brsrklf

joined 1 year ago
[–] brsrklf@jlai.lu 10 points 8 months ago

En même temps déjà qu'à la SACEM ils ont milité pour que n'importe quel bidule vaguement électronique soit sujet à la taxe, c'est la suite logique.

Après tout, si ça se trouve, ta poubelle, tu vas graver les paroles d'une chanson de Michel Sardou dessus, espèce de pirate!

[–] brsrklf@jlai.lu 2 points 8 months ago

Yes, I think you are talking about Vanilla Psycasts Expanded. Not a fan of all VE, they tend to clutter menus too much IMO, but this one is very good and makes psycasts quite a bit better.

It even got extended in other mods for extra psycast paths, Alpha Animals adds a tab with 4 new ones for example.

[–] brsrklf@jlai.lu 3 points 8 months ago (2 children)

Biotech is the best one till now, because it adds a framework on essential stuff that lots of mods can easily build on.

I know there were mods adding kids before, I tried them, some were good but all had some kind of clunkyness and big compatibility issues.

And xeno genetics may be a bit less powerful than the Humanoid Alien Race mod in what can actually be done, but again, a great base for inter-compatible stuff. And since they're modified human pawns and not other beings you get easy hybrids and crazy mad science stuff around it.

[–] brsrklf@jlai.lu 11 points 8 months ago (6 children)

Really depends. Orchestral pieces can fit certain games, or certain parts of a game. A set soundtrack with a few variations for changes of pace can work if it's a good fit for the game in general.

If it's a constant wall of music that's not really well integrated, sure it can be a bit annoying, even if the music itself would be very good in isolation.

But on the contrary some games have adaptive music, and interestingly it's a bit more like John Williams' view on movie soundtracks : it's made to adapt to what's happening in real time. When it's done right it's everything but boring.

[–] brsrklf@jlai.lu 6 points 8 months ago

I bought that not long ago, after it being on my radar for a while.

It's not for everyone, you have to be okay with the changes of pace and the weird half-platform fighter/half narrative farming sim structure. You can't really choose one aspect, both are needed.

But for those who like games with mixed gameplay and finding out stuff progressively, it's fun. A bit repetitive sometimes, especially if you're not sure how to progress efficiently and start trying to grind (happened to me a bit).

World is an interesting parallel universe mythical Japan with likable characters, and the English localization is pretty good.

[–] brsrklf@jlai.lu 2 points 8 months ago* (last edited 8 months ago)

On the subject of game shows with adaptations that last a lot longer in other countries, Don't Forget The Lyrics! still exists in France ("N'oubliez pas les paroles!"), is still quite popular and still airing every day on a major station. With occasional prime events, usually with champions or celebrities playing for charity.

If what I saw on wikipedia is correct, the original US show only lasted from 2007 to 2011.

Interestingly the formula of the French version has changed quite a bit from the original too.

[–] brsrklf@jlai.lu 6 points 8 months ago (2 children)

Under the name Motus, it aired in France without interruption from 1990 to 2019.

There were a few specific rule changes, after a while they started using 6- then 7- to 10-letter words (makes sense, since words tend to be longer in French and 5-letter words were a bit too limiting).

[–] brsrklf@jlai.lu 4 points 8 months ago

42% de mots à "caractères spéciaux". Forcément, si ça compte les accents comme "spéciaux", aussi...

[–] brsrklf@jlai.lu 4 points 8 months ago* (last edited 8 months ago) (1 children)

On PC Lands of Lore 2 was on 4 discs, about at the same time (1997).

It was a big game, but of course lots of video and fully voice acted dialogue mostly explained the need for all those.

Most of the human/human-shaped characters were actors in FMW, often directly green-screened over the 3D environment. It was quite a surprise, I had never seen live action FMV used in a "real" game that's not some sort of point and click.

[–] brsrklf@jlai.lu 8 points 8 months ago (3 children)

You know, Baldur's Gate 1 was on 5 CD-ROM, 6 with the extension.

Of course it was mostly because it was a mess of mostly uncompressed graphics and audio, but still.

If I remember correctly the backgrounds were just fully drawn as huge bitmaps. Several of them for each area too, because they used separate bitmaps to represent collisions too.

[–] brsrklf@jlai.lu 6 points 8 months ago

Especially since DS, 3DS and Wii U gamepad had resistive screens. They could use a thin bit of plastic as a stylus and you could get very precise instantly with it.

Capacitive is nowhere near as convenient for (most) game interfaces. Fingers are inaccurate as fuck and get in the way of the screen, big round styluses are only marginally better, and even those clear-disc capacitive stylus things don't work as well and are still usually quite a bit thicker than the DS bit of plastic.

With the Switch screen being capacitive too, I've tried using a capacitive stylus to design Super Mario Maker courses. It's just not the same, it was a lot easier on the Wii U screen. On the Switch I have to go back and correct stuff constantly, and pointing in particular doesn't always register immediately.

[–] brsrklf@jlai.lu 20 points 8 months ago (1 children)

For a couple years now, I've only had an old PSVR. It's obviously limited, has quite low res and is only usable for a few games on my PS4, but hey, it was my entry point to VR anyway, and it's already pretty fun.

I know at some point I will get a PC VR set, if only to get more out of it. And I already know I am ready to pay significantly more for it not to be meta. I don't care if they pretend their accounts are separate, I don't trust them and I want nothing to do with them.

view more: ‹ prev next ›