Iirc they're ok but not amazing, proprietary and mostly good because they aren't Google or Bing.
astropenguin5
Thanks for finding the actual statistics. My initial feeling was that there are too many ways to interpret what the article was saying, and playing silly buggers with the statistics.
Yeah, though I think currently only emissions cutting should be implemented, mostly because damage reversing tech like DAC take green energy that could otherwise be used to more effectively cut emissions elsewhere. Once we start getting excess green energy to do such things, then it should be implemented. It should still be researched and developed now tho
Yep, for literally anything in space or aerospace he is my go-to. I also like Angela Collier for physics, she makes great content.
Where do you find that menu? I can't find it on my end
Sure, it still happens regardless, it just makes it easier and more likely to happen.
Exactly, there's already plenty. I do my best to scroll as fast as possible and not interact, it will be unfortunate if this makes it worse tho
Exactly, there's already plenty. I do my best to scroll as fast as possible and not interact, it will be unfortunate if this makes it worse tho
Maybe both? Honestly just having flairs in most communities would be nice
Little bit of pushback on the vr front: Sure, there aren't many massive publishers driving it forward, but I would wholeheartedly argue that it can very much be a social experience, and offers experiences it is damn near impossible to get anywhere else, and three games immediately come to mind:
VRchat (obviously): Literally entirely a social game, and has a pretty large community of people making things for it, from character models to worlds because that's what drives the game. There is a massive scene of online parties, raves, hangouts, etc. that bring people together across the whole world in a medium more real than any flat game because of the custom models, worlds, and the relative abundance of people using full body tracking to show off, dance, and interact with each other.
VTOL VR: This is still fairly social in that you can either play with friends or people online, but the main draw for me is the level of immersion in flying you can get. You have full interactable cockpits that you basically just use your real hands to interact with (depending on your controller/hand tracking) and it's all pretty realistic. It's just impossible to have the same level of experience without VR.
Walkabout mini golf: I was pretty skeptical of this game when my friends wanted to play it, it's literally just a mini golf sim. The thing is, the ability to play mini golf with friends who live across the country/world is amazing, and the physics of just swinging your controller/hands in the same way as real mini golf is so special.
It is still quite expensive to get really good gear, and that is definitely the current biggest hurdle. It may forever be a smaller community due to the space/tech/cost requirements to make the experience truly incredible, but for me even just on a quest 2 in my room without a lot of fancy stuff, it is still interesting and something special. A lot of people really do care a lot about VR, and even if it is far less than conventional gaming, it should not be entirely discounted. And I personally think that while is probably won't ever replace flat screen gaming, it is an entirely different kind of experience and has a at least decent future ahead
Technically the deflectors were only there in case the interruptors didn't work right for some reason I believe. Still kinda funny tho
Took em long enough