digitalnuisance

joined 8 months ago
[–] digitalnuisance@infosec.pub 7 points 4 months ago* (last edited 4 months ago)

AI as a technology at its core is fine, what is at issue here is the unnecessary scaling up of AI. There were great strides being made in making models as small and efficient as possible before OpenAI fucked up the entire market by becoming a for-profit company. They literally can't scale the models much further no matter how much data and compute they throw at them nowadays, and the money faucet still hasn't been turned off to disastrous consequences.

[–] digitalnuisance@infosec.pub 1 points 6 months ago* (last edited 6 months ago)

Dumb and annoying is worse.

I mean, some of the most experienced and successful devs in the world are telling you (some random guy) these things bluntly in the article, and you are proving their point for them by acting how you're acting.

Congrats on being a sentient stereotype with a keyboard and access to the internet, I guess?

[–] digitalnuisance@infosec.pub 2 points 6 months ago* (last edited 6 months ago) (1 children)

AAA gamedev here. I agree in principle with the gamefeel critiques, but I'd like to bring up that scale absolutely matters here. Every degree of complexity your codebase adds can cause cascading issues, which is one of the million reasons indie devs are told by everyone to keep their game scope small. Not saying these kinds of games shouldn't improve, but it's not as trivial as it might appearr.

[–] digitalnuisance@infosec.pub 2 points 6 months ago

I agree with you, but I'd also like to add the caveat that even with commonly-used engines shit can still be incredibly complex.

[–] digitalnuisance@infosec.pub 5 points 6 months ago (1 children)

UI is incredibly complex under the hood. Cryengine is also difficult to work in. There are tons of reasons games with distinct outstanding features don't switch engines, though, and it's usually due to the specific features said engine provides, no matter how difficult it becomes to work with as a legacy system over the years.

[–] digitalnuisance@infosec.pub 3 points 6 months ago

You say that, but...

[–] digitalnuisance@infosec.pub 1 points 6 months ago* (last edited 6 months ago) (2 children)

Yeah, you're probably right, the video game you personally made is probably better and we're just lazy. BTW I demand 20 hours of brand new content to be released next week, and it better be cutting-edge, uniquely interesting and creative, bug-free and $4.99, or else you're a lazy dev, too.

It's genuinely funny watching these people learn absolutely nothing when slapped in the face with hard facts.

[–] digitalnuisance@infosec.pub 2 points 6 months ago* (last edited 6 months ago) (4 children)

Gamer who doesn't understand how gamedev works gets mad at guy telling them they don't get how gamedev works, demanding their treats get here, right now anyway after being told it actually takes a bit to make. News at 11.

[–] digitalnuisance@infosec.pub 5 points 6 months ago

Correct. Once again, Gamers take developers for granted because something LOOKS like it's simple, but it rarely ever is. It's hella frustrating to deal with this every day as a dev, but I guess that's what you sign up for in this line of work.

[–] digitalnuisance@infosec.pub 1 points 7 months ago

I mean, the other guy brought it up.

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