missingno

joined 4 months ago
[–] missingno@fedia.io 1 points 4 months ago

Big hitboxes with mobility. Looks like a lot of fun.

[–] missingno@fedia.io 2 points 4 months ago

My concern is that Proton isn't even being seen as a stepping stone, but a real replacement for native support. I've heard too comments to the effect of "We don't need native ports anymore now that Proton exists."

[–] missingno@fedia.io 7 points 4 months ago (3 children)

I recognize how much of an impact Proton has had on Linux gaming to help bridge the gaps in our library, and make the platform more attractive to potential new users.

But this is exactly why I won't ever see it as a substitute for native support, because the important thing is support. If we're not supported, anything could break at any time and we'll be out of luck.

[–] missingno@fedia.io 14 points 4 months ago (2 children)

I'm surprised this is even legal. Why do we not have a law requiring credits to properly give credit?

[–] missingno@fedia.io 36 points 4 months ago (9 children)

This just sounds like a a solution in search of a problem.

[–] missingno@fedia.io 1 points 4 months ago (1 children)

I can't think of any other games where slowdown is a necessary mechanic.

It's quite common in retro shmups, particularly bullet hells putting way too many sprites onscreen. Designers were always aware of it and intentionally balanced the difficulty around it, and some later games even include artificial slowdown just to preserve that feel.

[–] missingno@fedia.io 3 points 4 months ago

I recently got hooked on Twinkle Star Sprites, a Neo Geo versus shmup. Chaining enemies on your screen sends attacks to the opponent's screen. Those attacks can be bounced back, and reversing a reversal can create special attacks or even a boss summon. There's a lot going on and it's tragic that no spiritual successor ever tried to recreate this formula.

It did get a JP-only PS2 sequel, but it looks to just be largely the same game, just with a different cast of characters and the lovely spritework replaced with a much worse low poly 3D.

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