Unfortunately not really.
The problem is that the artstyle is usually thrown out the window with these kinds of mods. They all end up looking very similar because of the amount of work you have to put in to make it look acceptable.
Not to mention, the hacky nature of RTX Remix is very limiting and the implementation is not very good to begin with (and very hard to use as a result).
I hadn't caught up with NVIDIA's RTX Remix SDK stuff but I plan on taking a look at this myself and do a more in-depth render integration with something (be it the Remix DXVK fork itself or something like UE5). I mod BlackBox NFS games extensively and I plan on cooking something up that is technically better than anything before.
Yeah enabling remote debugging because the dev thought it made it easier is a pretty big oof.
But this is just strike one. It's a one man show, after all, so cutting them some slack is warranted when it comes to this specific topic.
Nevertheless, your concerns aren't unfounded. This project needs more contributors to be able to keep up. (Thorium is basically in the same boat)