jjjalljs

joined 2 years ago
[–] jjjalljs@ttrpg.network 6 points 14 hours ago (1 children)

Right. You can't pick the lesser evil in the election today, then go do nothing, and expect good outcomes.

Harm reduction has a place but it's not the whole solution

[–] jjjalljs@ttrpg.network 23 points 1 day ago (3 children)

Every time I see this I think about opportunity costs. What got skipped in favor of this dubious effort?

[–] jjjalljs@ttrpg.network 7 points 3 days ago (1 children)

You need a way to prevent this from being corrupted. Conservatives would love to use this to prevent black folks from voting. They're single minded and will chip away at it for decades.

Perhaps honey pots? Set up fake meetings to discuss how to prevent "those people" from voting, and everyone who attends is barred from working in government for life.

[–] jjjalljs@ttrpg.network 1 points 1 week ago

Any plan that depends on "and then the common person develops discerning taste" is doomed to fail. Especially considering that even people who are usually picky might enjoy something basic from time to time

[–] jjjalljs@ttrpg.network 0 points 1 week ago (2 children)

I was going to say something similar to that too. Specifically, the consolidation of power means there's less smaller companies taking risks. You'd think a big company with Disney money could afford to be weird and experimental, but that doesn't seem to be the case.

I say this despite enjoying superhero movies

[–] jjjalljs@ttrpg.network 0 points 1 week ago (4 children)

Others have touched on this but this also feels downstream from the capitalist hellscape. Most people don't have a lot of spending money. Movies are pricey and a bad money:time ratio.

I bet if wages were up, more people would go to the theater. I don't want to spend $40 to watch a movie and eat popcorn, but I'd consider it for $3.

[–] jjjalljs@ttrpg.network 17 points 2 weeks ago (1 children)

I find it kind of funny how games are becoming more mainstream, but every once in a while I still meet people that are like "games are a waste of time". But then again I guess people said that about movies and tv and still do sometimes.

Also I've been playing guild wars 2 again. Base game is like 10 years old but it's still fun

[–] jjjalljs@ttrpg.network 2 points 3 weeks ago (2 children)

Are they remaking it with the same bizarre D&D 3.x rules system? I think I'd pass. Those rules were bad.

[–] jjjalljs@ttrpg.network 32 points 1 month ago (2 children)

Windows sure is bad, though I haven't seen an actual blue-screen in years. That's some foul luck.

[–] jjjalljs@ttrpg.network 2 points 1 month ago

Oh yeah I got a cheap wireless mouse and keyboard for it, worked fine. One or two crashes, but mostly just fine.

[–] jjjalljs@ttrpg.network 1 points 1 month ago

How I feel about mana depends largely on how quickly it regenerates. It can be just a reskin of spells-per-day or spells-per-encounter, or it could be something more interesting.

DA:O had unlimited mana potions, which meant essentially you spend a small amount of time to refresh mid fight. Not very deep tactically, but more or less fine.

I don't think resource management is really a thing most people actually enjoy. Most people don't like timed missions, so you probably don't want to use that to prevent people from resting a lot. You don't want to soft-lock players by letting them blow their resources too soon, so they can't win the fight but don't have a way to restore. The dark souls style "you reset at the checkpoint but so do the monsters. Keep trying until you get it right" works for me, but a lot of people hate that.

There are so many ways you could do magic, and it's a bummer that vancian magic takes up so much space.

DND just isn't as good and universal as people think it is, but it's hugely influential anyway.

Side note: DND is balanced around like 6 "medium" encounters per day. You're supposed to slowly trickle down your resources. Turns out most groups do one encounter per day on average, and then the system doesn't work very well at all. There's lot of patches (eg: gritty realism) but the problem remains people don't seem to want to do that kind of cadence.

[–] jjjalljs@ttrpg.network 0 points 1 month ago (1 children)

I meant how in poe1 and 2 might (the stat) is 3% more damage per point, so it's hard to feel the difference between might 10 and might 15. Does +15% of 10 damage make a meaningful difference? It's probably the same as +12%, right, or is there decimal damage too? I guess when multiplied by power levels it's a bigger deal, but that's kind of opaque.

Also "like proficiency bonuses on crack" is deeply funny to me as someone who played DND 3e. Base attack bonus every level, skill ranks up every level, oh so many memories and not all of them good.

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