this post was submitted on 03 Dec 2024
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Uncharted was released in 2022 on steam then 2023 on GOG.
Sony has released on GOG later. It tends to be the trend because companies are in the mindset of PC has a lot of pirates. So selling a game without drm and an installer is not something they rush to do until they feel sales are on a downward trend.
Now that Sony has moved to PSN requirements future drm free plans are in question. Only way for GOG to get day 1 releases consistently would be to give up on DRM free requirements.
So it's not really any surprise what the reasons may be.
And it sucks, whether it's a surprise or not.
I'm not angrier at something being absent from Steam because Epic paid for an exclusive than I am at any other reason why a game wouldn't make it to my storefront of choice.
Which is, let's be clear, very lightly angry. This is choosing a store to buy videogames, not seeking revenge for my clan in holy war.
I don't see exclusives the same as a company choosing to not release a product on a certain storefront. One is a choice that can be changed and another is a contract.
Contracts can, in fact, be changed.
Those are pretty similar deals, honestly. In many cases the exclusivity deal gets signed because without the up-front cash the game can't get done. You give up some long-term sales for the up front money and the better revenue split. In both cases it's about resources.
And, again, in both cases that decision can be reviewed later. Either because it's baked into the timed exclusivity or because all contracts can be amended.
But also, there isn't a moral stance here. As a user I care about where and how I can play the game, I don't care about the reasons. I don't need to approve your business agreements before I play your videogame, I'm not your lawyer.
It's nicer to not need a contract that needs to be changed. Already enough obstacles of even getting a pc port for some games without it.
Oh, it's nicer for them, I assume, but again, I'm not your bizdev guy. Their lawyers can do the paperwork, I just care about the game.
Plus, I think you're misjudging PC ports. The "obstacles" are actually for shipping on consoles, which require expensive dev kits and complex certification and submission requirements. PC ports are easy, you probably have a PC build running for development anyway and PC platforms really don't give a crap about compliance requirements.
If it's not on PC it's a business decision, not about complexities. Having to sign a contract in exchange for money isn't an "added obstacle", it's a motivation to do it in the first place.
I just care about the game which is why I prefer no exclusive deals.
All else being equal, yes, I prefer games being platform agnostic.
If I have to choose, though, I only care about them being available on PC in the first place (and on GOG, DRM-free, if at all possible). And I certainly, certainly, am nowhere near getting mad at them signing a deal to get money from Epic in exchange for exclusivity. Go hussle, game devs. Do what you gotta do to get by. If anything, it sucks how much less commerically viable doing that seems to be than just launching on Steam alone, going by the performance of recent Ubisoft releases.