Similar tech, sure, but the point is how they use this technology to play a character onstream.
missingno
You can consider it a subcategory of streamer. Livestreaming is all about your public face and persona, it's a lot more front and center than just an icon off to the side here, so someone choosing to present themselves as a character matters a lot. And for many VTubers, they literally are playing a character onstream, there's an entire subculture surrounding VTuber personas.
It's just kinda cute to see Bernie learn about this whole subculture like this.
Streamers who use an animated model (or 2D PNG for the latter) instead of an IRL face camera.
This is a totally unsatisfying answer, but your only actual recourse, if you want to keep using steam, is to reach out to them and express your displeasure at their updated TOS and its implications.
Valve's TOS hasn't actually changed. The new law just requires them to more clearly disclose that a license is not ownership, but that was always the case.
Aside from live service games that are dependent on the devs' servers, and anything that uses more intrusive DRM (note that while Steamworks DRM is a thing, quite a lot of games don't use it anymore and ones that do are very easily cracked), they can't actually take the bits off my computer.
DRM-free games are still considered a license too, at least as far as the law is concerned. Even physical games are. But I'm not worried about anything that can't be enforced.
BlueSky has money. We don't.
People are going from one corporate-controlled social media platform to another corporate-controlled social media platform. You and I both know that's the problem, but to the average user, they're going to go to whatever has a large corporation spending a lot of money to tell them that their platform is the next big thing.
The problem is that Apple has become increasingly hostile towards developers, I've heard plenty of horror stories from devs in recent years. Refusing to support Vulkan is an especially boneheaded decision, expecting anyone to support Metal is just creating unnecessary friction.
BlueSky has the one thing Fedi doesn't: a large advertising budget. Hate to say it, but we have lost.
I don't support pirating anything that is readily accessible. I've never touched Yuzu or Ryujinx.
But I also think it's important that these projects are developed sooner rather than later, before the things we want preserved disappear. Later is too late. Some Switch titles already have been delisted, but we've saved them thanks to these efforts.
Yeah, I stopped buying from the VC when the Wii U asked me to pay to "upgrade" my games.
This is an excellent article that covers how and why the VC died.
People say they want it back, but most titles never sold all that well back then.
It's a 2D puzzle game. It's not doing anything the Switch shouldn't be able to handle. Champions never had any problems. Even the Wii was perfectly capable of running 20th, and not much has actually changed since then.
Like, I know the Switch is not the beefiest system ever, but this is not a game that should need a PS5 Pro or whatever.
That's the current state of every platform but Switch.
I'm well aware that crossplay isn't trivial, but it's too important to not be a priority. If you're making a multiplayer game and you want it to have a playerbase, crossplay is vital to keep your game alive. A publisher the size of Sega has the resources to get it done.
Does simply being content-complete count as a gimmick? It's something we still haven't seen yet in the west. I think 20th and Chronicle had a ton of great things to offer new players. Chronicle's JRPG story mode might be the most innovative onboarding experience any puzzle game has ever seen.
Too bad the west never saw it.