It's really a design decision. Gnome's corners don't have infinite size because you can grab the window by clicking anywhere on the topbar including in fullscreen. It creates exceptions in the design, why should the close button expand to the corner but not the others? If the close button is too small to click on, that's another issue entirely.
imecth
Works fine here, on mutter with mesa. Looks mostly like a KDE bug.
You can still theme gtk though, whether it's simply by editing /.config/gtk-4.0/gtk.css
or by using a more in depth app like gradience, everyone using the same defaults actually makes it easier to further tweak.
Je crois que c'est just une référence à Ralph, un dessin animé de disney.
In fps games ? Absolutely. By adding a limit you're telling your player to use it, or lose it. Gotta protect players from themselves. Unfortunately it's hard to apply to some types of games, like crpgs which are notoriously bad at giving random shit that you might one day need.
This is a game design failure, it's why max ammo is a thing.
Google has a swath of PR people, devs are always going to be less socially inclined. Devs at google aren't the ones making the decisions. But yeah gnome does throw its weight around, both for good and bad.
Familiarity breeds contempt, give it some time and I'm sure cosmic will have its share of haters too. There's hundreds of gnome devs, and all you're seeing are clickbait blogposts like these made to stir up the pot. Go check out the discussions on discourse, matrix, or even gitlab to see what they're actually like.
C'est le cercle vicieux où la télé vire de plus en plus facho pour jouer pour son audience qui du coup s’extrémise aussi, et contrairement aux autres médias y'a plus de nouveau sang pour équilibrer. La télé c'est surtout les boomers qui la regarde maintenant.
Is that actually a windows thing though? I know i can set up that shit in the mobo's bios, from turning on the computer at specific times to keeping the peripherals on when shutdown.