this post was submitted on 19 Jan 2024
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[–] TropicalDingdong@lemmy.world 111 points 10 months ago (18 children)

1: you get to own your games

2: the graphics are way better

3: you can do other shit with a PC like work or school

4: All games from forever to now are compatible.

5: You can emulate any games from older non-pc systems.

Did I miss anything?

[–] CarbonIceDragon@pawb.social 53 points 10 months ago (3 children)

Mods? Unless consoles these days have that too, I've admittedly not used console since the ps2.

[–] NakariLexfortaine@lemm.ee 10 points 10 months ago (3 children)

I know Skyrim has a limited selection of mods over on Xbox, but it's really tiny compared to the PC offerings, due to hardware and file size limitations. I think Fallout 4 has some, too?

Nothing on Sony or Nintendo's side, as far as I'm aware.

[–] Zahille7@lemmy.world 3 points 10 months ago (2 children)

On Xbox One at least, Skyrim and Fallout 4 both have 5gb storage caps for mods. True, no SKSE or SkyUI, but you can still get almost every other mod that's available.

[–] stardust@lemmy.ca 6 points 10 months ago (1 children)

On oldrim I used 30 gigs of mods like a decade ago. 5 gigs seem super low.

[–] Zahille7@lemmy.world 2 points 10 months ago

At least in my experience, it was my first time really modding anything. I had had access to a PC years ago when I was a small child, and I played stuff like Garry's Mod where I'd just build crazy contractions (dare I say I got kinda good at it, who knows how much better I'd be now if I was able to keep up with it).

After a while I lost access to the computer, but I still was able to play console games, so that's what I mainly gamed on for a very long time, up until just a couple years ago when I finally got a PC.

So I'd say if anything, it's a great introductory to the possibilities of mods to console players, and like me, it may push some to actually get a PC to do more with their games. In all, I'd say it's a positive thing regardless.

[–] DdCno1@kbin.social 2 points 10 months ago (1 children)

No, not almost every other mod. Only small ones. Total conversions like Enderal are not possible:

https://store.steampowered.com/app/976620/Enderal_Forgotten_Stories_Special_Edition/

This mod is essentially a massive (50 hours just for the main story) free AAA RPG with its own world, story and mechanics. It even comes with professional voice acting in German and English.

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[–] explodicle@local106.com 3 points 10 months ago

No SKSE either

[–] sugar_in_your_tea@sh.itjust.works 3 points 10 months ago

Yeah, Nintendo is definitely not a fan of mods, so I would be very surprised if they ever allow it.

[–] nasi_goreng@lemmy.zip 9 points 10 months ago (2 children)

This reminds me of so many Japanese dev only release their games on Switch because they don't want people to mod them.

...especially for family-friendly games or something based off popular IP (e.g. SPYxFAMILY).

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[–] sugar_in_your_tea@sh.itjust.works 28 points 10 months ago (11 children)
  1. you usually don't own your games, you just own a license; they can't take away a console disk, but they can revoke a digital license

I agree with the rest, and here's a few more:

  • games are typically cheaper because of #4
  • lots of form factors - can use controller, kb+m, handheld PC, etc
  • repairs are easy - if my PS5 breaks, I need PS5-specific parts; if my PC breaks, I can get anything off the shelf
  • streaming is easy peasy (related to your #3) - I don't stream, but on PC, you just install something and click "go," on console, you need hardware capture cards and whatnot
  • storage is a non-issue - can have multiple TB of space and store every game I own if I want to, whereas I'm stuck with whatever capacity the console comes with

All in all, it's a way better experience for me, though it is a bit more complicated. It's hard to beat "plug and play" like with a console.

[–] taladar@sh.itjust.works 7 points 10 months ago (12 children)

they can’t take away a console disk,

Technically not but you still only own a license and those walled garden platforms of consoles can easily be used to block you from using that disk for anything meaningful.

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[–] FartsWithAnAccent@lemmy.world 7 points 10 months ago* (last edited 10 months ago) (1 children)

If you buy DRM free games. you effectively "own" them not in a legal sense, but in a practical sense.

[–] sugar_in_your_tea@sh.itjust.works 5 points 10 months ago* (last edited 10 months ago) (1 children)

Sure, and that's only mostly true if you back them up.

That said, I can't sell a DRM free game, so I don't really own it like I do with physical media.

[–] mnemonicmonkeys@sh.itjust.works 1 points 10 months ago (2 children)

Nothing's stopping you from copying the game onto a flashdrive and selling it to a friend

[–] the16bitgamer@lemmy.world 2 points 10 months ago (1 children)

What are you talking about selling it? We share our games with friends.

