this post was submitted on 15 Sep 2024
263 points (89.7% liked)

Technology

59534 readers
3168 users here now

This is a most excellent place for technology news and articles.


Our Rules


  1. Follow the lemmy.world rules.
  2. Only tech related content.
  3. Be excellent to each another!
  4. Mod approved content bots can post up to 10 articles per day.
  5. Threads asking for personal tech support may be deleted.
  6. Politics threads may be removed.
  7. No memes allowed as posts, OK to post as comments.
  8. Only approved bots from the list below, to ask if your bot can be added please contact us.
  9. Check for duplicates before posting, duplicates may be removed

Approved Bots


founded 1 year ago
MODERATORS
 

Hard to believe it's been 24 years since Y2K (2000) And it feels like we've come such a long way, but this decade started off very poorly with one of the worst pandemics the modern world has ever seen, and technology in general is looking very bleak in several ways

I'm a PC gamer, and it looks like things are stagnating massively in our space. So many gaming companies are incapable of putting out a successful AAA title because people are either too poor, don't want to play a live service AAA disaster like every single one that has been released lately, Call of Duty, battlefield, anything electronic arts or Ubisoft puts out is almost entirely a failure or undersales. So many gaming studios have been shuttered and are being shuttered, Microsoft is basically one member of an oligopoly with Sony and a couple other companies.

Hardware is stagnating. Nvidia is putting on the brakes for developing their next line of GPUs, we're not going to see huge gains in performance anymore because AMD isn't caught up yet and they have no reason to innovate. So they are just going to sell their next line of cards for $1,500 a pop for the top ones, with 10% increase in performance rather than 50 or 60% like we really need. We still don't have the capability to play games in full native 4K 144 Hertz. That's at least a decade away

Virtual reality is on the verge of collapse because meta is basically the only real player in that space, they have a monopoly with them and valve index, pico from China is on the verge of developing something incredible as well, and Apple just revealed a mixed reality headset but the price is so extraordinary that barely anyone has it so use isn't very widespread. We're again a decade away from seeing anything really substantial in terms of performance

Artificial intelligence is really, really fucking things up in general and the discussions about AI look almost as bad as the news about the latest election in the USA. It's so clowny and ridiculous and over-the-top hearing any news about AI. The latest news is that open AI is going to go from a non-profit to a for-profit company after they promised they were operating for the good of humanity and broke countless laws stealing copyrighted information, supposedly for the public good, but now they're just going to snap their fingers and morph into a for-profit company. So they can just basically steal anything they want that's copyrighted, but claim it's for the public good, and then randomly swap to a for-profit model. Doesn't make any sense and just looks like they're going to be a vessel for widespread economic poverty...

It just seems like there's a lot of bubbles that are about to burst all at the same time, like I don't see how things are going to possibly get better for a while now?

you are viewing a single comment's thread
view the rest of the comments
[โ€“] astropenguin5@lemmy.world 1 points 2 months ago (1 children)

Little bit of pushback on the vr front: Sure, there aren't many massive publishers driving it forward, but I would wholeheartedly argue that it can very much be a social experience, and offers experiences it is damn near impossible to get anywhere else, and three games immediately come to mind:

VRchat (obviously): Literally entirely a social game, and has a pretty large community of people making things for it, from character models to worlds because that's what drives the game. There is a massive scene of online parties, raves, hangouts, etc. that bring people together across the whole world in a medium more real than any flat game because of the custom models, worlds, and the relative abundance of people using full body tracking to show off, dance, and interact with each other.

VTOL VR: This is still fairly social in that you can either play with friends or people online, but the main draw for me is the level of immersion in flying you can get. You have full interactable cockpits that you basically just use your real hands to interact with (depending on your controller/hand tracking) and it's all pretty realistic. It's just impossible to have the same level of experience without VR.

Walkabout mini golf: I was pretty skeptical of this game when my friends wanted to play it, it's literally just a mini golf sim. The thing is, the ability to play mini golf with friends who live across the country/world is amazing, and the physics of just swinging your controller/hands in the same way as real mini golf is so special.

It is still quite expensive to get really good gear, and that is definitely the current biggest hurdle. It may forever be a smaller community due to the space/tech/cost requirements to make the experience truly incredible, but for me even just on a quest 2 in my room without a lot of fancy stuff, it is still interesting and something special. A lot of people really do care a lot about VR, and even if it is far less than conventional gaming, it should not be entirely discounted. And I personally think that while is probably won't ever replace flat screen gaming, it is an entirely different kind of experience and has a at least decent future ahead

Fair points on VR games being fairly social. I was more thinking of the in-person social experience, which is still involving some portion of people sitting around stuffing their face into a headset and wandering off into their own world.

IMO, this is something that AR/MR stuff could do a great job of making more social by adding the game to the world, rather than taking the person out of the world to the game but, of course, this also restricts what kind of games you can do so is probably only a partial solution and/or improvement on the current state of affairs.

I also agree that it's way too expensive still, and probably always will be because the market is, as you mentioned, small.

PCVR is pretty much dead despite its proponents running around declaring that it's just fine like it's a Monty Python skit. And the tech for truly untethered headsets is really only owned by a single (awful) company and only because the god-CEO thinks it's a fun thing to dump money on which means it's subject to sudden death if he retires/dies/is ousted/has to take time off to molt/has enough shareholder pressure put on him.

Even then, it's only on a second generation (the original Quest was.... beta, at best) and is expensive enough that you have to really have a reason to be interested rather than it being something you could just add to your gaming options.

I'd like VR to take off and the experiences to more resemble some of the sci-fi worlds that have a or take place in a virtual reality world, but honestly, I've thought that would be cool for like 20 years now and we're only very slightly closer than we were then, we just have smaller headsets and somewhat improved graphics.