Skua

joined 2 years ago
[–] Skua@kbin.earth 67 points 2 months ago (1 children)

Reddit seems to be a substantial source if the many bits of questionable advice that google famously offered are any indication

[–] Skua@kbin.earth 63 points 2 months ago (6 children)

But no irony here—I actually wrote it myself.

I see that em dash I know what you're doing

[–] Skua@kbin.earth 3 points 2 months ago

I would love to see a screenshot of this creation if you have one

[–] Skua@kbin.earth 2 points 2 months ago

That's good to hear! I'm looking forward ot trying it. I used to love mountain biking when I was younger and I was reeeaaasonably good at it, but I've had enough sports injuries in my life so that's at the wayside by now

[–] Skua@kbin.earth 1 points 2 months ago

Sim is my preference, but I'm not against an arcade if it's doing something interesting

[–] Skua@kbin.earth 5 points 2 months ago (2 children)

Ooooh, this is a fascinating combination. I had no idea it was a possibility. I already have BeamNG too so I'm halfway there

[–] Skua@kbin.earth 2 points 2 months ago

You didn't miss out on much with Fusion. I enjoyed the post-Fusion games on the PSP a lot though

Thanks for all the information on BNG!

[–] Skua@kbin.earth 2 points 2 months ago

It definitely was slow compared to BNG. The later games picked up the pace a bit, but never to that extent. The focus was more on trying to race cleanly with very slidey and floaty physics. In the original particularly, touching the walls at all would immediately bring you to a complete halt

[–] Skua@kbin.earth 3 points 2 months ago (2 children)

Watching a couple of videos just now, I do think that Redout has managed to develop a far stronger visual and musical language than most of its competitors outside of Wipeout (and Pacer, to a lesser degree). The long high-precision aerial segments look difficult, but in the kind of way that would be really satisfying to get right

There are things BallisticNG does though that are really interesting, like solo races where your goal is to go as far as possible without exploding from damage. You can’t use the brakes and it gets faster every few sections. Those are probably my favorite races.

That's actually something Wipeout did, it's one of the few things from Fusion that people liked enough for it to be brought back. But it's a lot of fun, so seeing it in in BallisticNG is a selling point for me

[–] Skua@kbin.earth 2 points 2 months ago (1 children)

Oh cool, I've never even heard of this one. Allowing the player some actual control over the z-axis is such an obvious thing to add to an AG racer now that I've seen it, but I've never even considered it before

[–] Skua@kbin.earth 3 points 2 months ago

Dirt Rally 2 is excellent! I've actually walked along a couple of the stages too, I was quite impressed by how well they recreated them. The limitations on multiplayer formats annoyed me quite a lot, but I do think it's the only game I've ever played where rallycross felt like it really worked well, and I love the rallycross format

[–] Skua@kbin.earth 2 points 2 months ago (6 children)

I've been keeping an eye out for BallisticNG! Sadly it wasn't significantly discounted in the sale, so it's one to pick up either when it is on sale or when I have gotten through the rest of my unplayed games. I was initially put off a little by just how hard it seemed to be aping early Wipeout, but someone on here persuaded me to take a look

What's Redout actually like to play? I have seen a little bit of gameplay and it looks like it's aiming above all to feel as blindingly fast as possible

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