[–] DdCno1@kbin.social 2 points 10 months ago

Before online DRM, we used to buy games once among friends, dividing the cost, and then share them. At first, everyone got the disc for a few days each, but then we figured out how to remove the copy protection...

[–] rambaroo@lemmy.world 1 points 10 months ago

So you're going to put your USB stick on eBay? Because that's what I do with old console games

[–] BumpingFuglies@lemmy.zip 4 points 10 months ago (1 children)

you usually don't own your games, you just own a license; they can't take away a console disk, but they can revoke a digital license

This is partially offset by the fact that most PC games are purchased through Steam, which stands above all other digital storefronts as the most trustworthy and customer-focused. Playstation is certainly no longer trustworthy after the whole Discovery debacle, Xbox is owned by Microsoft, so you know you can't trust them, and Nintendo has infamously outdated online practices and subpar customer support.

[–] sugar_in_your_tea@sh.itjust.works 7 points 10 months ago (1 children)

Yup. I play almost exclusively on PC and I have absolutely no worries about my Steam games disappearing. Even if they do, they're still way cheaper than on console, and I'll have the piracy option available.

So it's a mixed bag. If you're buying digital, PC is better, hands down. If you're buying physical, PC is essentially a non-starter because few games are still available on physical media.

[–] BumpingFuglies@lemmy.zip 4 points 10 months ago

So true. The only physical media I have for PC is the micro-SD card I have in my Steam Deck.

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[–] ji17br@lemmy.ml 21 points 10 months ago

You can choose whichever input methods suit you best. I’ve always been a controller kind of guy. As someone left handed I always struggled with keyboard and mouse setups.

[–] Daft_ish@lemmy.world 18 points 10 months ago* (last edited 10 months ago)

I think you missed the biggest one which is PCs don't have a profit driven life cycle. You update hardware when it no longer suits your need. Not when some predetermined life cycle expires and its time for the brand new thing.

[–] umbrella@lemmy.ml 18 points 10 months ago (1 children)

streaming games to other devices too.

you can make your phone into a poor man's steam deck

[–] DdCno1@kbin.social 4 points 10 months ago

I first streamed from PC to a portable device with my PSP way back when. It did not work very well, but it was a neat proof of concept.

That said, Playstation consoles have had this ability since the PS3 as well.

[–] Renacles@lemmy.world 12 points 10 months ago

You can also emulate a lot of newer games and they run better than in their native hardware.

[–] Lividpeon@kbin.social 12 points 10 months ago (1 children)

Life/support expectancy between console and PC, PC wins hands down. Consoles release the next $500+ish version every 8ish years where a PC can pretty easily outlive at least 2 generations of console with minor upkeep and maybe some minor upgrades that cost less then the shitty controllers you have to replace every 6-12 months for $50 - $80

[–] TropicalDingdong@lemmy.world 7 points 10 months ago

Life/support expectancy between console and PC, PC wins hands down. Consoles release the next $500+ish version every 8ish years where a PC can pretty easily outlive at least 2 generations of console with minor upkeep and maybe some minor upgrades that cost less then the shitty controllers you have to replace every 6-12 months for $50 - $80

And they can get 'downgraded' into other purposes, such as a childs first PC (take that mf'r apart and make them build it again), or a home server, or a media console.

[–] daniyeg@lemmy.ml 11 points 10 months ago

playing online games for free and not needing subscriptions is a huge one. these days they try to justify it with attaching free games or some other kind of live service so i don't discount the value of them nowadays but it's still mind blowing to me how for almost two generation they got away charging for online play without barely doing anything but being the monopoly man.

the great thing about PC is its flexibility and if you don't want or need flexibility consoles are a good choice but i think more and more people are appreciating the flexibility PC platforms have.

[–] echo64@lemmy.world 3 points 10 months ago

You don't own your games on PC, unless you mean gog. Which you likely do not. You have an account and you pay to add games to that account. That is all.

[–] Telodzrum@lemmy.world 2 points 10 months ago

1: you get to own your games

*Citation needed.

You absolutely do not. Even GOG is just a license to the game.

[–] rambaroo@lemmy.world 1 points 10 months ago* (last edited 10 months ago)

How is point 1 in favor of PC? A physical console disc gives you far more ownership than a steam game. PC would be equal to consoles, but not better than them, if you exclusively buy games on gog. But then you miss out on most new games.

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