this post was submitted on 10 Mar 2025
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[–] DaddleDew@lemmy.world 74 points 2 days ago (5 children)

Has the person who invented the depth of field effect for a video game ever even PLAYED a game before?

[–] taiyang@lemmy.world 39 points 2 days ago (2 children)

I mean, it works in... hmmm... RPGs, maybe?

When I was a kid there was an effect in FF8 where the background blurred out in Balamb Garden and it made the place feel bigger. A 2D painted background blur, haha.

Then someone was like, let's do that in the twenty-first century and ruined everything. When you've got draw distance, why blur?

[–] DaddleDew@lemmy.world 35 points 2 days ago (1 children)

Yes, it makes sense in a game where the designer already knows where the important action is and controls the camera to focus on it. It however does not work in a game where the action could be anywhere and camera doesn't necessarily focus on it.

[–] taiyang@lemmy.world 9 points 2 days ago

Yup, or if they're covering up hardware deficiency, like Nintendo sometimes does. And even then, they generally prefer to just make everything a little fuzzy, like BotW.

[–] zipzoopaboop@lemmynsfw.com 2 points 2 days ago

It works for the WiiU games where Nintendo used it for tilt shifts. That's pretty much it

[–] shneancy@lemmy.world 6 points 2 days ago (1 children)

it works great for games that have little to no combat, or combat that's mostly melee and up to like 3v1. or if it's a very slight DOF that just gently blurs things far away

idk what deranged individual plays FPS games with heavy DOF though

[–] JackbyDev@programming.dev 3 points 2 days ago

Yeah, especially games with any amount of sniping. Instantly crippling yourself.

[–] alaphic@lemmy.world 9 points 2 days ago

Well, not exactly, but they were described to him once by an elderly man with severe cataracts and that was deemed more than sufficient by corporate.

[–] nutsack@lemmy.dbzer0.com 4 points 2 days ago

the problem with dilf is that you need to put the subject of your life in the middle