PenguinTD

joined 1 year ago
[–] PenguinTD@lemmy.ca 3 points 8 months ago

vs the linear plot AI, yeah, it's super boring consider how OP the main character is. It really depends on how they execute the multiplayer side of thing as seen by the success of Helldivers 2. I honestly think that would be a cool coop/pvp game during my play through and fell short be cause the variety of the "gun" is lacking and perks are RNG based. The time limited mission kept repeating and gets boring after a while, so I just beeline and finished the story and post game(including DLC).

[–] PenguinTD@lemmy.ca 3 points 8 months ago

in short, the market is formed by the money spent and what kind of product people buy. Simply don't buy the stuff you don't want, and spend actual money on things you want. People need to learn that their own preference does not reflect the actual statistic distribution on what others find "worthy" of their money.

[–] PenguinTD@lemmy.ca 1 points 9 months ago

I don't know which one you get but but there was a batch/period where the chinese made ones have really bad QA cause they are rushing productions for the hall effect sensor sticks. Usually it's pretty easy to get replacement if you got a bad one. (just that the shipping time you have to wait. some vendor doesn't even require you to send the broken one back. )

there is a joystick test website: https://gamepadtest.com/ if you test with your controller and record video to prove their stick is pointing wrong way, you should have a good case to ask for replacement.

I got the Gamesir T4 Cyclone Pro, it's working really well for me except sometimes it disconnect when playing RL.( maybe it detects it's fully charged and tries to protect it's battery or something, hopefully there will be firmware update to fix it. or maybe it's RL's fault as I play other games with controller without issue for 2+ hours long session. all connected wired, not wireless. )

[–] PenguinTD@lemmy.ca 6 points 9 months ago (1 children)

yeah the 10/30/45/45s delay is not actually a queue, in fact might actually be extra burden to the connection/login system where given enough player "waiting" they are triggering themselves with massive amount of login requests.

there are already PC utility the generate self invites without modify the game or inject.

I hope it works fine as last night was really smooth, however weekend is not guaranteed for sure.

[–] PenguinTD@lemmy.ca 1 points 9 months ago

get a time where the steam player count is lowest then use that time to buy/upgrade stuff, while your regular time just grinds away.

[–] PenguinTD@lemmy.ca 1 points 9 months ago

Well, they really need to nail the post launch fixes and still balance on content updates. I like this game a lot but the mission type is pretty limited at the moment. Also because of how they balance the game and weapon stratagem, even high difficulty level it is possible to solo the game. With the exception of 2 player required vault door. No other part of the game actually requires a full squad. The only thing that increase the likelihood that high difficulty needs more teammates and communication is the double cool down of stratagem and maybe future modifier that limits how much damage a solo player can dish out. And there is no real penalty if you missed the shuttle, as long as mission objectives are done, you at most lost a couple samples and some irrelevant XP and in game currency.

[–] PenguinTD@lemmy.ca 1 points 9 months ago

It's fine, lol, enjoy other parts of life is also important too. I don't think you will lose any content as how they design their unlocks are pretty much only tie to play time and challenge yourself. I even saw some video of player finish highest difficulty missions solo. The shortest mission is like 10 mins and maximum is 40 mins.

[–] PenguinTD@lemmy.ca 1 points 9 months ago (2 children)

It's fine really, and honestly have that group somewhere helps your enjoyment a lot even if it's just one mission and you have to leave. There are plenty mission types to choose from with variable length of mission time across different difficulty levels. Like I am not the most grindy guy in my group(the top grinder is already over lv30 while I am only lv17.) And most of the base weapon from the free warbond you can unlock remain pretty decent as well. (one of the best guns so far is in the free warbond and only on page 4)

There are plenty causal groups as well, much better than randomly public lobby IMO.

  1. public lobby the host can kick you and you waste all the time you sink into the mission.
  2. public lobby doesn't really limit region that well and your connection heavily relies on host's internet. So if you ever want to do pub games, host yourself so you are in control.
  3. discord is somewhat more tie to the account socially so people will behave a bit better than publish match making.
  4. there are on the fly lfg as well. plenty of options.

like this on official lfg channel:

[–] PenguinTD@lemmy.ca 1 points 9 months ago (4 children)

I strongly suggest using official discord's lfg thread/channel to look for a group in your timezone. MM can work but you don't know how they are gonna play the game. In my experience public lobby is really hit and miss, but the pre-formed group, even with play style difference, with communication and adaptation it is way more fun. Just have some common goals to work with, like the daily personal order, the things you want to unlock, etc and every one helping each other out is best.

[–] PenguinTD@lemmy.ca 2 points 9 months ago (1 children)

bro I got you, they are restructure the support forum on discord but I downloaded my settings before they remove those.

https://imgur.com/a/1yMlP2y

[–] PenguinTD@lemmy.ca 8 points 9 months ago (9 children)

As the victim of the AMD 7000 series crashes, after tweak my settings through community help and my personal adaptation the crash is almost non-existent now. While the game can still be jank at times, it's probably the best coop game by a mile. As the difficulty ramping up, more and more coordination is required, long wolfing will rarely work against some harder objectives as you would be required to do split works "while" defending the "operator" and objective area. There are plenty of mission type when level goes higher as well. To unlock better ship module upgrades requires mission samples you have to extract with the divers. That pretty much require you to explore more during mission, expose you to more risk, and make the mission time go longer. It's very risk and reward and require on the fly decision making, almost all the time and plan can all be thrown off the table if people make very innocent mistakes. (like running away from enemies and ended up attracting even more enemies.)

If you are not fan of unstable stuff, maybe wait a month or 2, but IMO it's very fun especially if you find groups of people to work together.

[–] PenguinTD@lemmy.ca 50 points 9 months ago

it's viral game what do you expect?

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