~~Game mechanics can't be patented, only game assets (character models, etc)~~ I'm wrong!
savedbythezsh
I did one similar! Used autohotkey to hide the task bar at random intervals and pop up a warning that said "system out of memory". Only way to get it back was autohotkey or a reboot. It would restart daily and on login so it would keep happening. And I hid it as "Nvidia game scanner service.exe" in the Nvidia bloatware folder so it looked innocent. Had a good laugh about that one
The WinAmp maybe sorta open-sourcing is interesting. I've never used it (aside from downloading it to get MilkDrop working in Foobar2000).
Yeah exactly, but to get to that point we needed to message it to consumers as such for ~20 years. Similarly, in OPs example, the 20mg feels similarly to a 40mg, but with half the nicotine - clearly the measurement on the box is being used as a proxy for "how does this feel" (no clue if that has a measurement/is measureable) but could definitely message it similarly
Yeah, exactly
That's when you take a page out of the book of lightbulb manufacturers. On the box, CFLs and LEDs don't show their actual wattage on the front, they write "100w equivalent" because that's how people are used to measuring luminosity.
That's what NEET technically means, but it's taken on a greater meaning (especially on 4chan) of "person who lives in their parents basement well past the age it's socially acceptable, has no social skills/is actively antisocial, has poor personal hygiene, and rarely (if ever) leaves the house".
I didn't even know this happened lol
I've never played any others but SR4 is great, super ridiculous
That was great, thank you for linking! I expected to just skim it and ended up reading the whole article and the follow-up
My best recommendation is a good git GUI. I really like Gitkraken (proprietary & freemium unfortunately, but a pretty generous free plan). I'm now more advanced than many of my coworkers because it helped me form an intuitive understanding of git.