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... The original game already "demanded" BG&E2 would be made. It called for a sequel, because the plot was left unfinished.
That they added new hooks for a prequel on top of it is not really good news to me.
Since it's Ubisoft, don't stop there and get rid of top management, it's the best way to improve creativity and reduce harassment.
I never went very far into SimEarth (I remember getting a bunch of maxis's simstuff in the 90s, and not having the patience to really get into some of them back then).
However, I did play Spore during its prime. It's very shallow, on all levels. Don't expect any kind of simulation in there, especially not physics or even basic biology and evolution really.
Its whole gameplay loop : design a beast, eat or make friends, be a tribe, fight or make friends, design a town and vehicles, fight or make friends, design a spaceship, fight or make friends and try to reach the center of the galaxy because I don't know.
You can manipulate planet atmospheres in the space phase, but there are no variations : you can basically make planets "suitable" for life, and all life in the game needs the exact same parameters. There is zero room for experimentation and everything is basically just as efficient as everything else.
Absolutely. I bought two kits (first VR, then variety) just to see what the deal was with them. It was a while after release, got them for a bit cheaper. I didn't expect it to be that smart, to be honest. For a curious 10-12 year old or so, it's fantastic.
Just the piano toy touches stuff like optics and IR, waveforms, frequency, and of course there's the satisfaction of building that thing with all those moving parts.
I've seen so many people missing the point completely and calling it "expensive cardboard". It's like seeing one of these kits for kids letting them assemble a simple radio, with instructions and an introduction to electronics, and complaining that you could buy an actual radio for a quarter of the price.
Labo was not the success you're making it to be. Anyway, the cardboard is only a small part of it.
Go see what the software is about, it's very well done. You've got interactive cutout views of what the kit is doing, and explanations go into surprising details into the inner workings of infrared cameras, gyroscopes, generating sound, etc... while keeping it accessible to kids.
Also it includes a simple, visual programming language to do your own stuff.
Nintendo fans are so rabbid
No, that's Ubisoft.
You see, Ubisoft's studios are mounted on hot air balloons, sometimes they need to let go of some weight to catch the right current.
So they did plan more than that originally, that explains why I was confused about it.
It's a shame though, a reboot would have been interesting. It's not like you can't play the original games anymore.
For once Konami gets credit for basic decency I guess. Wooo.
Reminds me of the assholes at Capcom who once removed a big part of Okami's ending because "it was a movie with Clover's logo on it, and we had no right to use that logo on a game they didn't directly work on".
Clover, the studio that they'd close up for financial reasons a few years before and who made the full fucking game to begin with. But you know, they didn't work on the mostly straight port.
Wonder what a Morrowind speedrun looks like nowadays. I saw one a long time ago that was basically Icarian flight scrolls and lots of drugs that make you better at making drugs.
Je suis pas contre sur le principe, mais ça pose d'autres questions. J'ai habité des logements pourris à l'isolation minable où j'avais pas d'autre option de chauffage que l'électricité, donc ça consommait sêvère.