PlzGivHugs

joined 2 years ago
[–] PlzGivHugs@sh.itjust.works 7 points 2 weeks ago* (last edited 2 weeks ago)

I went down this rabbit hole about a year ago, and didn't have much luck. In the end, the best results I was able to get were from Steam's Big Picture Mode on a Windows device, mostly launching Firefox (might have been Chrome?) with different launch arguments to immitate a smart TV.

Most available software either doesn't support Linux well, doesn't support streaming services and outside software, or doesn't support non-kb&m input methods. You can get two, but never all three. You could try SteamOS, now that its out, but unfortunately my hopes wouldn't be high for it to have all the apps you needs functioning.

[–] PlzGivHugs@sh.itjust.works 2 points 3 weeks ago* (last edited 3 weeks ago)

You seem to be missing what I'm saying. Maybe a biological comparison would help:

An octopus is extrmely smart, moreso than even most mammels. It can solve basic logic puzzles, learn and navigate complex spaces, and plan and execute different and adaptive stratgies to humt prey. In spite of this, it can't talk or write. No matter what you do, training it, trying to teach it, or even trying to develop an octopus specific language, it will not be able to understand language. This isn't because the octopus isn't smart, its because its evolved for the purpose of hunting food and hiding from predators. Its brain has developed to understand how physics works and how to recognize patterns, but it just doesn't have the ability to understand how to socialize, and nothing can change that short of rewiring its brain. Hand it a letter and it'll try and catch fish with it rather than even considering trying to read it.

AI is almost the reverse of this. An LLM has "evolved" (been trained) to write stuff that sounds good, but has little emphasis on understanding what it writes. The "understanding" is more about patterns in writting rather than underlying logic. This means that if the LLM encounters something that isn't standard language, it will "flail" and start trying to apply what it knows, regardless of how well it applies. In the chess example, this might be, for example, just trying to respond with the most common move, regardless of if it can be played. Ultimately, no matter what you input into it, an LLM is trying to find and replicate patterns in language, not underlying logic.

[–] PlzGivHugs@sh.itjust.works 2 points 3 weeks ago (2 children)

The LLM doesn't have to imagine a board, if you feed it the rules of chess and the dimensions of the board it should be able to "play in its head".

That assumes it knows how to play chess. It doesn't. It know how to have a passable conversation. Asking it to play chess is like putting bread into a blender and being confused when it doesn't toast.

But human working memory is shit compared to virtually every other animal. This and processing speed is supposed to be AI's main draw.

Processing speed and memory in the context of writing. Give it a bunch of chess boards or chess notation and it has no idea which it needs to remember, nonetheless where/how to move. If you want an AI to play chess, you train it on chess gameplay, not books and Reddit comments. AI isn't a general use tool.

[–] PlzGivHugs@sh.itjust.works 1 points 1 month ago (1 children)

It is a fun game - I bought it and have put a dozen hours or so into it, but it also really doesn't capture the brilliance of Slay the Spire or the other more influential roguelike deckbuilders. In particular, a lot of it feels either clunky or repetitive. It is a good game, but just good rather than amazing.

[–] PlzGivHugs@sh.itjust.works 2 points 1 month ago (3 children)

Using your clones example, the Slay the Spire "clones" that give roguelike deckbuilders a bad name aren't Inscryption or Monster Train or Balatro. Its things like Across the Obelisk and Wildfrost, that are good, but fail to capture what makes others great, and the numerous low-effort copies you've likely never heard of that viewed it as an easy way to make a good game without understanding it. Its not that Roguelike Deckbuilders are bad, obviously, its that lazy, or thoughtless use of the mechanics that is. A game isn't one mechanic, and trying to treat it as such just results in a messy or bad game.

[–] PlzGivHugs@sh.itjust.works 2 points 1 month ago* (last edited 1 month ago) (5 children)

Its a crutch because its expected to hold the game up, rather than the game supporting its own weight. In your bullet hell example, dodging isn't a crutch, it's the foundational mechanic. A better example would be a slot machine system (something that is near-inherently engaging) being added to a bullet hell game, not because it fits but because its fun independently and helps distract from the fact that they haven't put any effort into the core gameplay. The mechanic isn't a crutch, its inclusion as a tacked-on addition is.

