Basically, I'm building a home and getting it wired with Ethernet cabling. I didn't want to get too much into the technical details, so I just provided the builders with locations where I want RJ45 ports, along with one spot where I just said "24-port patch panel" (the number of ports located elsewhere being 22.
I did some Googling and figured the patch panel should cost at most $150 in hardware costs (I found plenty of sub-$100 options, but a couple of more expensive ones and would not have been . I didn't mention anything about needing a rack because I thought it would be something that could just go directly in the wall. (And then I could buy a switch and use it to connect pretty much all the ports from the patch panel to the router.)
The builder came back to me with an estimated cost of:
- $465 for a server cabinet: SEVCBN -6RU – 66WM
- $567 for a patch panel: NCO760242563
- $148 install charge
They gave me specific model numbers for the patch panel and server cabinet, but I can't find information about whether that's the actual cost of them, because the costs are locked behind having an account with the B2B retailers.
Does their proposed patch panel costing about 4x what I was expecting actually seem likely to give any value? Is there are explanation for that cost?
Secondary question: is having a wall-mounted cabinet worthwhile? How will it work in terms of installing a switch and connecting from the patch panel to the switch?
Thanks!
That sounds kinda similar to how AoE4 does it, albeit with fewer of the more complex guard rails.
The game only displays your "rating", which resets each season and is used to place you into a certain league. You have two ratings: 1v1 and Team Game. There's slight upward pressure so if you keep playing you should on average climb. At the end of the season you get some basic cosmetic rewards (profile pictures etc.) based on the highest Ranking achieved throughout the season.
The game also keeps a hidden MMR/Elo. That does not reset each season and is the tool actually used by the matchmaking system to decide who you will be playing against. It's a true Elo system, or possibly an Elo-like system such as Glicko. The game keeps track of separate MMR for 1v1, 2v2, 3v3, and 4v4.