Dota 2 is great (I've got thousands of hours, and am still on the low side in my circles) but its hardly something I'd recommend for those who don't want to spend time learning. Its like 50 hours to learn the basics, then another hundred to understand basic positioning and strategy.
PlzGivHugs
As someone who doesn't pay attention to niche fighting games: Guilty Gear games are still being made? I thought they were a retro game or something. I think you're overestimating it's prominence. The only moden fighting games that come to mind as someone who has no interest in competitve play are Street Fighter, Mortal Combat (and Injustice), Smash Bros, and 2XKO. I'm don't have confidence to say that fighting games aren't growing, but the only news/attention I've seen for the genre since the launch of Street Fighter 6 has been a couple 2XKO trailers.
Screen share, specifically with low latency, is a huge feature thats really widely used. Everything from watching videos together, to playing RPGs via the shared screen, to coaching esports games. When I tried Matrix before (like a year ago) the multi-second latency on screen sharing was what made me give up on it.
My point is that it is an option, and still a competitive one, when so many still use this option. If it wasn't, these games wouldn't have succeeded and/or would have died off. Its an option middlemen have to out-compete, and I'd argue many don't.
Every other storefront that has attempted to compete seems to either trip over itself by trying some anti-consumer behavior to increase short term profit(EGS, Uplay), lack discoverability features(itch), or not offer enough benefit to endure cost of change(GoG)
I'd argue that GoG also falls into the lack of discovery catagory.
That said, I'd argue that the lack of discovery isn't just a player issue, but ties back into the other side: publishers and devs. These storefronts/launchers are unessisary middle men. A software company can run its own store, and make its own launcher. Just look at so many of the big titles over the last two decades: Minecraft, League, Tarkov, War Thunder, Roblox, and more recently Hytale. Looking at players is only half the puzzle, the other half is how these storefronts compete against each other, and even against direct-to-customer sales for publishers.
So, for publishers/devs, what does Steam offer?
- Payment processing
- Distribution
- A very robust support system
- Discoverability
- Tools for online play and social features
- Lightweight DRM for those who want it
- Modding tools
- A community forum
- Tools to add compatibility to your games
- A plethora of extra features that improve your product for the players
And at what cost?
- 30% cut
- Tied to a forum, whether you want to be or not
Now to compare to, lets say, GOG:
Offers:
- Payment processing
- Distribution
- Some user support
Costs:
- 30% cut
- DRM is banned
Because of this, its no wonder that they can't get more of the market. Why would someone choose to sell there over Steam, or even over direct-to-consumer?
I personally played it some time after Portal 2, probably 2015 or so. I found it great, particularly as far as lore and pacing are concerned. Sure, there are bits that drag, characters that aren't well written, and plot/lore details that are too ambiguous, but I'd much rather that than hand-holdy, surface-level plot of most similar shooters, or plot told through YouTube videos and flavor text like many modern shooters. IMO, its still one of the best at what it does, and its still a personal favorite for that reason.
While I don't think it deserves the win over Blue Prince, it does have some interesting gameplay innovations compared to others in the genre, as well as some interesting tech.
In particular, the included PvE element, as well as the sorter session and decreased death penalty makes the game much more accessible. It also helps offer an incentive to not shoot-on-sight, as the bots serve as a common enemy and shared threat. Its a difference between games like PUBG where games are tense, hour-long affair, and something like Fortnite where its colourful, easy to get into, and despite still being competitve, filled with other diversions for those who won't win.
Generally, the best options are ports of PC games. Things like Slay the Spire, Balatro, Mini Metro, Terraria, BaBa is You, or Stardew Valley. Not as cheap, but worth the price tag.
A couple of my favorite free options:
Unciv - Its an attempt at recreating Civ. It's got a lot of issues, such as lacking a lot of the more in-depth mechanics and having terrible world-gen, but its also free.
Vampire Survivors - a fairly simple but content-rich arcade game, reminiscent of old flash games.
Super Auto Pets - an autobattler like autochess but stripped down to its fundamentals making it easy to get in to, and easy to play in short bursts
It has been a little while since I last played it, but I found that scale-wise, it felt small (I'm guessing this is what you mean) with major locations too close together, but content-wise, it felt sparse, empty and ultimately pretty boring, which was the much bigger issue in my enjoyment.
Basically, how much of the world is interesting/fun.
For example, Fallout 3 doesn't do a great job of this, as much of the world is baren with no story or gameplay. Half of the world feels like it could be cut out without much loss. The Yakuza games on the other hand, have smaller worlds but they feel massive and fun because there's always something to do moments away.
The work-around is to make travel fun, so the "empty-space" is just more gameplay. The Just Cause games are the perfect example of this. All the movement mechanics are quick and satisfying, from the grapple and parachute, to the driving, to the OP wingsuit.
Yep. The post was removed, but I can still see the comment on my profile from two weeks ago:
The whole website seems to be just AI nonsense, and AI nonsense running at 2fps at that.
Edit: Also, the formatting on mobile is horrid
I looked at the site. Its just Fiverr, but without all the moderation/features that make the site usable, and with AI in the name. The majority of the listings were either obvious scams or were spam. Even those that weren't were pretty consistantly paying under $10 an hour. Beyond that, only one or two had anything to do with AI.
Edit: actually, Fiverr is more a marketplace for those hiring. This is bounties, so its closer to Craigslist - esspecially given the lack of moderation or verification.