrpnk.net 1 points 7 months ago

Content addressable protocols are better for asynchronous use. I'd like to see a proper bluesky atprotocol fork with "post lexicons" properly adapted for forums, they're built on top of content addressing and public key based account IDs along with 3rd party moderation tooling support integrated and custom 3rd party feeds/views.

[–] Natanael@slrpnk.net 7 points 7 months ago* (last edited 7 months ago) (1 children)

PGP has a bunch of limits (and I'm saying that as a cryptography nerd). We've learned a lot of things since the 90's and the better solutions are specialized encryption protocols like MLS / Matrix (E2EE group messaging) and running all kinds of other protocols on top.

The portable identity part of PGP can be handled by something like DID documents which works more like Keybase used to do (depending on specific implementation) where your declare a list of supported protocols with public keys and accounts under your control, so people can still achieve the same effect of using a strong cryptographic identifier to communicate with you, but with forward secrecy supported by default and much lower risk of stuff like sidechannel attacks.

[–] Natanael@slrpnk.net 2 points 7 months ago* (last edited 7 months ago)

There is a connection between gravity and electromagnetics, but it's mostly through the stress-energy tensor giving photons momentum (and thus gravitational pull) but to use an EM field to measurable gravity you need absolutely insane amounts of energy.

You essentially need the literal inverse of a supermassive nuclear explosion (almost like a small star), because the gravitational effect of energy is equivalent to the gravitational effect of the mass which it would form if bound, and given E=mc^2 and the fact that nuclear bombs are small enough to barely have measurable gravity then the math means you need truly insane amounts of energy. (unless somebody can figure out a cheat to create directional pull with much less energy, but I strongly doubt it)

It's more plausible that somebody would be able to scale up "optical tweezers" to move large masses (directly depositing momentum of the energy field on an object) because that no longer involves the E=mc^2 equation, but it would be even more complicated by a HUGE factor than building the type of large supercooled electromagnets which already can make humans hover (due to water in the body being diamagnetic)

[–] Natanael@slrpnk.net 2 points 7 months ago

Yeah that's often the problem. They hire people who care and are good at the stuff so they can point to them and say "we really do care as a company" and then they aren't given the leverage they need inside the company to implement real changes

[–] Natanael@slrpnk.net 3 points 7 months ago (1 children)

In context it means all user content submitted in the games is effectively fully owned by Blizzard, a copyright assignment clause (this differs from the typical "we get a perpetual license to what you submit to us")

[–] Natanael@slrpnk.net 1 points 7 months ago

But that's not what makes games fun for me

[–] Natanael@slrpnk.net 13 points 7 months ago (1 children)

Not everything is legal to prohibit

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