[–] PlzGivHugs@sh.itjust.works 6 points 1 month ago (7 children)

The mechanic itself isn't the issue, but how it is implemented.

It depends on how (and where) its implemented is his point. It needs to be woven into the comvat system as it is in FromSoft, Batman, Ultrakill, or Cuphead, not tacked on because its easy or popular. Each of those uses parrying in a different way to enhance its combat. On the other hand, if you take these mechanics without the greater context or understanding of why it works, then it'll tends to stand out as bad, or remain unused. Doom Eternal is an example that immediately comes to mind. The whole game is about fast paced combat, with a plethora of new mobility mechanics, that is, until you encounter one of the enemies you need to parry. Then, the game comes to a grinding halt while you wait for the enemy to take action, so you are able to react, completely opposite the rage-fueled persona and the mobility focus of every other mechanic. Compare that to Ultrakill, where parrying isn't just a reactive way to mitigate damage, its a situational attack that allows you to keep moving and keep up your carnage.

Game mechanics work best when they're cohesive. Parrying, due to its simplicity can be tacked on easily, breaking this cohesiveness if not given the same weight as the rest of the mechanics.

[–] PlzGivHugs@sh.itjust.works 11 points 1 month ago* (last edited 1 month ago) (1 children)

We have first entrance, yes, but what about second entrance?

 

Jump into a sun-scented, spring-dappled new Dota, with quality of life upgrades, 16 new item sets, and Gameplay Update 7.39.

[–] PlzGivHugs@sh.itjust.works 7 points 1 month ago (1 children)

It wasn't a shadow drop, but it was relatively light on PR. They had one big trailer six months before launch some gameplay videos, and of course the store page available.

[–] PlzGivHugs@sh.itjust.works 4 points 1 month ago

Honestly, I like the weekly missions. Back in GO, when there was more discussion about the lack of willingness of players to learn/play new maps, this is one of the solutions I proposed. Its a good, non-invasive way to incentivize playing new and different maps.

[–] PlzGivHugs@sh.itjust.works 11 points 1 month ago* (last edited 1 month ago)

I mean, in this case it was a complete technical overhaul. Graphically and technically, its much more flexable and more modern.

It is an Overwatch 2 situation in that it had most of its content removed compared to CS:GO though.

[–] PlzGivHugs@sh.itjust.works 2 points 2 months ago* (last edited 2 months ago)

Excluding email, nope. Seeing as no one else in my friend group uses Federated services, and they're all still too small to cover most niches, there isn't really anything for me.

 

My partner is interested in learning some of the games I play, so I'm trying to find some introductory games to get her used to the common control schemes.

Off the top of my head, it'd probably have to be games that...

  • Have few inputs beyond the basics
  • Are not difficult or punishing
  • Are approachable mechanically (So as not to overwhelm them when they're focus on learning basic controls)
  • 2D is probably preferable, since its easier to understand and process whats happening at a glance.
  • Multiplayer would probably also be a strong bonus, but also not required

The only game that particularly comes to mind is Portal, but hopefully others will have some better ideas.

 

Egg interceptions up 116% so far this year, while seizures of fentanyl down 32%

 

Was hoping to do a little bit of advertising on other platforms. Anyone have any good, "intro to the fediverse" type infographics. For example, graphics that explain breifly what it is and how to join, or recommend a few good starting instances.

 

For those who don't use Steam but would still be interested, the submissions are specifically from 2024, and catagories are:

  • Game of the year
  • VR game of the year
  • Labour of Love for an old game that the devs have maintained well
  • Best Game on Steam Deck
  • Better with Friends for the best multiplayer game
  • Outstanding Visual Style
  • Most innovative gameplay
  • Best Game You Suck At for a difficult game
  • Best Soundtrack
  • Outstanding Story Rich Game
  • Sit Back and Relax for a chill game

Extra points for expanding on why you picked the games you did.

 

Personally Im enjoying the War Thunder Halloween event. Its just races with weapons disabled, but its silly fun.

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