this post was submitted on 10 Dec 2023
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“It only took us three years, but we’ve finally achieved the full game we should have delivered on day 1.”
At least they didn't abandon it. The game was great on PC(v1.4, v1.6) apart from some minor bugs(NOT game breaking bugs).
It doesn’t change the fact that they over promised and under delivered and still raked in pre orders.
Until consumers figure out how to be patient, this is a trend in gaming that is going to continue. To NOT criticize it at every opportunity is doing yourself and every other gaming enthusiast a huge disservice.
That's why I always buy after release and usually wait for some discounts. But I plan to buy BG3 even if it's not discounted at the winter sale but I think it is pretty obvious that this game is pretty good already.
As long as some youtuber with a broom-handle-up-his-ass expression in the thumbnail keeps promoting day 1 games to increase FOMO, people will continue to preorder AAA games that they mass produce.
It was a good game, just it fell well short of expectations. When you compare the little systems that contribute to games by R* like rdr2 / gta5 feeling so detailed and alive, it felt a bit barren, despite all the gorgeous backdrop and cool abilities.
"mile wide, inch deep" would be how I described it. The story was excellent but the gameplay loop imo needed some work.
Have you played the new version / dlc yet (I've not so pls no spoilery spoilers)?
In fairness, I hated rdr2 and don't really like the gta games because they're a bit too much "violent life simulator" vs "game" for me.
As such, the only thing I hated about CP2077 was the bugs, crashes, and balance issues. Admittedly, I loved how cheap I got it because I bought it during the early reputation crash. It was unplayable for a few weeks, but for $17? Damn.
Yeah for $17 it'd be an absolute steal, assuming it's playable. Iirc it didn't crash once for me, just there were sooooo many ridiculous graphical bugs, and so many systems just felt half-arsed or unfinished. Some notable examples for me:
looking out over the city from a high point, zooming in on the traffic and finding out they're sprites
no real police / law system, you could have your back to a wall and they'd somehow teleport behind you
on my first cyberpsycho case, as the "Thanks for work, I'll take it from here" call didn't trigger until leaving the area, I was unsure of what to do with the knocked-out psycho, so I carried them to the trunk of my car. Well, the game did not account for my idiocy and there were, let's just say, interesting spaghettification results when I drove away
the autodrive when calling your car often had hilarious or strange results
I could not complete CP2077 when I first put it in my PS4, but I bought it expecting that. I had a little knockaround fun in the early game and then put it aside until a big patch or two. It did, however, crash at least 1-2x per hour on me the entire first playthrough. By the time I played through a second time, it was down to 1 crash in 5 hours.
And yeah, I noticed some of the other bullet-points as well :)
Those are features XD. You are in the future world so teleporting is possible. Maybe some traffic is just holograms? /jk
According to the holographic principle, our entire 3d universe is a projection of a 4d space, so really the traffic is more realistic than other games!
You're telling me CP2077 is not violent? Have you seen how gory it can get? Have we played different games? Because this game is brutal from my experience.
No, really I'm not. I'm saying "violent life simulator" as a holistic explanation of what rdr2 and gta is. One thing I always loved about some other games like CP2077 and the tES games is that they're much more forgiving in many ways, instead avoiding mapping on just "realism".
Personally I really enjoy it. Phantom liberty (and the patch to the normal game) adds a new area that is basically a microcity in itself, with a really fun side story that even adds additional endings to the main game.
No story spoilers ahead:
The update also brings a lot of randomized content that helps making the city feel much more lively, for example you will encounter random gang shootouts or car chases, or if you pick on one gang enough they will hunt you down as well. The police is a lot more dangerous, and continued resistance will eventually earn you a visit from maxtac. They also got the city transit system working, you can ride by train from a to b if you want while enjoying the view.
Also, assuming you didn’t play at all since the 2.0 overhaul, they completely reworked the talent trees and skill paths, making them much more distinct and all around fun to play with. The loot and difficulty system is also overhauled, and will mostly scale to your level regardless of where you are in the story, giving much more freedom in what you want to do and when.
Then there is vehicle combat of course, with a wide range of armed vehicles to obtain, which is also pretty fun and useful.
Generally it feels much closer to what was promised. It might not be perfect, but it is in a fantastic state in my opinion, the only thing I really miss at this point is the holy grail of third person camera (with a working player model).
Thanks for the informative reply! I am definitely going to update at some point. I tend to only play one game at a time, not sure if it's an autism thing but I get very much into one game, play it to completion, do all the side quests if I really like it, then move onto the next... don't replay games very often.
I got the absolute worst ending possible on my CP2077 runthrough, I have a save from just before the point-of-no-return and was mopping up all the side activities with the intent of trying to get a better ending. Perhaps I should start a new game from scratch to really appreciate all the additions. Though, I wager I'll be installing the car handling / HUD element and minimap resizing mods immediately, unless they've fixed those issues?
I would definitely recommend doing a fresh save, it gives more opportunity to experience and play with all the new stuff than just rushing dogtown (the new district) with a max level save.
I don't think that's autism, it's just focus
Fwiw I wasn't wondering, I have an official diagnosis. It was pretty funny (at least I thought so)
Psychiatrist: "Ok, you've scored really highly on the test I've given you"
Me: "Oh, awesome!"
Psychiatrist: "No, not awesome, it means you're autistic"
I am planning on playing the DLC and probably replay the full story. Yeah apart from main and side missions the world is dead. Haven't used mods but I doubt the open world will get any better or more enjoyable.
It was a solid 7/10 at launch and a clear 10/10 in the state it is in today. The new additions are fantastic and complete the experience imo.
I love CP2077, but there's no way it was a 7/10 when it crashed every 30 minutes for most people and a significant percent of the quests broke. People (rightly) give flak to Bethesda on how buggy they released games in the past, but CP2077 was arguably buggier than that on release.
I mean if you were on PS4 or last gen hardware sure but largely it was stable for the specs current specs at least on PC. Had it day one and maybe a crash every other session…which is fairly normal for a resource intense game at release.
Here are the wheels to the car you bought 3 years ago.
Uhhh I seriously doubt it’s even close to what they said it was going to be
No it's not. I mean I like the game that it is and even had fun at launch but I will always be a little salty that it will never be what they said it would be.
No, but I find it’s fun. Looks great and I love the genre
I did a complete playthrough on release and still had fun. The game is still buggy, but it's definitely better than it was and I've had a good time on my second playthrough.
Yeah multiplayer is not happening
Did they ever add in true branching storylines? That was one of the big claims, and those I've talked to say it's essentially linear with some choices that have limited impact.
Fans must feel honored for the chance to beta test the game for a year after paying 60 for it.
Good thing I haven't played more than a few hours yet. Imma give this another shot over the holidays I think.
Should they have all worked more crunch time instead?
No. They should not have released an unfinished game. You know, the game they advertised and sold to people before release.
Exactly. If they released it this year, it could've contended for game of the year. Instead, it released in a buggy, unfinished state.
Release games when they're done, not when some exec or marketing person says it should release.
If my years in a technical field have taught me anything, it's that this half-cooked shit sandwich was made by people in sales and management who were all promoted for making the shareholders happy. It's always up to the engineers to slap some shit together that they just learned about yesterday and was needed last week.
8 years of development and that's the state of the game at launch.